current souls fans, would an easier souls game make you not want to play it

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Master_Fubar23

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No, so now go, read other treads who have asked the same thing, and stop making these stupid treads. It ultimately doesnt matter since the devs will do what they think is best.
 

Raioken18

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NightHawk21 said:
Raioken18 said:
Thank you for writing this so well. This is the one argument I have yet to see answered by anyone who argues against easy mode: namely how exactly does it affect YOU? All of your changes are good and wouldn't likely be too hard to implement as they're simply number changes for the most part (for those who want to throw argument over development time). I would really like to hear from the NO community:
"If the core dark souls game is unchanged (ie. the game is identical to the way it is now) and they simply add an easy mode on the main menu (which is completely optional), why would you be against it?"
Wow, thanks. I think that's the nicest someones ever been to me on a gaming message board.

I usually try to empathize with both sides of an argument to find a middle ground. However I am having quite a lot of trouble understanding the backlash against the suggestion of an easy mode option. The only way I could argue against it would be from the perspective of an easy mode where the player becomes invincible and all challenge is removed, but that is pretty ridiculous as learning enemy attack patterns is a part of the game and is extremely likely to still be a part of it even in easy mode.

So maybe my earlier use of the term elitism is misused, I'd relate it more to a sort of in-group hysteria. Where the extreme negative reaction of a few had spread to others who haven't even tried to empathize with those they are arguing against. An easy mode implemented even just adequately would be a good thing for the Souls series. Implemented well would be fantastic and hopefully foster the growth of the franchise.

So... I want to know the same thing as you, "why would you be against it?"
 

Raioken18

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s69-5 said:
Shanicus said:
So what exactly is the purists problem with easy mode?
70 goto 61

I mean, we repeat and repeat and repeat and repeat and we still get posts like yours that state that all we care about is...
s69-5 that video, 61 is... garbage, I stopped it 10 mins in because he swears black and blue throughout the whole thing, it's really really offensive and I found it a bit ironic that you were trying to report someone for the use of the word 'Elitist' while also posting something like that. That's just disgusting.

The only real statement he seemed to be making that far in what that because more people on message boards were complaining about an easy mode that it was a good reason they shouldn't do it, also that it was never their intention to. Now this may be news to you but a large percentage of gamers don't bother posting on message boards, with casuals more likely to fall into that group. People arguing against an easy mode are essentially a vocal minority of Dark Souls Players, however do not represent the wider community.

This effects things in two ways. Because there is no intent to have an easy mode at this time, the intention of said arguers is to suppress any potential discussion of it and to discourage the developers from mention of it in the future. It is utterly selfish behavior as stated in one of my previous posts you can build the game up for normal difficulty and reverse engineer an easy mode that would still provide an adequate challenge to "casual" or "newer" players.

I may take it that your point was in the last 30 mins of that video, but... I'm not listening to something that needlessly vulgar. If you could, feel free to summarize it for me.
 

Windcaler

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NightHawk21 said:
Windcaler said:
NightHawk21 said:
Windcaler said:
NightHawk21 said:
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To take your example it screws with the art. This is where Dota 2 and Dark souls are infinitely different, Dota 2 is a game thats only made as an interactive product. Dark souls is a piece of art designed in such a way to be art and to be a product that scratches the single and multiplayer experience. Thats not even tackling the other end of the argument where I said an easy mode cheapens the game but I believe the artistic side is much more important to explore

That said, Im gonna ask you a question point blank. Do you believe that consumers of art have a right to tell an artist to change something?
I would argue that if you want to bring art into the picture, all games have something artful about them (yes even CoD as much as we all like to deny it), but I want to look at your next statement about it cheapening the game first.

I don't understand how exactly it cheapens the final product. Who exactly does it cheapen it for?

The creators? No. Seeing an increase in the amount of people experiencing their product, the possibility for them to continue to do what they love due to the products increased reception, being able to know that they were part of something that has affected so many people, why more artists would kill for that.

