D&D good aligned group.

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Kovash86

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May 23, 2008
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I would like to play in 4e as I want to poke at it with a stick some. However not everyone took the time to go online to find a copy so I'll play 3.5 if we don't get a 4th ed group together.
 

The Inev

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Jun 4, 2008
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Alright, how about this? I'll be the GM for any 4th Edition campaigns this thread manages to scoop together, unless anyone is absolutely chomping at the bit to run a game. If you're 3.5, I'd be glad to tag along. Consider this my show of hands. Er, hand.
 

Kovash86

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May 23, 2008
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Ok mighty GM what do you ask of your players?

EDIT: I'm totally playing a paladin of Thor, good aligned, foul tempered, and perhaps more than a little drunk I haven't decided yet.

EDIT EDIT: Probably elven I'll look at the racials again before deciding.
 

The Inev

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Jun 4, 2008
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I think this counts as a successful thread hijack, and it's only my fourth post.

4th Ed: I'm the GM. Use the point-buy system on page 17-18 (I'd recommend 16, 14, 14, 12, 11, 8 from the chart on 18, but what am I, your mother?). All options are open to you besides Evil and Chaotic Evil, and as the hijacker of this thread (and thus your Captain speaking) I'd say go ahead and post your character so that I can get a good idea of the locations we'll be milling around in. Want to send a PM? Knock yourself out.

3rd Ed: I'm a player. Send me a PM telling me where to put up my character (probably a Neutral Good Elven Fighter or Ranger) and what stats I get.
 

The Inev

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Jun 4, 2008
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Have your character describe himself like he's introducing himself to the party in some sort of strange, medieval fantasy job interview. I don't care what your mother's maiden name is; I do care about how he views the world, how he holds his class, and why he's dumb enough to venture outside of the palisade walls at Level 1. If you it's relevant, or if you're a particularly wordy guy like me, you can add a more detailed backstory.
 

Kovash86

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May 23, 2008
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Axel Dawnbringer
Elf paladin
init:+2 AC:21 reflex:15 fort:13 will:14 speed:6 27hp
Str 14
Con 12
Dex 14
Int 10
Wis 14
Cha 16
trained skills insight, intimidate, religion, diplomacy
reason for adventuring: Wanderlust tired of the same old stodgy places wants to go out explore, fight evil, do good, and hopefully get the girl. As a worshiper of Thor he would like to think Thor would approve of this.
Feat: Weapon focus
Equipment:
Standard adventurers pack
Scale mail
Longsword
Heavy shield
15g worth in currency, I haven't looked at the exchange rate but I know it is different than what it used to be.

Powers: at-will
Holy strike, Bolstering strike

Encounter
Piercing smite

Daily
On pain of death
 

flyinglama

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Jun 5, 2008
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I am interested in joining, but all my books are V3.5. could any of you point me towards a converter of some kind?
 

Kovash86

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May 23, 2008
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flyinglama said:
I am interested in joining, but all my books are V3.5. could any of you point me towards a converter of some kind?
http://rs.4chan.org/?s=D%26D+4th+edition
 

Portkins

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May 27, 2008
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Meron Teris
Dwarven Fighter

Lvl 0 -> 1
Str 10 -> 15 (15 Points left)
Con 10 -> 12 (13 Points left)
Dex 10 -> 13 (8 Points left)
Int 10 -> 8 (10 Points left)
Wis 10 -> 14 (5 Points left)
Cha 10 -> 14 (0 Points left)

Trained Skills: Athletics, First Aid, Insight.

Cause of adventuring: Fights for justice, truth, as well as his own betterment, and doesn't mind if he finds a small fortune on the way. Originally left his homeland due to the loose grasp his leaders, which contributed to a pitiful justice force, had on the people and the misdeeds and crimes he witnessed, yet he could do nothing to prevent. After his own home was destroyed in a mass arsonry, he abandoned the city and made a vow to keep justice as he saw fit. Has one living relative. (Mother). Father was killed in war.

Feats: Combat Reflexes.

Equipment: Chainmail, Light Shield, Shortsword, Standard Adventurer's Kit, 1 Unlit Torch.
Wealth: Eighty three silver pieces.
Powers:
At will - Tide of Iron, Sure Strike
Encounter - Steel Serpent Strike

*Attributes started with STR and went down.
Daily - Comeback Strike


First time I've D&Ded... I've got RP experience, but not D&D. I used the previous post as a template, if you don't mind.
 

