EmperorZoltan said:
my issue with daks souls' difficulty is that oftentimes it's not because you are playing wrong, or badly, but the game is often times designed to be soul crushingly,flat out cheap. Personal examples include:
1) Cruse frogs. Fuck those guys. I can take the insta kill from the fog, but requiring me to grind 6k souls just to restore myself? not fun. Add to that you lose 33% HP and can no longer summon helpers into your world until it's cured, and frustration goes through the roof.
2) Twin silver knight archers in Anor Londo when you're climbing up the butresses.
3) Bed of Chaos. Getting pushed straight into a hole as you try to open up the other side's orb is a nightmare. And its a bloody long run back.
4) Tying to parry anything, ever. Nano-second timing required, and it's just crushingly difficult to learn. And then you have to learn it for every weapon you will see from every enemy in the game you want to do it too.
5) multiplayer connectivity. Recently I have been (trying) to play with friends, but attempting to summon specific others into your world is oftentimes a nightmare. PLEASE PLEASE give us buddy lists and drop in drop out in the next one!
6) Hellkite dragon. Yusomean!
7) Invader twinks with maxxed out armor and lightning weapons. soooooo many players like this. I really wish the invasion cauculation for matchmaking was based on the players equipment invested soul level, rather than character level.
I'm sure there others have played through and never experienced these issues, and others still have had worse than what I just described. Difficulty is relative, but I think we can all agree. Dark souls is hard. I don't want an easier game; I just want less BS cheap game that doesn't give me a brain aneurysm.
When I die because i rolled into the fatty demon bosses fire attack, I blame myself. When I allow myself to get surrounded and get gang raped by mobs, I blame myself. When I get invaded and lose to a guy in nothing but his under pants, I blame myself. When I fall off the environment, I sometimes blame myself. Don't change this. Just get rid of those damn curse frogs!
Just to expand on your points and respond, I found very few parts of the game "cheap" really. I agree with most of your points, except for maybe the frogs(basilisks) . I'm not sure how many other people have had problems with them, but I have never died from them, ever. They telegraph their attacks a lot and usually only take a hit to kill. However, I suppose I can see how they might cause such rage, as being cursed is not a good thing.
The Anor Londo archers were a pain, especially because before that point, the player did not fight a single silver knight, and therefor did not know what to expect when in melee range(which would have been nice, as it is easy to parry them once you know their attack pattern).
Bed of chaos was a terribly designed fight. While it wasn't hard exactly, I died more times trying to jump to that branch in the middle of the room(that leads to the bug thing) than the boss itself.
Twinks are a pain in the ass, but everyone's experience with them will vary, so I don't have much to say here, Other than that, I hope a "bottomless box" like glitch does not appear.
Connectivity is pretty terrible, and I really hope they fix this in the next game. Had tons of trouble fighting anyone(or helping/summoning) anywhere that was not the forest covenant pvp area.
As for the helkite dragon? I thought that first flame he does from behind was cheap, that is until I went back with a second character and noticed that you can see and hear him behind you, and can avoid the attack by running back to the area with Solaire. As for the other times with the dragon? Well didnt have too much trouble after I figured out he has a specific aggro range for his flames.
As for the topic at hand, I agree with both sides. I would love for fromsoft to be able to make an easy mode so other players could enjoy the game. I however, like many others, believe that to implement an easy mode would be hard to do, as most deaths from the game are a combination between the enemies and the environment. To make an easy mode, the tweaking of the enemies would probably be easy, by slowing down their attack speed or make them have less poise, health, that sort of thing.
The Environment though...that is where I believe it would be hardest to implement without making it too easy for people whom want hard. How does one go about splitting funds for creating environments for both easy and hard? How would the environment be altered? As an example, let me talk about sen's fortress for dark souls.
To make it easier, would you have the timing on the traps altered? Have less pitfalls? Maybe less enemies in general hindering your progress? This is where it starts to get a bit hard in finding a balance between too hard and too easy.
As for the core of the game, the "Dark soul" if you will(har har), I think that even the easy mode should still be challenging. The very core of the game is "hard", "prepare to die" is on the front of the newer versions of the game. People should come in expecting an experience that is harder than what they might be used to. However this game awards those who pay attention, both in having an easier time with the game, and in the vast amount of interesting lore scattered throughout the game.
As for multiplayer, I suppose they would have to separate easy mode players from hard, as I am unsure how you would calculate damage between the two characters if there was a pvp battle. Perhaps the easy mode character has more health and does more damage? At any rate, that is something I am not familiar with, so I will not address that point any further.
While many people might think the community is exclusive, it really isn't. Just ask any player of the game, usually they all have a story about how a veteran of the game helped them in some way. There are tons of message boards, wikis, and even groups for souls players to talk to and use if they ever need any help. A bit of hyperbole yes, but I assure you that it is quite true for most people playing the game(being helped that is).
My final point: As long as the easy mode does not effect the hard, I am all for it. As long as the "soul" of the game stays intact(that being a challenging, oppressing world that wants to kill you), I have no problem with an easy mode. For all of those who have not played the game, give it a try. It is a wonderful action rpg that rewards players for using their thinking cap, and is (usually) never cheap. Pick up a copy, play it at a friends house, rent it. I am sure that if you like these sorts of games, it will entertain you for hours to come(and not just because you might die a lot)!
For anyone who has finished this whole post without breaks, I salute you! If anyone wants to add or refute my points, go ahead and do so, as long as you remain civil. With that, I am out. If you wanna add me on the steam, or are a new souls player needing help, do not hesitate to ask me for some help or advice. Hope you all have a nice new years!
Edit: As someone pointed out, I do believe there needs to be a better tutorial for the game. It explained how to work the controls yes, but did not explain anything about stats(except if press select on the stat screen)stat requirements(even if it is straightforward), item scaling, or what poise/humanity does. A better explanation of these and any new technicalities of the game would be nice for newer players.