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Dark Prophet

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Jun 3, 2009
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Half-Life 2 and episodes- despite valve constantly upgradeing the game, it has not aged well especially on the visual side, friendly AI is stupid as hell frequently getting on your way, where are the fucking hands when you interact with things, over using gravity gun in ep 1.

Mass Effect- mako, it controlled like a bag full of bouncy balls, assignments in the citadel were a somewhat boring, friendly AI was a bit slow at times.

S.T.A.L.K.E.R. SoC- you can't repair your gear, enemis respwn the moment you turn your back on the location and sometimes even before you have managed to loot the old bodies, npc wall hacking.
 

Togs

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Dec 8, 2010
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Diablo 2's gameplay is repetitive and shallow, and is the ultimate example of using askinner box to ensure addiction.

shame its just so goddamn FUN
 

CupboardNinja

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Nov 30, 2010
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Bioshock-The hacking minigame could have been better. Not as bad as the Mass Effect 2 one though.
Uncharted 2-Fighting the purple people was annoying sometimes.
Portal 2-The dialogue would sometimes repeat if you died at a certain point.
 

bombadilillo

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Jan 25, 2011
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aquaman839 said:
bombadilillo said:
Proverbial Jon said:
aquaman839 said:
Valkyria Chronicles, the fact that if a character is ducking behind something as stupid, the fact that characters could only take cover behind sand bags and only a few other trench areas was lame. And at times the game was weak in that anime way.
Also, what's with the enemy being able to shoot at you during your own turn? If all the characters are able to just randomly shoot, what is the point in employing a turn based system? The entire combat thing was interesting but it just kind of felt like it didn't really know what genre to be. I'm also going to take this opportunity to moan about the stupid book where you have to select the "next chapter" every level, damn that really breaks the immersion!
Well thats so you couldn't just run up to them and shoot from point blank range, the tradeoff is when you aim they stop so its not rushed. With no shooting while moving the scouts could just run in with headshots allday and ruin the whole balancing. It works well imo even if its a little wierd.
I used to use a strategy where I'd run right up to them and hit the aim button before I took too much damage. Those red sons a bitches start to duck late in the game so thats when you take out the old flame thrower.
Yeah the ducking sucked, perfect sho....DAMN. I dont like the permadeath. Not because I am against it as a concept, I just personally can't play it and lose a guy, I will start the level over again till I take zero losses. Same problem with Fire Emblems.
 

ronald1840

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Oct 4, 2010
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Potential Spoilers Below. If you haven't beat these games.

Red Dead Redemption

My one complaint about the game that I can get on is the way John Marston acts and takes orders from the other characters in the game. I'll ride out to a far out city (Blackwater) and find an individual that can help me locate the dude I'm trying to kill, BUT only if I do a favor to appease his people (Spanish Revolutionaire). It didn't make any sense why I had to be everyone's errand boy to get anywhere in the game, John isn't that assertive except against poor wild deer and bears.


BioShock


One of my absolute favorite moments in the game is near the end when you find out who Fontaine really is and Tennenbaum rescues you to her flat in Olympus Heights and you two team up for a while trying to find the Lot 192 cure for Code Yellow. I took this time to soak in all the atmosphere and explored Apollo Square and Mercury Suites apartments (anyone know that weird ambient sound effect that sounds like a man screaming? It's alot in that area). I don't like how everyone I found onwards like Diane McClintock, Anna Cullpepper, Kyburz, Suchong, and every other character was already dead when I found them. It would've been awesome to actually meet those characters alive and interact with them if for only a bit.
 

thedevilscousin

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Nov 14, 2010
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NinjaDeathSlap said:
Assassin's Creed: First game had too much repetition and not enough weapons/fighting moves (but they've sorted that out now), enemies were too easy in the second (but again, thats sorted now) main story in brotherhood a bit too short, multi-player in brotherhood takes ages to load games, Desmond is at best bland and at worst annoying, and even after three games we still know very little about the pieces of eden, who the hell these pre-human god type people are, what the impending apocalypse they are warning us about will be, and what is behind some of Desmond/Altair/Ezio's near super human abilities.

However, when compared to all the things I like, nay love, about these games, I could not give the tiniest shit.
Must disagree with the enemy part, i thought they were the hardest in the first, and got easier with each game, also Brotherhood makes it easy with assasination calls or surprise crossbow buttsecks.

I also must say that i'm utterly amazed Ezio hasn't collapsed after taking all that weird medicine or from all that damage he has taken, he's 45... just let the poor guy alone already Ubisoft.
 