The Inev

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Jun 4, 2008
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Sounds good, and it sounds Good. By the way, as Kovash requested (and as the entire point of this thread), everybody in the 4e campaign MUST be either Good or Lawful Good (Chaotic and Neutral Good got folded into Good). If you'd like your character to be Unaligned, give me a good reason; that's not a threat, that's an invitation.

Portkins: Welcome to DnD! You've picked a helluva Edition to start. A few things:

Non-human characters start off with 2 At-Will, 1 Encounter, and 1 Daily Power, so go ahead and pick those (I see you've got Tide of Iron, a favorite of the Dragonborn in my RL group. ToI puts the "wade" into "wade into melee", especially when I throw Minions at him) At Level 1, just go with that sounds fun. You really can't lose; every power does something cool as well as dealing buckets of damage.

Also, Fighters can train in up to three skills, so go ahead and pick two from the remaining list of Endurance, Heal, Intimidate, and Streetwise.

Lastly, I'd kind of like everyone to point-buy their stats. It's a weird OCD equality thing I have. 4th Edition Point-Buy works like this:

-Everybody starts out with all 10's in their stats
-You have 20 points to burn
--You can optionally lower one stat to an 8 to get another 2 points
-11 costs 1
-12 costs 2
-13 costs 3
-14 costs 5
-15 costs 7
-16 costs 9
-17 costs 12
-18 costs 16
-Buying a stat is non-cumulative; having a 14 instead of a 10 costs 5 points, not 11.
-Buying stats comes before adding racial modifiers, which can be a cheap way of getting an 18 or a fast way of getting a 20.
 

Portkins

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May 27, 2008
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Alright, thanks. I've updated my skills but I'm unsure if we'll do the points thing.. So I haven't done that yet. Also, powers.

Edit: I read up and re-realised you're the GM! Fixed my points..
 

Kovash86

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May 23, 2008
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I like how some of the classes gained gravity based powers, the ability to pull and push opponents around like so many rag dolls. I just see them being hurled gleefully through the air by us players, even if they can still kick our asses.
 

Candoli

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Apr 18, 2008
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The problem with the later version of D&D is that for some reason they decided to make the game more complicated which it really doesnt need because D&D in itself can never be taken seriously, and that't not a bad thing but be ready for the fact that a D&D campaign is comedy roleplaying, at it's finest as well. Alignments are not really made for serious roleplaying, which is good because roleplaying in a D&D campaign is a one-way freeway to clichétown. Oh yeah, I had a point to this point, do excuse me, if you need to find more blokes for a group or what have you, especially expert advice can be found at the fear the boot forum, a roleplaying forum of especiall devotion to the lifestyle if it can so be called.

It can be found here: http://feartheboot.libsyn.com/
 

Kovash86

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May 23, 2008
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Hmm..I ran a game this last Saturday, suffice to say I now don't like the system, it doesn't seem like D&D it seems like Final Fantasy Tactics, I will explain more when I wake from my slumber, assuming I don't have to immediately have to go to my friend's house.

EDIT: Urgh...So I ran a game and I noticed something, the books are completely unintuitive, unless you mark the page where everything is you won't find anything as the index is borderline useless, it doesn't have the definitions present in the 3.5 book, which were really handy to have in a pinch, certain rules which come up often don't have a page number attached to them, for example a power will slow it's target but it won't give a page number to where you can find out what that does, and slowed isn't in the index. They went overboard with the paladin, in 3.5 it was so uninspiring pretty much only NPCs would take it. 4th ed Paladin is an awe inspiring badass, they heal better than clerics fight better than fighters, wear better armor than fighters too, they can almost do as much consistent damage as a rogue, on top of all that they now have access to some of the nastiest ranged spells I've seen to date, especially for the level you get them at. The spells of the wizard are almost strictly combat oriented which is annoying I was so used to going from place to place and using spells to create massive statues of myself, now if you want to do that, you have to bust out a hammer and chisel. There will be more to come as I have to get to my friend's house now.
 

Kovash86

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May 23, 2008
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Despite my having ran a game and not liked it, maybe it will be more fun playing in one, I'm not sure but I kinda doubt it. Doesn't matter I said I would play I will play and give this thing more time to prove its worth.
 

The Inev

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Jun 4, 2008
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...So now we've got Flyinglama and Kovash. Real classy, Portkins.

For the purposes of selecting enemy-specific abilities, feats, or what have you, this campaign will be against Natural Humanoids, Natural Beasts, and Undead. Take that as you will.