Criticise your favourite games...

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Quazimofo

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Aug 30, 2010
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StellarViking said:
Proverbial Jon said:
StellarViking said:
Diablo, Diablo II, and many other early RPG's and FPS's:

Could you palette swap any more?
Your avatar... the... the nightmares will never stop...
Why does my avatar give everybody nightmares?
i dont know, i love it. love the movie as well
 

Master Kuja

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May 28, 2008
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Quazimofo said:
Warhammer 40k: Dawn of War 2: Retribution
Minor Lack of Diversity amongst purchased units. Shamelessly Copy-Pasted Campaign, so all difficulty is gone after 1 playthrough, though the different dialogue almost makes it noticeably different. very linear campaign, almost no side missions unlike the First Dawn of War 2, lack of depth when customizing hero units (lower level cap, fewer skills to choose from, simplified skill system). No Tau, though i can understand why they have absolutely nothing with the subsector. still, i hope they make another one which fixes these. Also, Copy pasted campaign means incredibly similar plot, only real difference is opening, ending, and dialogue throughout the game. lack of diversity in multiplayer. Not much character development. so yeah, basically just angrily simpler version of first DOW 2, which had irksomely less plot than DOW 1, which had irksomely less plot in its final 2 expansions.
I'll expand upon this.

Irritating, bullshit super combos of units in the multiplayer that require minimal micro to pull off and require you to be absolutely on the ball to even dream of countering.
Let me sum it up in a picture, actually.


Damn Apothecary and his Assault Marines...No other commander has such amazing synergy with with one squad. I hate it, but dear god I love using it during the occasions I actually play Apoth.
 

tigermilk

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Sep 4, 2010
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Proverbial Jon said:
tigermilk said:
No Roman I don't want to go fucking bowling (good idea poorly excecuted).
Well, I have no idea what game you're talking about here! :p /sarcasm
Yeah, it is a pretty obscure indie game, overlooked by critics and gamers alike ; )
 

Noswad

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Mar 21, 2011
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Borderlands, Would it have killed Gearbox to hire some voice actors.
Twilight Princess, all the bosses were way too easy.


....... also episode 3 for not being out yet
 

NinjaDeathSlap

Leaf on the wind
Feb 20, 2011
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Quazimofo said:
NinjaDeathSlap said:
Halo: Master Chief doesn't have much personality, the multiplayer is full of dicks (though no worse than CoD), the science is a little soft and there isn't anything particularly revolutionary about it.

Mass Effect: (first game) uncharted world side missions were all too similar, too many copy pasted underground bunkers, by the time you got past level 30 the amount of equipment you were constantly tripping over and having to manage got ridiculous, and the ending where dead Saren morphs into a robot just because of some neural implants Sovereign gave him made no sense.
(second game) a bit too cover based (although the mechanics worked better than many other examples), not much sense of progression for an RPG, a bit too many squad mates to know what to do with at times, selling story content as dlc.

Assassin's Creed: First game had too much repetition and not enough weapons/fighting moves (but they've sorted that out now), enemies were too easy in the second (but again, thats sorted now) main story in brotherhood a bit too short, multi-player in brotherhood takes ages to load games, Desmond is at best bland and at worst annoying, and even after three games we still know very little about the pieces of eden, who the hell these pre-human god type people are, what the impending apocalypse they are warning us about will be, and what is behind some of Desmond/Altair/Ezio's near super human abilities.

However, when compared to all the things I like, nay love, about these games, I could not give the tiniest shit.
Adding to Halo, while it was revolutionary at the time of the first one, it really didnt change its main game mechanics, just added a new gimmick each time. also, they kinda shat on canon for reach in the name of a new game mechanic (which i do love, but i maintain that reach would have been better if it was more like the book version, but just do some meh excuse of new experimental armor or something to add the new mechanic). also, there was little story to speak of in the games itself. the books are good and make the universe seem more full (as does Halo Wars, which is different enough to warrant separation from the generalizations...mostly)

Adding to Mass Effect: first game, saren actually was turned into a robot mostly after virmire (something about he started to doubt the reapers, so he got EVEN MORE implants in the form of basically a new body). but a number of the side quests were tedious and pointless, (but the Rpg lover in me says they helped make the world seem fuller, as there really are random tedious things to do in the future, no matter how cool it is), the mako could have used better controls. a couple more squad members would have been nice and a progress bar so you can tell what the "majority" of the game is (for those damn achievements and subsequent bonuses, which i liked but i digress), and needed better squad controls.