The investors? No. Seeing the product they backed getting more sales, bringing in more money, and getting more money then before (without easy mode), why what could be better for the backers.

The consumers? No. Ultimately if the core game is not touched how could more extra content be a bad thing, and for those of us with friends who may not be able to play at our level, it presents less of a barrier of entry to the past time we love.

So who exactly does it cheapen the game for, because I sure as shit can't think of anyone.

Lets touch on the art now.
In response to your question, I would have to respond with no. No I don't think the consumers have a right to dictate to the artist how they should make their product. At the same time however I do think that consumers do have the right to (and should) be able to express any ideas on how to make the product better and for those who aren't enjoying the product to the creator why, and let them (the artist) decide if he wants to address the problem.
You make some good points at face value, unfortunately its only at face value and not in reality. Lets take a closer look shall we?

The creators: The development team said, before dark souls was released, that the difficulty was an important tool to create a sense of accomplishment and discovery. With the inclusion of an easy mode that sense of accomplishment is lessened, if not lost. So yes, it cheapens the game for them in the sense that the stated goals of the game and their artistic method are lessened

The investors: On paper targeting people outside the core audience of a franchise sounds like more sales. The problem is history has proven this to be completely false. Anytime a franchise has reinvented itself to pull in more players it has always had the same 3 core problems. 1. The core audience it was targeting becomes disatisfied and leaves. 2. The reinvention never really targets new people, giving a mediocre experience to them and translates into less sales. 3. The franchises are quickly forgotten or slowly die out. Now your argument also falls flat because investors are often less concerned about good products and more concerned about getting a good company name. The more money companies make when they're sold the more of a cut an investor gets. So yes, it cheapens it for the investor since they have less money coming in over the long haul (although thats not being fair to investors like me who invest because they believe in the project and not purely for monetary reasons)

The consumers: Which consumers are you talking about exactly? I assume it to be the people who bought and currently play dark souls. Ive said many times before that for Dark souls to have any sense of accomplishment there must be a chance of failure. An easy mode removes that chance to fail therefore making our experience mean nothing. So yes, it cheapens it for us too

Now for the artistic side. I have a similar view. I believe artistic method is sacrosanct. Unless a gamer has been promised something (and I only put that exception in there because of the ME3 endings debacle) they have no right to demand change. However every person has a right to criticize art. This isnt comparing two lawn mowers and writing a review on which cuts my lawn better its looking at a piece of art and deciphering the expressions of the development team, then expressing how those expressions could have been done better. Now we know that the expression of Dark souls is in the form of difficulty, made to give the player a sense of accomplishment and discovery. How does an easy mode better provide a player with an equal or greater sense of accomplishment and discovery if it removes the chance of failure in the process?
 

NightHawk21

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s69-5 said:
NightHawk21 said:
IMO my statement isn't wrong (the original one about elitism, not the one you quoted),
Actually, it is wrong.

As you said, you haven't played the game, so how can you ACTUALLY judge what is silly or isn't in regards to the ease or not of adding a new mode to Dark Souls? Let me give you a hint - it can't be done without fundamentally changing the core game - which would affect all modes. And this I'm afraid, is what fans of the series find unnacceptable.

It has nothing to do with elitism or e-peens (as others like to toss around).

Please refer to my post (Number 61) as linked in the previous post if you can't find it.
There's a video in there about why easy could not easily be added + another link to another post in another thread which details my view.

Also - go play the game.
Ya I'm not going to watch at 37 minute long video (which the guy admits right at the start might get ranty), I'm not that invested in this topic. I don't understand why you think the core game, and every single mode would have to be modified. It just doesn't make any sense to me, and there have been a lot of possible solutions posted in this thread that I think would address the problems well without injuring your experience. Here's a post with 3 very good solutions I think could be implemented pretty easily:
http://www.escapistmagazine.com/for...-make-you-not-want-to-play-it?page=3#16212593
s69-5 said:
and while you have the right to your opinion I do have the right to call you out on it. That's how a discussion/debate works, and just because someone says that my beliefs don't agree with theirs and calls it a personal attack, doesn't make it so, and certainly doesn't make it ban worthy.
Calling a group of people "Elitist" is not debate.

