No, so now go, read other treads who have asked the same thing, and stop making these stupid treads. It ultimately doesnt matter since the devs will do what they think is best.
Wow, thanks. I think that's the nicest someones ever been to me on a gaming message board.NightHawk21 said:Thank you for writing this so well. This is the one argument I have yet to see answered by anyone who argues against easy mode: namely how exactly does it affect YOU? All of your changes are good and wouldn't likely be too hard to implement as they're simply number changes for the most part (for those who want to throw argument over development time). I would really like to hear from the NO community:Raioken18 said:snip
"If the core dark souls game is unchanged (ie. the game is identical to the way it is now) and they simply add an easy mode on the main menu (which is completely optional), why would you be against it?"
s69-5 that video, 61 is... garbage, I stopped it 10 mins in because he swears black and blue throughout the whole thing, it's really really offensive and I found it a bit ironic that you were trying to report someone for the use of the word 'Elitist' while also posting something like that. That's just disgusting.s69-5 said:
You make some good points at face value, unfortunately its only at face value and not in reality. Lets take a closer look shall we?NightHawk21 said:I would argue that if you want to bring art into the picture, all games have something artful about them (yes even CoD as much as we all like to deny it), but I want to look at your next statement about it cheapening the game first.Windcaler said:To take your example it screws with the art. This is where Dota 2 and Dark souls are infinitely different, Dota 2 is a game thats only made as an interactive product. Dark souls is a piece of art designed in such a way to be art and to be a product that scratches the single and multiplayer experience. Thats not even tackling the other end of the argument where I said an easy mode cheapens the game but I believe the artistic side is much more important to exploreNightHawk21 said:snipWindcaler said:snipNightHawk21 said:snip
That said, Im gonna ask you a question point blank. Do you believe that consumers of art have a right to tell an artist to change something?
I don't understand how exactly it cheapens the final product. Who exactly does it cheapen it for?
The creators? No. Seeing an increase in the amount of people experiencing their product, the possibility for them to continue to do what they love due to the products increased reception, being able to know that they were part of something that has affected so many people, why more artists would kill for that.
The investors? No. Seeing the product they backed getting more sales, bringing in more money, and getting more money then before (without easy mode), why what could be better for the backers.
The consumers? No. Ultimately if the core game is not touched how could more extra content be a bad thing, and for those of us with friends who may not be able to play at our level, it presents less of a barrier of entry to the past time we love.
So who exactly does it cheapen the game for, because I sure as shit can't think of anyone.
Lets touch on the art now.
In response to your question, I would have to respond with no. No I don't think the consumers have a right to dictate to the artist how they should make their product. At the same time however I do think that consumers do have the right to (and should) be able to express any ideas on how to make the product better and for those who aren't enjoying the product to the creator why, and let them (the artist) decide if he wants to address the problem.
Ya I'm not going to watch at 37 minute long video (which the guy admits right at the start might get ranty), I'm not that invested in this topic. I don't understand why you think the core game, and every single mode would have to be modified. It just doesn't make any sense to me, and there have been a lot of possible solutions posted in this thread that I think would address the problems well without injuring your experience. Here's a post with 3 very good solutions I think could be implemented pretty easily:s69-5 said:Actually, it is wrong.NightHawk21 said:IMO my statement isn't wrong (the original one about elitism, not the one you quoted),
As you said, you haven't played the game, so how can you ACTUALLY judge what is silly or isn't in regards to the ease or not of adding a new mode to Dark Souls? Let me give you a hint - it can't be done without fundamentally changing the core game - which would affect all modes. And this I'm afraid, is what fans of the series find unnacceptable.
It has nothing to do with elitism or e-peens (as others like to toss around).
Please refer to my post (Number 61) as linked in the previous post if you can't find it.
There's a video in there about why easy could not easily be added + another link to another post in another thread which details my view.
Also - go play the game.
You'll notice I never actually called anyone an elitist directly, I called the argument elitist. I have nothing against these people directly, and looking back on it the part following that might be a tad out of line (irregardless of whatever truth that may have for some of the people that hold that idea).s69-5 said:Calling a group of people "Elitist" is not debate.and while you have the right to your opinion I do have the right to call you out on it. That's how a discussion/debate works, and just because someone says that my beliefs don't agree with theirs and calls it a personal attack, doesn't make it so, and certainly doesn't make it ban worthy.