EscapeGoat_v1legacy

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Aug 20, 2008
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Kingdom Hearts (series)
Cheesy cutscenes in a game already inundated with all that "power of friendship" stuff Square-Enix love so much and a combat system that can be complex and fun, but can also boil down to "mash X to win". Also, needs moar Final Fantasy.

Final Fantasy V
Bartz is the dumbest hero of any Final Fantasy to date. Mitigated by Ghido's awesome sarcasm. Also, after playing the GBA version, I can't play any other version within hating the less-than-polished sprites.

Final Fantasy VI
Feels really slow when I go back and play it, but that's pretty much it. It's really, really difficult to grumble about this game.

The Legend of Zelda: Wind Waker
The boat battling, and fishing/grappling-at-sea, particularly when it gets to finding the Triforce pieces. Oh, and the forced stealth section near the start, but it's not the worst of those that I've ever played.

Dragon Quest VIII: The Journey of the Cursed King
King Trode. I don't care that you're cursed, you're an arrogant pompous ass. Also, Medea, I'm going to have to say no thanks. I'll stick with Jessica, seeing as she's actually had some god-damn character development and isn't a shoe-horned love interest.

Heh, this was quite cathartic.
 

BooTsPs3

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Feb 2, 2011
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Uncharted 2: That ancient city at the end...was not well hidden, anyone flying above it would notice the big shiny city how come it took so long to find it?

Final Fantasy x: Less types of monsters than other Final Fantasies and more palette swaps on monsters.

Oblivion: Bad level scaling and lack of voice actors(Barely any voices).

Assassins creed 1: Playing as Desmond was boring in that game.Not so much in 2 and Brotherhood.

Thats all i can think of...for now
 

Yellowbeard

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Nov 2, 2010
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System Shock 2:
The empty cargo bay below deck 1 is weird, and ruins the surprise of the cyborg midwives by having the first one in an empty, brightly-lit room.
Endless other petty things.
Quality suffered near the end.

Half Life 2:
Too linear.
One voice actor did way too many characters
Non-persistent clips bug hell out of me

Freespace 2:
Wingmen always die, making it you against the world

Portal:
Should've had a difficulty option to slot the advanced chambers into the continuous game. Better replay value because the standard puzzles are too easy.

Deus Ex:
Graphics, animations, combat, laser sight is a superweapon, etc.
 

OctoH

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Feb 14, 2011
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Mass Effect: The necessity of doing the Mako side missions...ugh.
Mass Effect 2: The necessity of mining.
Metro 2033: Absolute lack of replay value.
Borderlands: The story progression is a little haphazardly paced.
 

SSX-BlueFlames

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Apr 12, 2011
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Baldur's Gate, Planescape - Torment, Neverwinter Nights, Dragon Age - Origins.... Basically, the Infinity Engine games and everything that evolved from them:

Implementing pause-and-play was a design-by-committee decision. These pause-and-play RPGs are all too complicated to be realistically played in realtime, without constantly slapping the spacebar, but the phrase "turn-based gameplay/combat" seems to frighten people away. They're worthy games for the stories they tell, but the combat system should have either been simplified for a real-time implementation or converted (back) into a turn-based system.
 

Braedan

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Sep 14, 2010
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Kotor
Sweet god damn, pick up the pace a little. Fighting is sssooooo ssssssllllloooooowwww. especially when all the attacks miss so much. I would be fine if they missed a bunch and the attack rounds were shorter, or the reverse, but...

Morrowind
Blah, NPC path finding sucked balls.
 

Proverbial Jon

Not evil, just mildly malevolent
Nov 10, 2009
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ronald1840 said:
Potential Spoilers Below. If you haven't beat these games.

Red Dead Redemption

My one complaint about the game that I can get on is the way John Marston acts and takes orders from the other characters in the game. I'll ride out to a far out city (Blackwater) and find an individual that can help me locate the dude I'm trying to kill, BUT only if I do a favor to appease his people (Spanish Revolutionaire). It didn't make any sense why I had to be everyone's errand boy to get anywhere in the game, John isn't that assertive except against poor wild deer and bears.
I agree with this. It made sense in GTA4 for Niko to take shit from everyone but this doesn't suit John Marston. He's also strangely civilised and well spoken considering the things he does, I find the gameplay and story actually jars a little at times. My biggest gripe however was what happens after the grand finale:

When John dies and you're left with Jack as a playable character. I did not like him one bit and had zero connection to him as a young man. I had no motivation to continue playing as him when the game ended.
 

RA92

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Jan 1, 2011
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Half Life 2 - The level designs really constrained the AI's effectiveness, and could have been much less linear.

Mass Effect - Gunplay in the first game sucked and too many set pieces were reused. Hated how the sequel simply removed the things that needed fixing. Also, I refuse to bad-mouth the Mako!