Calling a group "Elitist" has nothing to do with my beliefs and yours conflicting. It's about unfairly attacking and labelling an group of people because of a few individuals within that group. Whether you mean it that way or not, it isn't unlike racism or any other form of discrimination really. At the very least it's both ignorant and insulting.

Is that mod wrath worthy? According to the forum rules: Yes. Absolutely.

For healthy debate to happen, you actually have to present an argument (free of insult and ad hominem) that is thoughtful and showing that you have a grasp of the situation. Unfortunately, and I'm sorry to break this to you, but you failed on both account - in your first post, not the follow up.

Also - go play the game.
You'll notice I never actually called anyone an elitist directly, I called the argument elitist. I have nothing against these people directly, and looking back on it the part following that might be a tad out of line (irregardless of whatever truth that may have for some of the people that hold that idea).

As for my points, I fail to see how my first post wasn't valid to you. Are we thinking of the same post? The one in which I tried (and failed) to find a reason why an easy mode shouldn't be added assuming the core gameplay stays the same?
s69-5 said:
finally I want to address something that you mentionned in your second post:
but it is important to consider that some people can't play at that level no matter how much they try
This is what's wrong here. It isn't important to consider that some people can't play it at this level.
Why is that do you think?

Shock coming in 3, 2, 1...
Because the game isn't made for them.
Some people have a hard time swallowing this but, not all people have to play all games.

I myself would love to play Dishonored and Far Cry 3, but as I've stated before in other posts - I find "first person" to be disorienting. Should I throw a tantrum and make demands that a third person camera be added to those games - you know, to make the game more inclusive? Should I call the people who do enjoy those games "elitist" for playing something from which I'm excluded? Should I rant on internet threads that anyone who plays these games and don't want them to be fundamentally changed are being unreasonable?

Of course not. That would be completely silly. So why do some people think this is any different?

And to make it worse:

but it is important to consider that some people [...] just simply don't enjoy it.
Then why on Earth are they asking to have changes made to something they don't even like? Just to spite the fans???

Finally - go play the game.
I didn't know you got to decide what games are made for what people. I thought people decided that for themselves and saying "Man I would really love to play this game, but I can't" to the developer (along with lots of other people which is why this is even an issue) was a perfectly legitimate form of feedback.

In a perfect world I think you should be able to play Dishonored and Far Cry 3 in 3rd person if first person makes you ill, I've heard both are fantastic games it would be a shame for you not to experience. I think the current situtation is somewhat different in that there is apparently a substantial amount of people asking for an easy mode while I now two people that can't play fps games (you and one person IRL). Still I would suggest you try to find some people with similar conditions and maybe write to the developer and see if they can't release a patch that will allow you to play the campaign in 3rd person. You might not get the full experience, what with the advantages 3rd person offers, but that is ultimately your choice to make.

Lastly I'd love to know where you pulled that last quote from. This thread has been running a few days so I can't remember every post, but I think you might want to reread it again (in its entirety, without the eclipses), as I believe you misinterpreted as me saying they don't like the game, when I'm fairly certain it should be they don't like the hard difficulty. Hope that clears it up :)

I would pose a question to finish up this reply. If an easy mode could be implemented in such a way that the core game is not changed (ie. the game you know and love is the same, just there is an option of an easy mode for other people. You can think of it as a completely separate game with the same characters, story, monsters and progression if that helps), would you still be against it?
 

Raioken18

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s69-5 said:
Raioken18 said:
Easymode A - They increase player HP and increase player damage, the player still needs to memorize what to do, but will have slightly more opportunity to do so. It wouldn't really provide that much of an advantage.
Enemies already die in 1 or 2 hits. This wouldn't change anything.
By raising player HP all you accomplish is that the player doesn't have to learn anything - defeating the purpose of Dark Souls.

This one fails.

