Sounds good, and it sounds Good. By the way, as Kovash requested (and as the entire point of this thread), everybody in the 4e campaign MUST be either Good or Lawful Good (Chaotic and Neutral Good got folded into Good). If you'd like your character to be Unaligned, give me a good reason; that's not a threat, that's an invitation.
Portkins: Welcome to DnD! You've picked a helluva Edition to start. A few things:
Non-human characters start off with 2 At-Will, 1 Encounter, and 1 Daily Power, so go ahead and pick those (I see you've got Tide of Iron, a favorite of the Dragonborn in my RL group. ToI puts the "wade" into "wade into melee", especially when I throw Minions at him) At Level 1, just go with that sounds fun. You really can't lose; every power does something cool as well as dealing buckets of damage.
Also, Fighters can train in up to three skills, so go ahead and pick two from the remaining list of Endurance, Heal, Intimidate, and Streetwise.
Lastly, I'd kind of like everyone to point-buy their stats. It's a weird OCD equality thing I have. 4th Edition Point-Buy works like this:
-Everybody starts out with all 10's in their stats
-You have 20 points to burn
--You can optionally lower one stat to an 8 to get another 2 points
-11 costs 1
-12 costs 2
-13 costs 3
-14 costs 5
-15 costs 7
-16 costs 9
-17 costs 12
-18 costs 16
-Buying a stat is non-cumulative; having a 14 instead of a 10 costs 5 points, not 11.
-Buying stats comes before adding racial modifiers, which can be a cheap way of getting an 18 or a fast way of getting a 20.