NinjaDeathSlap said:
Halo: Master Chief doesn't have much personality, the multiplayer is full of dicks (though no worse than CoD), the science is a little soft and there isn't anything particularly revolutionary about it.
Mass Effect: (first game) uncharted world side missions were all too similar, too many copy pasted underground bunkers, by the time you got past level 30 the amount of equipment you were constantly tripping over and having to manage got ridiculous, and the ending where dead Saren morphs into a robot just because of some neural implants Sovereign gave him made no sense.
(second game) a bit too cover based (although the mechanics worked better than many other examples), not much sense of progression for an RPG, a bit too many squad mates to know what to do with at times, selling story content as dlc.
Assassin's Creed: First game had too much repetition and not enough weapons/fighting moves (but they've sorted that out now), enemies were too easy in the second (but again, thats sorted now) main story in brotherhood a bit too short, multi-player in brotherhood takes ages to load games, Desmond is at best bland and at worst annoying, and even after three games we still know very little about the pieces of eden, who the hell these pre-human god type people are, what the impending apocalypse they are warning us about will be, and what is behind some of Desmond/Altair/Ezio's near super human abilities.
However, when compared to all the things I like, nay love, about these games, I could not give the tiniest shit.
Adding to Halo, while it was revolutionary at the time of the first one, it really didnt change its main game mechanics, just added a new gimmick each time. also, they kinda shat on canon for reach in the name of a new game mechanic (which i do love, but i maintain that reach would have been better if it was more like the book version, but just do some meh excuse of new experimental armor or something to add the new mechanic). also, there was little story to speak of in the games itself. the books are good and make the universe seem more full (as does Halo Wars, which is different enough to warrant separation from the generalizations...mostly)
Adding to Mass Effect: first game, saren actually was turned into a robot mostly after virmire (something about he started to doubt the reapers, so he got EVEN MORE implants in the form of basically a new body). but a number of the side quests were tedious and pointless, (but the Rpg lover in me says they helped make the world seem fuller, as there really are random tedious things to do in the future, no matter how cool it is), the mako could have used better controls. a couple more squad members would have been nice and a progress bar so you can tell what the "majority" of the game is (for those damn achievements and subsequent bonuses, which i liked but i digress), and needed better squad controls.
Second Game, .... not much besides what you said really. the universe seemed less fleshed out, because at least in the first game you could land on planets and see, instead of just strip mine them. mining was annoying as shit. not enough variety when it came to combat, universal cooldowns were a *****, non universal universal ammo (Makes NO SENSE AT ALL!!! combat worked fine in the first with infinite ammo! but now they made a crappy excuse for ammo. BLAH!). not enough side quests, really not enough RPG elements to be considered an RPG. just needed more variety/complexity. and dialogue with Kasumi, Zaeed, Liara? (didnt get shadow broker yet), and garrus. in short, more character development for each individual character, since in the old game each one had a new story to tell after every other planetfall, not just the story missions. ok i guess i did have a few complaints, and i really did like mass effect 2 quite a lot, just not as much as 1, not enough to play it twice... until 3 comes out and is hopefully more like 1.
Warhammer 40k: Dawn of War 2: Retribution
Minor Lack of Diversity amongst purchased units. Shamelessly Copy-Pasted Campaign, so all difficulty is gone after 1 playthrough, though the different dialogue almost makes it noticeably different. very linear campaign, almost no side missions unlike the First Dawn of War 2, lack of depth when customizing hero units (lower level cap, fewer skills to choose from, simplified skill system). No Tau, though i can understand why they have absolutely nothing with the subsector. still, i hope they make another one which fixes these. Also, Copy pasted campaign means incredibly similar plot, only real difference is opening, ending, and dialogue throughout the game. lack of diversity in multiplayer. Not much character development. so yeah, basically just angrily simpler version of first DOW 2, which had irksomely less plot than DOW 1, which had irksomely less plot in its final 2 expansions.
Uhhh, cant think of any other games i really like at the moment somehow. perhaps ill come back and add to this