Easymode B - Less enemies, more souls, for the few enemies that still remain... the player would still have to defeat them in the normal way, there is just less enemies to challenge, but the challenge of those enemies would stay the same, if anything this would steepen the learning curve.
There really isn't that many enemies to begin with. If you take them away, all your going to find is a big, empty, boring world.
This does nobody any service at all. If anything, it'll just turn people off as they didn't buy the game to just look at empty scenery.

This one also fails.

Easymode C - Enemies movements and attacks are slower. A less likely scenario, however the slower attacks would provide more time to react for others, but they would still have to react the right way.
This isn't a fast paced game. It's already very slow and methodical. The moves are already paced at glacial speed. The moves are all very well telegraphed. I don't think you could make it any slower without it becoming unnatural and thus harder.

This one fails.

The thing about the Souls series is that you can't add easy mode to it, without fundamentally changing the way the game is designed, from the ground up. The enemies are only part of the challenge - and IMO, the lesser part. The environment itself is far more dastardly than the enemies. How do you fix that in "easy mode". You can only do that by re-designing entire levels and gearing them to be easier. And that I'm afraid, is inseperable from one mode to the next.

Even if you could seperate them, it diverts time and resources away to deal with the problem, which in turn affects the core game.
Ok, where to begin.

A - There are boss fights that can drag on for a while hence the higher attack power would result in a slightly shorter fight duration where as you mentioned normal mobs would be relatively unaffected. The higher hp would likely only allow limited increased survivability, not invincibility, the player would still need to learn to avoid attacks and to look for openings. Also most mobs knock back and interrupe making outright attacks even with increased hp unviable.

B - There were quite a few areas where enemies were grouped up. I'm talking about removing like 1 from a pack of 3 or 2 from a pack of 5. In these quantities there should still be enough enemies to challenge an easy mode player but not enough to overwhelm them, with the higher soul quantities to reduce the amount of grinding players would need to do if they were stuck.

C - They may appear glacial to a pro like you, but to newbies those glacial moves as you call them can seem lightning fast. Not everyone has lightning fast reflexes or the gaming experience to instantly know what a movement means, and learning these movements is part of the game, but that becomes redundant if you cannot see them. However I do know that this is an unlikely scenario for easy mode and likely would require the most testing, the other two points are more robust. However just outright saying fail just makes your argument seem quite biased.

It does seem like you are just taking the negative for the sake of it without even trying to empathize with other players who want to get into the series and want to take away from it a complete experience. How hard is it to understand that sharing a game you love with others is a good thing?
 

OtherSideofSky

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I'd still play it, because I play everything From makes (even miserable piles of shit like ACE R were still miserable in their own interesting ways), but I do think it would lose something. I think people tend to do the Souls games a disservice by discussing their difficulty in a vacuum, the way one would describe God Hand or an old-school platformer: The difficulty, and the constant fear of death that it creates, are crucial to the atmosphere of tension that drives the games atmosphere and evokes elements of horror, an atmosphere which is in turn crucial to establishing a sense of the game's world and the story unfolding within it. A Dark Souls that isn't hard is like a Silent Hill with a dodge-roll and a fully functional combo system (which was still far from the worst SH game): Sure, it's playable and it can even be fun, but it's kind of missing the point.

I don't resent the existence of a difficulty option for people who want it, although I feel they won't be getting the full experience, but I would be disappointed to see the difficulty go down across the board.

Besides which, neither of the Souls Games is actually that hard. Sure, you'll get stomped into the ground if you try to play it like you would an action game, but the difference between these games and God Hand or Devil May Cry is that you don't have to do that. For every situation that appears to require a superlative feat of reflexes, there's a safe and simple way to get around it if you just stop for a minute and think outside the box. Most modern games don't demand that sort of patient and methodical play, and it has been my experience that most of the people who find it too difficult just aren't adjusting to that style of play. A lot of them probably wouldn't even enjoy playing like that, and that's fine. Most From titles are pretty niche for a reason. However, I'm not sure that lowering the difficulty will actually make the game any more enjoyable to those people. I imagine that if you sat someone down with a Dark Souls where you could just run through fighting all the enemies face to face without stopping to plan and look ahead and work out tricks that they would just end up missing the combat system of a game like Ninja Gaiden, which is much better suited to that style of play.
 

