I'll have no problem saying that I absolutely
love that consoles are holding PCs back.
To add to this, I don't own a current gen console, I am very much a PC gamer.
The reason I like this is because it keeps hardware viable for longer. Before when the PC market was growing with its technology you'd be lucky if you could get away with just upgrading your g-card every year. Now you can run the same hardware for quite some time.
emeraldrafael said:
I get what you're saying, but this is basically how i look at it:
I can save and spend... I dont know... $400 American for a PS3 and get a few games for.. I dont know... lets say about $130 American (I'm a sony gamer, so i dont know prices and stuff on Microsoft stuff). In contrast, I save up $2000 to buy a decent gaming computer. Or at least to have all the parts of it. Then thats another $200 for games cause i know good graphics heavy PC games are expensive. Now sure, it sounds great, but then as soon as I build my PC, its going to be obsolete. So I'll need to spend more money to keep it as current and top of the line. If I dont, then people who do have the money will have a better system then me.
With consoles, its not really like that. you pretty much are on even level with everyone system wise, so it depends on your entertainment system. So I'd rather have that, then in the long run be spending enough to buy a new console just upgrading a PC for it to be obsolete.
Essentially, to me, PC gaming is just a continuous game of catch up and puts a huge dent in your pocket that consoles really dont.
$2000 gets one hell of a gaming PC, not a decent one. You can get a good gaming PC for under 1k.
Comparing the cost of games is pointless, because consoles can't even compare. Not only are PC game's base price cheaper, but when you consider Steam and Impulse it's no contest.
As for your PC being obsolete as soon as you buy it, see before your quote. Also, what does it matter if people can run games better than you? It doesn't exactly give them an advantage over gameplay.
Most game engines seem to be built around the level of graphics detail as the UE3 or the Source engine. Ideally if you computer could handle these when they were first released, there should be little change now.