Barbas said:
I can only echo these sentiments. I used to play a game called Neocron. It was a cyberpunk MMO that was a neat introduction to the field. I think it had some big update a while back.
Good company history, good genre. Looking pretty good so far...
The rather extreme post-beta changes to pvp, catering exclusively to griefers, pretty much killed the game.
It's got very small server populations now, probably just enough to keep them running.
I'm specifically talking about your most valuable gear dropping on death and being pvp lootable. (Doesn't even have to be a pvp kill, you can die in pve and get player looted).
In the beta all that droped was one random item from your quickbar, usually a medpack.(If you knew you were going to die you could pull your weapon off the quickbar, even if you didn't, the risk was 10%). After the change you'd be guaranteed to lose whatever was most valuable, and oh there was a trick where they can rez you, kill you again and get more loot from you. Joy! Did I mention this game has heavy debuffs when you die, AND when you quicktravel, so groups of gankers have a tendency to wait at quick travel destinations.
It was an awesome game in beta, retail, not so much.
Mind you my experience with the game is from several years ago, so they may have reversed the most egregious shit, but I honestly doubt it. Mmmm yeah it's still shit. [link]http://wiki.techhaven.org/Player_vs_Player#What_Death_Means_In_Neocron[/link]