Criticize your Favorite Game.

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imaloony

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Nov 19, 2009
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Eh, I'm stuck between Fable: The Lost Chapters and Origins right now, so I'll do both.

Dragon Age Origins: Why isn't the main character fully voiced like in Mass Effect? I know there are a lot of voices and it would have made it a huge project, but wouldn't it have been that much more impressive when it was done? Also, the combat isn't super great. It was designed for a PC, so obviously it'll be a bit stiff on the consoles. I sort of wish it was a combat system like Fable 2, and your allies went into auto pilot when you controlled each character.

Fable: The Lost Chapters - Some of the voice acting is pretty disappointing (Except Jack of Blades. Best. Villain. EVAR.), and the game is WAY too easy. Usually, I can kill the Kraken in 4 hits, and I don't think I've ever really "Died" (As in, died when I had no revival potions left). Above all, the combat, weapons, and armor lack diversity. It all seems like it functions the same. The spells all feel a bit different, and there's a difference between two handed and one handed weapons and the bows and crossbows, but it all feels really similar (This is a problem in Fable 2 as well.)
 

Deadlock Radium

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Mar 29, 2009
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Race Driver GRID: Too few cars.
Jak and Daxter series: Jak X and The Lost Frontier.
God of War 3: The ending.
Prince of Persia 08: Too easy.

Yes, I've got more than one favourite game, it depends on the mood really.
 

peduncle

New member
Jan 27, 2009
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FFX - it's a bit long if you do all the side stuff, including blitzball and ultimate weapons. and Wakka pisses me off.
 

Giest4life

The Saucepan Man
Feb 13, 2010
1,554
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Portal---my motion sickness causes nausea during some of the advanced levels, especially during Test Chamber 17.
 

Clueless Hero

New member
Oct 5, 2009
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I recall a topic like this one a while back...oh well.

KOTOR 1 & 2: It hasn't aged well, plain and simple.
Team Fortress 2: I don't like the updates. I think they are slowly killing the game.
 

TheYellowCellPhone

New member
Sep 26, 2009
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Portal - short
Half-Life - innovative and fun for its time
Half-Life 2 - after Ravenholm and before Dark Energy gets really boring (2-3 hour of gaming)
Team Fortress 2 - ...erm... it's really hard to get hats?
Left 4 Dead 1 & 2 - very repetitive
Bad Company 1 & 2 - mediocre singleplayer, few game modes or maps for multiplayer, multiplayer is boringa fter reaching Level 25
 

Sikachu

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Apr 20, 2010
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Favourite game is like favourite film - it depends on the context. Here are a few:

MGS1: Just slightly too short.

Assassin's Creed II: Pointless money system, not enough need to use varied assassination styles, fuck the feathers.

FIFA10: Too difficult to dribble past players, STILL haven't got the menu system right, always loads up with a fucking query, hilarious commentry.

PES2008: Too difficult to pass the ball around quickly, STILL haven't got the menu system right, always loads up with a fucking query, hilarious commentry.

SSBM: Too difficult to play with lower skilled players and allow them to have fun.

Civilisation II: Auto-manager often makes fucked up choices.

CSS: Too addictive, too many whingers, I don't like the updated spray patterns.

Half-Life: Not enough of those cool ninja assassins (I'm weird though because I liked Xen).

MGS3: Too much fannying about, some of the bosses were pretty stupidly designed with their magic powers.

Resident Evil 2: Stilted writing/voice acting. Occasionally frustrating camera angles.

That'll do for now but I bet I'll be bursting with ideas in the morning.
 

Wainamoinen

New member
Jan 16, 2010
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Deus Ex: Graphics, but it's from 2000 (or 2001) so it explains a lot... Also, some of the skills are just plain useless and there are some bugs here and there which give you an unfair benefit.

Jagged Alliance 2: About 1/3 of the mercenaries are useless, there could have been more characters in Arulco, the graphics are from 1999 so they're a bit outdated, the soundtrack is repetitive. Also it's sometimes a bit too hard to figure out if your mercenary is in cover or not.

Fallout: Too short, the timeframe (not sure if that's the right word) in which you go from having no weapons at all to having every single one you want is too short, too few quests.
 

GonzoGamer

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Apr 9, 2008
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atomictoast said:
No matter what you might think, no game is perfect.
Wise words.

This Gen - Fallout 3: Glitchy as all hell and when they finally patched it they only managed to take out the amusing ones like leaping deathclaws and stretchy limbs not annoying ones like game freezing. Also it could've used a customizable radio station; that would've been a cool mission.

Last Gen - San Andreas: Ummm.
It would've been cooler if you got to play through Catlina's story. "That ***** crazy."
Seriously her attitude matched how I play GTA. It would've fit better. Also looking at her hot ass for the hours and hours I played that game would've made it more fun.
They also could've made David Cross' second mission possible to beat.

Wow. That didn't hurt.
 

The_Deleted

New member
Aug 28, 2008
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God of War III: After all that effort, you'd think the final fight with Zeus might be a tad more...well...earth shattering. Literally!
 

tris4992

New member
Jul 12, 2010
109
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Killing Floor ... uhm ... uuuuuuuh ... more firebug weapons ? its really hard for me to jusify saying bad stuff about kf, oh and integrate a way to stop lv 1-2 newbs joining hard/suicidal game's. I don't think the devs know how much it fucks up game balance
 

Captain Epic

New member
Jul 8, 2010
416
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Red Dead Redemption: There is no motivation to be a criminal AT ALL which causes the bad guy path to be rather dull.
Bioshock: The vita-chamber system is pretty stupid and the final boss is too easy.
Super Paper Mario: It's really easy to get lost and confused as to where to go and what to do.
 

Kiju

New member
Apr 20, 2009
832
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Okami: Combat is one-dimensional and repetitive, enemies are ridiculously easy to defeat, boss-fights are an absolute joke to win, the vibrant colors combined with the semi-blurry graphics of sumi-e are a serious eye-strain after an hour or two of playtime, no voice-over for the game besides the blah-blah that Legend of Zelda games do, and a serious lack difficulty until the very late part of the game.

Not to mention the fact that it's a total Legend of Zelda clone, but with a more involved main-character.
 

thenumberthirteen

Unlucky for some
Dec 19, 2007
4,794
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The Darkness:

There's no mini-map and it's really easy to get lost in the middle of a mission in the city which totally breaks the flow. You also have to trudge across the empty city streets to get to your next mission which just wastes time and slows down the plot.
 

chromewarriorXIII

The One with the Cake
Oct 17, 2008
2,448
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Tales of Symphonia: The camera always pans to make sure that your character is in the center of the screen. This is incredibly annoying when playing with friends. You can make it stop zooming in though which helps a little.