Second Game, .... not much besides what you said really. the universe seemed less fleshed out, because at least in the first game you could land on planets and see, instead of just strip mine them. mining was annoying as shit. not enough variety when it came to combat, universal cooldowns were a *****, non universal universal ammo (Makes NO SENSE AT ALL!!! combat worked fine in the first with infinite ammo! but now they made a crappy excuse for ammo. BLAH!). not enough side quests, really not enough RPG elements to be considered an RPG. just needed more variety/complexity. and dialogue with Kasumi, Zaeed, Liara? (didnt get shadow broker yet), and garrus. in short, more character development for each individual character, since in the old game each one had a new story to tell after every other planetfall, not just the story missions. ok i guess i did have a few complaints, and i really did like mass effect 2 quite a lot, just not as much as 1, not enough to play it twice... until 3 comes out and is hopefully more like 1.

Warhammer 40k: Dawn of War 2: Retribution
Minor Lack of Diversity amongst purchased units. Shamelessly Copy-Pasted Campaign, so all difficulty is gone after 1 playthrough, though the different dialogue almost makes it noticeably different. very linear campaign, almost no side missions unlike the First Dawn of War 2, lack of depth when customizing hero units (lower level cap, fewer skills to choose from, simplified skill system). No Tau, though i can understand why they have absolutely nothing with the subsector. still, i hope they make another one which fixes these. Also, Copy pasted campaign means incredibly similar plot, only real difference is opening, ending, and dialogue throughout the game. lack of diversity in multiplayer. Not much character development. so yeah, basically just angrily simpler version of first DOW 2, which had irksomely less plot than DOW 1, which had irksomely less plot in its final 2 expansions.

Uhhh, cant think of any other games i really like at the moment somehow. perhaps ill come back and add to this
They didn't actually do away with the canon for Halo Reach. The idea is that what happened in the books still happened, your just following a different squad of Spartans, but there are still like over 30 others at different locations on the planet at different times during the battle. In regards to the armor your squad was probably field testing it before the covenant showed up, on the assumption that everyone would get it if it worked.

I've found a way to get round the planet scanning in ME2. The first few systems you visit (explore the early Cerburus missions asap btw) have loads of really rich planets. All you need to do is comb about a third of them dry early on and then as long as you take care to pick up minerals on mission wherever you can get them, you can end up with enough minerals to afford every ship upgrade and quite a few others too after only having to scan less than 10 planets in total.

I think I made sense of the whole ammo issue too. It is a more realistic feel than infinite ammo and does add another reason to explore environments, and takes away the overheating issue which was a problem with the first game when you still didn't have the more advanced weapons. Also, when you pick up ammo it does add ammo to any weapon that isn't at full capacity, so it is universal. However, the reason there is a different ammo capacity for different weapons is because all the thermal clips a gun uses are stored inside it rather than separately, it just only has one absorbing heat at each time. This is why when you reload you don't see a new clip being put in, just an old one being rejected. So if ammo is always stored inside the guns rather than on your person, it makes sense that you wouldn't be able to use it universally (I can be a meticulous nerd at times can't I)
 

bombadilillo

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Jan 25, 2011
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It felt really stupid going into ME2, ok years later and technology across the galaxy has gone BACKWARDS. WTF. Its just stupid. And I don't think i bought the ship upgrades because they didnt seem to be doing anything and frankly you'd have to pay me to mine even 10 planets. So boring. I remember a review saying the mining was addictive and fun way to break up the action. Yeah no, someone was trying to justify their fanboyism there.
 

Zantos

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Jan 5, 2011
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Mass Effect 2

Your case did not smell like marzipan. I was severely disappointed.
 

BlumiereBleck

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Dec 11, 2008
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Animal Crossing. The only thing i have to criticize is that there is little customization for the character, other than that perfect. But Wild World fixed that but took away way to much...then the only good part of the city one was the city. Yeah. Animal Crossing 1 ftw!!! The closest thing to a perfect game.
 

blazeion212

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Dec 17, 2009
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League OF Legends:
It absolutely murders new players, provided they don't already have someone they know inside it.

Metal Gear Solid (As a Whole):
More Gameplay, Less jokes being made about phone calls every 10 steps.

Kingdom Hearts 2:
Too many convoluded side quests.
 

Laser Priest

A Magpie Among Crows
Mar 24, 2011
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Looking at each aspect of it individually, there is very little in Oblivion that isn't subpar.

And the game is still amazing, somehow.
 