Calling a group "Elitist" has nothing to do with my beliefs and yours conflicting. It's about unfairly attacking and labelling an group of people because of a few individuals within that group. Whether you mean it that way or not, it isn't unlike racism or any other form of discrimination really. At the very least it's both ignorant and insulting.
Is that mod wrath worthy? According to the forum rules: Yes. Absolutely.
For healthy debate to happen, you actually have to present an argument (free of insult and ad hominem) that is thoughtful and showing that you have a grasp of the situation. Unfortunately, and I'm sorry to break this to you, but you failed on both account - in your first post, not the follow up.
Also - go play the game.
I didn't know you got to decide what games are made for what people. I thought people decided that for themselves and saying "Man I would really love to play this game, but I can't" to the developer (along with lots of other people which is why this is even an issue) was a perfectly legitimate form of feedback.s69-5 said:finally I want to address something that you mentionned in your second post:
This is what's wrong here. It isn't important to consider that some people can't play it at this level.but it is important to consider that some people can't play at that level no matter how much they try
Why is that do you think?
Shock coming in 3, 2, 1...
Because the game isn't made for them.
Some people have a hard time swallowing this but, not all people have to play all games.
I myself would love to play Dishonored and Far Cry 3, but as I've stated before in other posts - I find "first person" to be disorienting. Should I throw a tantrum and make demands that a third person camera be added to those games - you know, to make the game more inclusive? Should I call the people who do enjoy those games "elitist" for playing something from which I'm excluded? Should I rant on internet threads that anyone who plays these games and don't want them to be fundamentally changed are being unreasonable?
Of course not. That would be completely silly. So why do some people think this is any different?
And to make it worse:
Then why on Earth are they asking to have changes made to something they don't even like? Just to spite the fans???but it is important to consider that some people [...] just simply don't enjoy it.
Finally - go play the game.
Ok, where to begin.s69-5 said:Enemies already die in 1 or 2 hits. This wouldn't change anything.Raioken18 said:Easymode A - They increase player HP and increase player damage, the player still needs to memorize what to do, but will have slightly more opportunity to do so. It wouldn't really provide that much of an advantage.
By raising player HP all you accomplish is that the player doesn't have to learn anything - defeating the purpose of Dark Souls.
This one fails.
There really isn't that many enemies to begin with. If you take them away, all your going to find is a big, empty, boring world.Easymode B - Less enemies, more souls, for the few enemies that still remain... the player would still have to defeat them in the normal way, there is just less enemies to challenge, but the challenge of those enemies would stay the same, if anything this would steepen the learning curve.
This does nobody any service at all. If anything, it'll just turn people off as they didn't buy the game to just look at empty scenery.
This one also fails.
This isn't a fast paced game. It's already very slow and methodical. The moves are already paced at glacial speed. The moves are all very well telegraphed. I don't think you could make it any slower without it becoming unnatural and thus harder.Easymode C - Enemies movements and attacks are slower. A less likely scenario, however the slower attacks would provide more time to react for others, but they would still have to react the right way.
This one fails.
The thing about the Souls series is that you can't add easy mode to it, without fundamentally changing the way the game is designed, from the ground up. The enemies are only part of the challenge - and IMO, the lesser part. The environment itself is far more dastardly than the enemies. How do you fix that in "easy mode". You can only do that by re-designing entire levels and gearing them to be easier. And that I'm afraid, is inseperable from one mode to the next.
Even if you could seperate them, it diverts time and resources away to deal with the problem, which in turn affects the core game.
