To be honest, I find it hard to swallow any comapany's line about fees if it's not an MMO and needs giant servers and the costs that go with that. But then I loathe that too, so that's not saying much.
Yeah? Tell that to ArenaNet. Guild Wars has no subscription fee. Three paid expansions plus multiple free content updates were released for it. And unless I'm mistaken, Guild Wars 2 will not have a subscription fee either.Tom Goldman said:RPG fans looking forward to Neverwinter might see a regular payment model as a negative, but it really isn't. This only means that Cryptic plans to make Neverwinter a game that will continue to provide content to players, and it can't work for free.
Second patch, every version of the game, introduced SecuROM. I paid $50 for a DRM-free game BECAUSE it's awesome AND it has no DRM. Then they punched me in the face. And Steam buyers, since they had no choice but to update the game to play.Tom Phoenix said:Can you explain how it....err, "fucked" PC gamers over? I am not saying you are wrong, I am just curious beacuse I didn't play Borderlands.JaredXE said:"In an interview with Gamasutra, Cryptic co-founder Jack Emmert compares Neverwinter's mechanics to Borderlands, which made co-op an easy experience..."
I'm sorry, which Borderlands was he playing? The one that fucked PC gamers over?
Same here.Riobux said:A co-op RPG with a subscription fee?
I can't wait to hear the number of sales.
Exactly. Since when were you allowed to develop a game without knowing how it works first?Hammer_Wizard said:You know, I think they have Bill Roper on staff (it may have changed, I dunno) but old bill was apart of another game where the payment methodology was undecided. Hellgate: London, anyone? Pick a payment model and make sure everyone knows it early. They should stop faffing about and decide already.