HellsingerAngel said:
First off, nice to see people that like 4.0. Secondly, I am aware of this combination. However, these combinations limit your character overall. Either you choose to be a dwarf and get that +2 damage to gain proficiency, or you choose the proficiency feat to gain the ability to use the axe. Either way, you loose a feat, and possibly the freedom of choosing another race. This is acceptable for the trade-off of getting a robust weapon. The problem with giving a class 2-12 + strength with two-thirds being elemental damage at level one is that this is not restricted by anything but the need to use your unarmed attack. The reason why I compared it to the Monk is because he doesn't even get that sweet a deal. The dwarf fighter player has to give up the versatility of choice to gain power. Then again, that's what D&D is all about, sometimes. Again, my issue isn't so much the damage, it's the damage coupled with the option of still being completely versitile in race/feat/skill choice.
And I agree - not having to trade anything to get that sort of damage output is definitely overpowered, no arguments there.
HellsingerAngel said:
Now this is probably where you'll kick my ass in knowledge, but my understanding is that there are still creatures that have reducable or defeatable advantages through having a magical property weapon. My understanding by the text in the PHB3 is that the implament only gives the enhancement bonus and doesn't make the attacks the Monk deals counted as "magical". Correct me, please, if I'm wrong. If I am, so be it. If I'm not, well, just another issue to the list with this class.
I haven't exhaustively pored over the Monster Manuals for 4th Edition, but in my experience I've yet to encounter damage reduction that requires specific magical enhancement levels to overcome it and I haven't seen anything like that described - couldn't say if those are in there or not with my current knowledge.
However, whether or not the PH3 actually makes it clear or not, both the bonus to attack rolls and the damage bonus from a magical ki focus apply when you choose to focus your Monk Unarmed Strike through your ki focus, so says the official Wizards of the Coasts Character Creator (love that thing). I would guess this is how they balance out the bit where 4Ed Monks don't gain natural enhancements to their unarmed strikes anymore.
HellsingerAngel said:
Also, I'd just like to quickly correct you on the use of an implement. An implement enhances the bonus towards a class power. Because the monk can use items such as prayer beads and tombs of knowledge, a Monk can add his unarmed +3 proficiency bonus to any of his powers. However, disgrestion would warrent that, like most classes, you limit it to attacks with [W] in them. If I'm incorrect with this, I would appreciate a sitation so I can read the rule over. Thanks.
Weapons lose their proficiency bonus when you're using them as an implement; if they have a magical value you would still add that, but you lose any +2, +3 or what have you for being proficient with it when you're employing it as an implement (wizards wouldn't add the proficiency bonus of their quarterstaves if they choose to trigger magic missile through that for instance).
And pretty much every Monk attack power is classified as an Implement power, so while you are completely allowed to use your Monk Unarmed Strike class feature
as your implement, the +3 weapon proficiency you get for making
weapon attacks will not apply. And since your fists will never become inherently magical, the only way to increase your attack bonus with monk powers, besides a feat like Versatile or Weapon Expertise that increase your attack rolls with certain weapons/focuses[footnote]Why you'd use something other than Versatile is beyond me though, it's like Weapon Expertise only you pick
two weapons/focuses.[/footnote] or simply raising your Dexterity, is to trigger your monk powers through a Magic Ki Focus item of some variety (this will also add damage), or use another magical weapon you have a proficiency with[footnote]You won't get the proficiency bonus of course, but you can use anything you're proficient with as an implement and if its magical and your fists aren't, it's an obvious choice[/footnote].
What that boils down to is any monk attack power you possess is going to have a lower attack bonus than your standard Monk Unarmed Strike will because it's missing the +3 proficiency bonus.
The previous sentence is actually not true - Monk abilities all use Dexterity as the primary, while the Monk Unarmed Strike as a basic attack uses Strength[footnote]Unless you specifically change that via a feat to alter your basic attack attribute, but straight out of the box unarmed strike is keyed to strength.[/footnote], so in practice your attack values for a basic unarmed attack vs an attack power will be roughly equal or a bit lower depending on how you've built your character, and you'll probably do more damage with the power than the base attack as well (that depends, since monk attacks generally specify the damage rather than using [W], but your Dex Mod is still going to be higher than your Str Mod unless you're building a very... odd monk).
Take my 5th level Githzerai Monk for instance - he has a Strength of 16, and a Magic Ki Focus +1, and has taken Versatile Expertise and selected Unarmed as one of the two weapons. His Magic Ki-focused Monk Unarmed Strike therefore has an attack value of
10 [small](5 (mod +1/2 level), +3 proficiency, +1 Versatile Expertise, +1 Magic Ki Focus)[/small]. His monk powers, which all have the Implement keyword and use his Dexterity score of 20, have an attack bonus of
9 [small](7 (mod +1/2 level), +1 Versatile Expertise, +1 Magic Ki Focus)[/small].
Essentially that +3 proficiency bonus with the Unarmed Strike is balancing out the bit where monks tend to have lower strength than they do Dexterity - but that's all it's used for, as none of their powers are classified as Weapon powers (and since they technically don't require you to use your fists as the focus, my Githzerai actually uses his bastard sword for all his monk powers since he has a racial feat that adds +2 damage when using blades).
HellsingerAngel said:
Gildan Bladeborn said:
Guard it well!
Indeed!