NightHawk21

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Windcaler said:
NightHawk21 said:
Windcaler said:
NightHawk21 said:
Windcaler said:
NightHawk21 said:
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You make some good points at face value, unfortunately its only at face value and not in reality. Lets take a closer look shall we?

The creators: The development team said, before dark souls was released, that the difficulty was an important tool to create a sense of accomplishment and discovery. With the inclusion of an easy mode that sense of accomplishment is lessened, if not lost. So yes, it cheapens the game for them in the sense that the stated goals of the game and their artistic method are lessened

The investors: On paper targeting people outside the core audience of a franchise sounds like more sales. The problem is history has proven this to be completely false. Anytime a franchise has reinvented itself to pull in more players it has always had the same 3 core problems. 1. The core audience it was targeting becomes disatisfied and leaves. 2. The reinvention never really targets new people, giving a mediocre experience to them and translates into less sales. 3. The franchises are quickly forgotten or slowly die out. Now your argument also falls flat because investors are often less concerned about good products and more concerned about getting a good company name. The more money companies make when they're sold the more of a cut an investor gets. So yes, it cheapens it for the investor since they have less money coming in over the long haul (although thats not being fair to investors like me who invest because they believe in the project and not purely for monetary reasons)

The consumers: Which consumers are you talking about exactly? I assume it to be the people who bought and currently play dark souls. Ive said many times before that for Dark souls to have any sense of accomplishment there must be a chance of failure. An easy mode removes that chance to fail therefore making our experience mean nothing. So yes, it cheapens it for us too

Now for the artistic side. I have a similar view. I believe artistic method is sacrosanct. Unless a gamer has been promised something (and I only put that exception in there because of the ME3 endings debacle) they have no right to demand change. However every person has a right to criticize art. This isnt comparing two lawn mowers and writing a review on which cuts my lawn better its looking at a piece of art and deciphering the expressions of the development team, then expressing how those expressions could have been done better. Now we know that the expression of Dark souls is in the form of difficulty, made to give the player a sense of accomplishment and discovery. How does an easy mode better provide a player with an equal or greater sense of accomplishment and discovery if it removes the chance of failure in the process?
I think you're points are great, but I still think there's some stuff to consider. I'm gonna tackle them in a slightly different order though.

The investors: I think these are really good points, but it seems like these are all failures. It probably doesn't have to be this way. If done right I think its possible for the easy mode to be implemented, and draw new customers who would like and speak well of the company that made the game. I agree it probably wouldn't be the easiest thing to do, but I don't think those 3 outcomes you listed are all the possible outcomes.

Creators and Consumers: Ya we're lumping these together for now, because the core argument in both these sections was difficulty and accomplishment. For people playing the game its important to remember that what might be easy for you might not be easy for me or everyone else. I know personally that I can't (don't want to) play most racing games on max difficulty, because I find it annoying (and I swear the computer cheats), but some of my friends don't even get a slight rush if the difficulty in those games isn't maxed out. To me its an accomplishment to win a nice close race on normal, while to them its boring so they don't bother. When I think of adding an easy mode its almost like a whole separate game in my mind, if that helps in any way. I picture the normal dark souls you guys are playing now still being there, along with an entirely separate and isolated easy mode which is essentially the same game, but not as challenging (an extra health thing here, some more money here, one less enemy here; that kind of thing). So the way I envision difficulty being implemented, the current players would be completely unaffected (that's in my opinion the way to properly do it).

I think ultimately the developers could release a game with varying difficulty levels and let players customize the level of difficulty and accomplishment they'd get from it. This goes both ways too. Looking round this thread there are lots of people who called the game fairly easy, and I think that a harder mode for them shouldn't be excluded as well.
 

