TechNoFear said:
You people wonder why there will be a sub or RMT systems in most new games?
Because DRM does not work, only ~10% of players actually purchase the game and despite what pirates say, 0% actually buy the game after playing for free.
Did you think that there would not be consequences for the rampant piracy we have now?
The digital code is an infinite good (and as such has no value once released), but server access is finite (a 'scarce good') and can be easily monetised.
I suggest you get used to it, most games will be cloud based or a sub/RMT in the future.
And if they are, they will still be pirated. No DRM is effective in the long-term, doesn't matter if it's online or not, it can be emulated. Fully cloud-based services like OnLive are probably immune from piracy, but it's going to take a long time, perhaps a decade or more, before such technology is actually viable.
I've said it before and I'll say it again, the way to end piracy is;
1. Charge less for your game.
2. Don't treat your actual consumers like criminals.
3. Make games which people actually feel are worth buying.
So, for example, if you put out a game which costs $60-70US, requires an always-on internet connection/installs rootkits without user-knowledge/overheats users' graphics cards(all of which have happened in the past due to DRM), and has a single-player experience which lasts for eight to ten hours and is buggy as hell - expect people to fucking pirate it.
Will there be a lot of pirates even if those points are followed? Of course, but the gaming industry has to get over the idea that every pirated copy is a lost sale, most of them will keep trying to pirate no matter how hard you try and make it, but a fairly large chunk are people who have been driven to it by pricing, customer "service", or lack of value for money. Those customers can be enticed back, but if companies keep trying to
force them back, they'll lose them permanently.
EDIT: Also, for just about any other company(excluding Activision), I could accept that piracy was the prime motivator behind this move, but this is Cryptic. These guys exist for the sole purpose of fucking their customers, then quickly moving on to the next crappy project before anyone's realised just how much their arse hurts.