Laser Priest

A Magpie Among Crows
Mar 24, 2011
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Skullkid4187 said:
Animal Crossing. The only thing i have to criticize is that there is little customization for the character, other than that perfect. But Wild World fixed that but took away way to much...then the only good part of the city one was the city. Yeah. Animal Crossing 1 ftw!!! The closest thing to a perfect game.
i love the character depth and epic storyline
 

AyreonMaiden

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Sep 24, 2010
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The Legend of Zelda: Majora's Mask

Termina Field could stand to be bigger, if only for the sake of giving a better sense of realism in the geography. It was laughable how the snowy white mountains abruptly appear right next to the dusty canyon and the sandy beach.

I tried, legitimately, and that's all I came up with for my favorite game of all time.
 

Captain Epic

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Jul 8, 2010
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ronald1840 said:
Potential Spoilers Below. If you haven't beat these games.

Red Dead Redemption

My one complaint about the game that I can get on is the way John Marston acts and takes orders from the other characters in the game. I'll ride out to a far out city (Blackwater) and find an individual that can help me locate the dude I'm trying to kill, BUT only if I do a favor to appease his people (Spanish Revolutionaire). It didn't make any sense why I had to be everyone's errand boy to get anywhere in the game, John isn't that assertive except against poor wild deer and bears.


BioShock


One of my absolute favorite moments in the game is near the end when you find out who Fontaine really is and Tennenbaum rescues you to her flat in Olympus Heights and you two team up for a while trying to find the Lot 192 cure for Code Yellow. I took this time to soak in all the atmosphere and explored Apollo Square and Mercury Suites apartments (anyone know that weird ambient sound effect that sounds like a man screaming? It's alot in that area). I don't like how everyone I found onwards like Diane McClintock, Anna Cullpepper, Kyburz, Suchong, and every other character was already dead when I found them. It would've been awesome to actually meet those characters alive and interact with them if for only a bit.
My favorites as well. My problem with Red Dead Redemption was the money system. No matter what I did I couldn't run out of money. Also, the mp was a big dissapointment. In Bioshock, I didn't like the hacking. Also, the final boss is too easy and the endings are both rediculous. Aside from that, they're both amazing games.
 

Sozac

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Jan 19, 2011
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Oblivion- Had some very long or boring quests like fighters guild at the beginning, mages guild in the middle, and thieves guild at the end (I hated those fucking glitchy walls). Also, everyone in that game was ugly as hell.
Mass Effect 1- Too many dumb open world side quests that didn't feel important and everyone knows about the Mako.
Mass Effect 2- Main storyline was ridiculous, and everyone knows about the probing.
Fallout 1+2- suffering through turned based combat
Fallout 3- glitchy as hell and pretty easy.
Fallout: New Vegas- somewhat glitchy at first and a stupid collection quest.
 

Eomega123

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Jan 4, 2011
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Metroid Prime
Thardus's blizzard attack blocks out the HUD, not cool Nintento.

Paper Mario: The 1000 Year Door
Why am I only earning one star point per enemy?!

Pikmin
The moans of your dying, childlike partners will weigh forever on your conscience.

Mass Effect 2
There is a limited ammount of money in the game (varren fighting doesn't count!) Which may cheat you out of your last upgrade. Also, we get that it's 'epic', but the plot might need some work.

Psychonauts
The double jump from a wall is very picky about when it wants to work.

Fallout New Vegas
I actually don't have anything bad to say about this gzzzzkkrrgdgjjtt
And stop eating my food companions!
 

cyrad

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Dec 24, 2008
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Super Smash Bros. Melee
Wave Dashing is ridiculous. Using a physics exploit shouldn't be a requirement to be competitive with a game. Some characters are underpowered.

Portal
The final boss was way too easy. Unless you sucked at flinging, it was pretty simple. Not really challenging, both in logic and skill.

Team Fortress 2
It's a mess. It used to be such a beautiful game that ran superbly. Now it's a laggy game oversaturated with unlockable items, a terrible community that only cares about hats, and a money-mongering microtransaction scheme.

Left 4 Dead
Where's the weapons, zombies, and content that the demo promised? Oh wait, they're in Left 4 Dead 2.

Half-Life 2
One of the most unsatisfying endings to a game ever.

Braid
A couple of puzzles really pull dick moves. The story is totally ruined by the developer trying to make the game artsy and pretentious.

Secret of Monkey Island 2
Some of the puzzles are real wall-bangers.

Legend of Zelda: Ocarina of Time
Golden Skulltulas. A side-quest you have to complete the game to finish, but its reward is completely useless by the time you're able to complete it.