Giuglea said:
maybe..but this prevents games from reaching their full potential..that is my opinion..you can generate a plausible conflict between any countries..lets say they discover a huge oil deposit on the border between...hmmm sweeden and norway..and they start fighting over it..and the borderline communities are caught in it..u have potential for drama..for tapping in the local culture..for creating a distinct environment..regional style and architecture..maybe even some history..
There's a difference between making games more inclusive, and making the cultural context of a game just plain arbitrary. Yes, it's POSSIBLE to make a game about a war between Luxembourg and Liberia. But why? Just so you can say, "Look! We're being diverse!" or something?
It's one thing to push a game to make its
characters more diverse. Why not have a protagonist of Asian descent (that isn't a ninja
or samurai
or scientist)? There's also making certain types of fictional settings more diverse. Why not have a fantasy setting with a landscape resembles sub-Saharan Africa more than it resembles Western Europe?
But there are valid, non-prejudicial reasons that a lot of games are set in America. Chief among them, it's where a lot of developers themselves live and grew up. It's also where many (if not most) of the people buying the game live. Now, it's easy to sit there and go, "See? Prejudice!" unless you think about what it means to use this setting.
Why are most American movies set in New York or Los Angeles? Easy--there are landmarks there that everyone recognizes, and they can relate to. It provides a sense of familiarity, and also of drama when that well-known landmark is destroyed or something. Like it or not, many people in
other countries are familiar with these landmarks, too, because of the amount of entertainment we export.
Now, name a famous Norwegian landmark without using Google. Name five cities in Sweden other than the capital. Most people in your target market sure can't, either. So, instead, you pick a place that the overwhelming majority of them can recognize.
Also, back to the developers. Think about how America tends to be portrayed in games/movies made by non-Americans. And think about how
they feel about movies set in their country made by people not from the country? Generally, it tends to make people feel misrepresented. So, developers often shy away from making games set in countries they're not from and do not know (to avoid accidentally insulting that country by misrepresenting it).
It's just not as simple as you're making it out to be.