Windcaler said:NightHawk21 said:I think you're points are great, but I still think there's some stuff to consider. I'm gonna tackle them in a slightly different order though.Windcaler said:You make some good points at face value, unfortunately its only at face value and not in reality. Lets take a closer look shall we?NightHawk21 said:snipWindcaler said:snipNightHawk21 said:snip
The creators: The development team said, before dark souls was released, that the difficulty was an important tool to create a sense of accomplishment and discovery. With the inclusion of an easy mode that sense of accomplishment is lessened, if not lost. So yes, it cheapens the game for them in the sense that the stated goals of the game and their artistic method are lessened
The investors: On paper targeting people outside the core audience of a franchise sounds like more sales. The problem is history has proven this to be completely false. Anytime a franchise has reinvented itself to pull in more players it has always had the same 3 core problems. 1. The core audience it was targeting becomes disatisfied and leaves. 2. The reinvention never really targets new people, giving a mediocre experience to them and translates into less sales. 3. The franchises are quickly forgotten or slowly die out. Now your argument also falls flat because investors are often less concerned about good products and more concerned about getting a good company name. The more money companies make when they're sold the more of a cut an investor gets. So yes, it cheapens it for the investor since they have less money coming in over the long haul (although thats not being fair to investors like me who invest because they believe in the project and not purely for monetary reasons)
The consumers: Which consumers are you talking about exactly? I assume it to be the people who bought and currently play dark souls. Ive said many times before that for Dark souls to have any sense of accomplishment there must be a chance of failure. An easy mode removes that chance to fail therefore making our experience mean nothing. So yes, it cheapens it for us too
Now for the artistic side. I have a similar view. I believe artistic method is sacrosanct. Unless a gamer has been promised something (and I only put that exception in there because of the ME3 endings debacle) they have no right to demand change. However every person has a right to criticize art. This isnt comparing two lawn mowers and writing a review on which cuts my lawn better its looking at a piece of art and deciphering the expressions of the development team, then expressing how those expressions could have been done better. Now we know that the expression of Dark souls is in the form of difficulty, made to give the player a sense of accomplishment and discovery. How does an easy mode better provide a player with an equal or greater sense of accomplishment and discovery if it removes the chance of failure in the process?
The investors: I think these are really good points, but it seems like these are all failures. It probably doesn't have to be this way. If done right I think its possible for the easy mode to be implemented, and draw new customers who would like and speak well of the company that made the game. I agree it probably wouldn't be the easiest thing to do, but I don't think those 3 outcomes you listed are all the possible outcomes.
Creators and Consumers: Ya we're lumping these together for now, because the core argument in both these sections was difficulty and accomplishment. For people playing the game its important to remember that what might be easy for you might not be easy for me or everyone else. I know personally that I can't (don't want to) play most racing games on max difficulty, because I find it annoying (and I swear the computer cheats), but some of my friends don't even get a slight rush if the difficulty in those games isn't maxed out. To me its an accomplishment to win a nice close race on normal, while to them its boring so they don't bother. When I think of adding an easy mode its almost like a whole separate game in my mind, if that helps in any way. I picture the normal dark souls you guys are playing now still being there, along with an entirely separate and isolated easy mode which is essentially the same game, but not as challenging (an extra health thing here, some more money here, one less enemy here; that kind of thing). So the way I envision difficulty being implemented, the current players would be completely unaffected (that's in my opinion the way to properly do it).
I think ultimately the developers could release a game with varying difficulty levels and let players customize the level of difficulty and accomplishment they'd get from it. This goes both ways too. Looking round this thread there are lots of people who called the game fairly easy, and I think that a harder mode for them shouldn't be excluded as well.
Ya I heard this before, but I don't understand it what way exactly. What would change about your game if someone else who you will never have ingame contact with is playing a slightly easier version of the game?s69-5 said:I'm only going to address this and it is something that was mentionned in the video as well.NightHawk21 said:I would pose a question to finish up this reply. If an easy mode could be implemented in such a way that the core game is not changed (ie. the game you know and love is the same, just there is an option of an easy mode for other people. You can think of it as a completely separate game with the same characters, story, monsters and progression if that helps), would you still be against it?
I don't believe it is possible top implement easy mode in the Souls games without affecting the core game. Period.
In a perfect world scenario, with unlimited time and resources, it would be fine.
Unfortunately, we do not live in a perfect utopian society.
The way the game is designed, it'd require a fundamental change to the core game to make it "easy", beyond all of the systems that are already in place to guide new players. This change would affect all modes, meaning my experience (and those of the current fanbase would be cheapened to please a potential consumer.
That's unnacceptable.
Ok, let me respond to your concluding statement.s69-5 said:Just because I buy a pair of skates and some hockey equipment, does that entitle me to play in the NHL?