NightHawk21

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s69-5 said:
NightHawk21 said:
I would pose a question to finish up this reply. If an easy mode could be implemented in such a way that the core game is not changed (ie. the game you know and love is the same, just there is an option of an easy mode for other people. You can think of it as a completely separate game with the same characters, story, monsters and progression if that helps), would you still be against it?
I'm only going to address this and it is something that was mentionned in the video as well.
I don't believe it is possible top implement easy mode in the Souls games without affecting the core game. Period.

In a perfect world scenario, with unlimited time and resources, it would be fine.
Unfortunately, we do not live in a perfect utopian society.

The way the game is designed, it'd require a fundamental change to the core game to make it "easy", beyond all of the systems that are already in place to guide new players. This change would affect all modes, meaning my experience (and those of the current fanbase would be cheapened to please a potential consumer.

That's unnacceptable.
Ya I heard this before, but I don't understand it what way exactly. What would change about your game if someone else who you will never have ingame contact with is playing a slightly easier version of the game?
 

Raioken18

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s69-5 said:
Just because I buy a pair of skates and some hockey equipment, does that entitle me to play in the NHL?
Ok, let me respond to your concluding statement.

No, but you could still play hockey, you could even join a local team. Hockey is a game that can be played at local, state, national and even international levels. It allows a wide range of people to play what is exactly the same game with varying degrees of difficulty based on skill level.

It's not a great comparison if you were comparing it to Dark Souls or to a singular game difficulty... It's just the opposite, it works more for my argument where many players are able to experience the same game and get a similar feeling of accomplishment.

You also feel like Jim's Video was "out of his ken", I've never heard this term before. I take it to mean you think it was inaccurate, would you mind describing the parts you felt were wrong? Or did you feel it was bad as a whole video? I'd shudder to think of your criteria for a good video if you are seriously saying that video 62 was superior in any way...


I'm also confused. So you don't think any of my suggestions of easy mode types would count as easy mode types, you don't care if the story line and characters are made more obvious, stopping just short of quest markets. But you said that easy mode would require a complete restructure of the game in such a way that it would negatively effect hardcore players. (let me know if I pharaphrased you right). What exactly do you think easy mode would be?
 

EmperorZoltan

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my issue with daks souls' difficulty is that oftentimes it's not because you are playing wrong, or badly, but the game is often times designed to be soul crushingly,flat out cheap. Personal examples include:

1) Cruse frogs. Fuck those guys. I can take the insta kill from the fog, but requiring me to grind 6k souls just to restore myself? not fun. Add to that you lose 33% HP and can no longer summon helpers into your world until it's cured, and frustration goes through the roof.

2) Twin silver knight archers in Anor Londo when you're climbing up the butresses.

3) Bed of Chaos. Getting pushed straight into a hole as you try to open up the other side's orb is a nightmare. And its a bloody long run back.

4) Tying to parry anything, ever. Nano-second timing required, and it's just crushingly difficult to learn. And then you have to learn it for every weapon you will see from every enemy in the game you want to do it too.

5) multiplayer connectivity. Recently I have been (trying) to play with friends, but attempting to summon specific others into your world is oftentimes a nightmare. PLEASE PLEASE give us buddy lists and drop in drop out in the next one!

6) Hellkite dragon. Yusomean!

7) Invader twinks with maxxed out armor and lightning weapons. soooooo many players like this. I really wish the invasion cauculation for matchmaking was based on the players equipment invested soul level, rather than character level.

I'm sure there others have played through and never experienced these issues, and others still have had worse than what I just described. Difficulty is relative, but I think we can all agree. Dark souls is hard. I don't want an easier game; I just want less BS cheap game that doesn't give me a brain aneurysm.

When I die because i rolled into the fatty demon bosses fire attack, I blame myself. When I allow myself to get surrounded and get gang raped by mobs, I blame myself. When I get invaded and lose to a guy in nothing but his under pants, I blame myself. When I fall off the environment, I sometimes blame myself. Don't change this. Just get rid of those damn curse frogs!