I'm not terribly upset about it.
Think about it, Metro 2033 is a game both for consoles and PC. That game was awesome, and it looked stunning, and the smaller level areas were decent enough not to cause any trouble.
What I think does need to just be ACCEPTED is that any game that allows itself to run on consoles will be inferior to one purely for PC. I realise what that sounds like, but there is actually logic behind it. As the developer said in the interview above, large areas (outside or inside) in high detail can't be achieved on modern consoles. Back in the first Crysis there were VAST outside zones at maximum setting. It really is a matter of balancing hardware to demand- something most PC gamers will have the advantage in.
Also, look at the graphics tweaking. Compare that to all the advanced settings the original provided, it was rather startling. You know a game has custom options when you can't even -understand- most of what those options are intended to do.
And you can still just set them to max anyway. Of course 'pc has better graphics' is NO new argument, but has anyone noticed the removal of such choices in console porting? I don't quite understand why, perhaps consoles have no ability to alter certain graphical functions...
I won't say the controls. While it took me around an hour to get used to a mouse and keyboard, I realise some might not find it so easy. Many just don't like it, and I understand that, I'd probably buy a usb 360 (cough, PS3) controller if I could find one at a decent price.
So yeah, the TL;DR
Any game aiming at pc AND console won't be as good; but that's not to say it will be BAD, and I'm not worried about Crysis 2.