This is an example of an excellent post that cuts right down to the heart of what the OP was about. 3 years of phone work and another 13 of food service work has told me beyond all question that arguing with customers is very bad for business. It doesn't mean you have to turn your entire business model to meet every possible expectation but there is a certain amount of "suck it up buttercup" to any business.Krantos said:The problem is, developers don't have that luxury.Baldr said:When a bunch of gamers start complaining about stuff they don't have the full story or grasp of, then of course we're going to bump heads.
At the end of the day, gamers are still your customers. It doesn't matter how wrong they are. It doesn't matter how obnoxious they get. It doesn't matter how much crap they send your way.
You. Do. Not. Get. To. Argue. With. Your. Customers.
You don't have to agree with them, and you don't need to take their suggestions/preferences to heart. You do not get to talk back, though.
This is true in ANY industry. If you're working at a restaurant and a customer demands a free desert because his water wasn't cold enough. You give him a free dessert. You don't sit there and argue with him about it. And you certainly don't insult him or demean him. It doesn't matter that it was a stupid complaint. You don't do it.
Spitting matches with customers will NEVER end well for you. EVER. Even if you manage to shout them down (extremely unlikely), you will lose them as a customer. AND you'll lose about half the people they tell the story to. That's a lot of revenue lost just so you can vent your spleen.
The worst part is, dealing with upset gamers should be easy. Just ignore them! You never see them face to face. You never have them complaining to you directly. You just see them on forums. Just ignore it!
I worked for 6 years as a McDonald's Manager in high school and undergrad. I dealt with the absolute worst customers you can imagine. And these weren't distant anonymous avatars, these were red-faced, shouting, angry, in-my-face people. And for six years, I never lost my composure. I never once raised my voice, or argued with a single customer. The result was a 96% customer recovery rate, significantly higher than any other manager in the store. I may not know game development, but I know customer service.
If I can do that in what is one of the worst jobs in the country, game developers should at least be able to ignore complaints.
You will never gain anything by arguing with customers. So don't do it. It's not fair. But it's the truth.
Some people like to throw around the word "entitlement"as an insult to the consumer whose demands are not met. Well guess what folks, businesses are no more entitled to clients than I am to a free dessert so when they spit in the faces of the folks who keep them in business they end up failing.
I see both sides. Games have not significantly gone up in price for over 20 years. They were $50.00 when I was a kid in the 80s and are just starting to hit the $60.00 mark now. Plus they cost a whole helluva lot more to make. So taking anti-piracy measures, online passes and even Day one Dlc makes perfect sense to me. Gamers do not want to pay a price point that a publisher is comfortable with so other means are needed.
On the flip side, the gamer's hunger for ever more elaborate graphics, full voice over and massive game worlds eats money at an astonishing rate.
But the bottom line is always, do not argue with your customers. The axiom is, a satisfied customer might tell one or two of his friends what a great experience they had with a business. An angry one will tell a minimum of 10 and not be limited by who is their friends. The PR damage is enormous and made worse when developers act like a pack of spoiled children who are "entitled" (yes I went there) to our money.