Draech said:
I am saying that I still get paid if the game sells poorly. Thats the thing about working on a product that takes sometimes years to make and you are paid on a monthly basis. No matter how the game sell. I already got my money. So no you dont pay my salary.
Well, two things.
First, dude, we get it. You work hard on your projects and you don't like criticism, because you take pride in your work. That's all good and fair, a perfectly human attitude. But you don't get to tell your customer to piss off, because chances are, that's exactly what they will do. And when they do, that means less money for future projects. Sure you may have gotten paid for the game you developed already (duh), but if less money flows in, you might not get paid (as much) when the next one comes around.
And you have to accept that it doesn't matter how hard you worked on something if the customer is not satisfied, you have to suck it up. You don't get to stomp your feet and tell them they're being an ungrateful fuck,
you don't get to do that even if that's precisely what they are.
Because it's not your work that sells the games, it's not your work that brings the money in, it's the PR. It's the advertisements, and it's the company reputation, and you do
not want to jeopardize that because your pride is hurt. It's all good and well that you take pride in your work, but what you do is not what brings in sales.
Second, no, customers don't "play your salary", just like "we" don't pay cops and teachers. But the difference between the two is, as was told, that we have to pay taxes, but we don't have to buy games. And as I said above, if enough people decide not to buy, you have less available funds for future projects. Which can mean anything from lack of cutting edge equipment to lower pay, but usually a mix of the possibilites.
Oh and guess what? I think it's an absolute disgrace that it's PR and all that nonsense that makes sales happen. I'd rather see good stuff speak for itself. But, to my dismay, the world just doesn't work that way.