Bioshock - After Ice Pick's 'Pathologic', Bioshock's morality system seemed redundant.

Homeworld 2 - Why can't I chose my fighter squadrons' formation like the original game?

Persona 3 - Oh dear, the grinding...
 

Proverbial Jon

Not evil, just mildly malevolent
Nov 10, 2009
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StellarViking said:
Diablo, Diablo II, and many other early RPG's and FPS's:

Could you palette swap any more?
Your avatar... the... the nightmares will never stop...
 

Mister Benoit

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Sep 19, 2008
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Donkey Kong Country 2 - Looks funky on my 46inch 1080p samsung, otherwise I've got nothing on it =p
 

Quazimofo

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Aug 30, 2010
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NinjaDeathSlap said:
Halo: Master Chief doesn't have much personality, the multiplayer is full of dicks (though no worse than CoD), the science is a little soft and there isn't anything particularly revolutionary about it.

Mass Effect: (first game) uncharted world side missions were all too similar, too many copy pasted underground bunkers, by the time you got past level 30 the amount of equipment you were constantly tripping over and having to manage got ridiculous, and the ending where dead Saren morphs into a robot just because of some neural implants Sovereign gave him made no sense.
(second game) a bit too cover based (although the mechanics worked better than many other examples), not much sense of progression for an RPG, a bit too many squad mates to know what to do with at times, selling story content as dlc.

Assassin's Creed: First game had too much repetition and not enough weapons/fighting moves (but they've sorted that out now), enemies were too easy in the second (but again, thats sorted now) main story in brotherhood a bit too short, multi-player in brotherhood takes ages to load games, Desmond is at best bland and at worst annoying, and even after three games we still know very little about the pieces of eden, who the hell these pre-human god type people are, what the impending apocalypse they are warning us about will be, and what is behind some of Desmond/Altair/Ezio's near super human abilities.

However, when compared to all the things I like, nay love, about these games, I could not give the tiniest shit.
Adding to Halo, while it was revolutionary at the time of the first one, it really didnt change its main game mechanics, just added a new gimmick each time. also, they kinda shat on canon for reach in the name of a new game mechanic (which i do love, but i maintain that reach would have been better if it was more like the book version, but just do some meh excuse of new experimental armor or something to add the new mechanic). also, there was little story to speak of in the games itself. the books are good and make the universe seem more full (as does Halo Wars, which is different enough to warrant separation from the generalizations...mostly)

Adding to Mass Effect: first game, saren actually was turned into a robot mostly after virmire (something about he started to doubt the reapers, so he got EVEN MORE implants in the form of basically a new body). but a number of the side quests were tedious and pointless, (but the Rpg lover in me says they helped make the world seem fuller, as there really are random tedious things to do in the future, no matter how cool it is), the mako could have used better controls. a couple more squad members would have been nice and a progress bar so you can tell what the "majority" of the game is (for those damn achievements and subsequent bonuses, which i liked but i digress), and needed better squad controls.

Second Game, .... not much besides what you said really. the universe seemed less fleshed out, because at least in the first game you could land on planets and see, instead of just strip mine them. mining was annoying as shit. not enough variety when it came to combat, universal cooldowns were a *****, non universal universal ammo (Makes NO SENSE AT ALL!!! combat worked fine in the first with infinite ammo! but now they made a crappy excuse for ammo. BLAH!). not enough side quests, really not enough RPG elements to be considered an RPG. just needed more variety/complexity. and dialogue with Kasumi, Zaeed, Liara? (didnt get shadow broker yet), and garrus. in short, more character development for each individual character, since in the old game each one had a new story to tell after every other planetfall, not just the story missions. ok i guess i did have a few complaints, and i really did like mass effect 2 quite a lot, just not as much as 1, not enough to play it twice... until 3 comes out and is hopefully more like 1.

Warhammer 40k: Dawn of War 2: Retribution
Minor Lack of Diversity amongst purchased units. Shamelessly Copy-Pasted Campaign, so all difficulty is gone after 1 playthrough, though the different dialogue almost makes it noticeably different. very linear campaign, almost no side missions unlike the First Dawn of War 2, lack of depth when customizing hero units (lower level cap, fewer skills to choose from, simplified skill system). No Tau, though i can understand why they have absolutely nothing with the subsector. still, i hope they make another one which fixes these. Also, Copy pasted campaign means incredibly similar plot, only real difference is opening, ending, and dialogue throughout the game. lack of diversity in multiplayer. Not much character development. so yeah, basically just angrily simpler version of first DOW 2, which had irksomely less plot than DOW 1, which had irksomely less plot in its final 2 expansions.

Uhhh, cant think of any other games i really like at the moment somehow. perhaps ill come back and add to this