D & D Question

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Baralak

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Dec 9, 2009
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Zachary Amaranth said:
kyosai7 said:
Nope, no trolling. I'm really wanting to get the Red Box, to see what changed. I plan on comparing it to my PH. Besides, Wizards has specifically marketed the Red Box for people who didn't like core 4e. Read the articles The Escapist has published on it.

Also, I prefer BESMd20 over D20 Modern. So much more freedom to do so much.

If you care, I'm a player of Dragon Age, 4e, 3.5, and BESM
I've been told Red Box is an awesome introduction, but not much else. I've also been told Essentials is mostly a terrible line, given it takes the attempt at balance inf 4E and chucks it out the window, going back to 3.X concepts of "Wizards rule, fighters drool."

I'm tempted to get the Red Box solely to try and entice players to give 4E a shot (I'm surrounded by diehard AD&D or 3.X fans, so I haven't even tried 4 yet), but otherwise....

And i prefer BESM over D20 Modern as well. It may not be the best game ever, but I never really liked D20M rules.
Yeah, I love me some melee, so I'm a bit scared about that. I have to be in a special mood to play a spellcaster, but that's mostly because I despise spell-per-day. It's archaic and a nuisance. Spellpoints from the 3.5 Unearthed Arcana was a step in the right direction, but I just loved how, well, "wizardy" 4e made you feel. "I am the wielder of pure arcane might... but only if I rely on my crossbow for all but the hardest encounters." Meanwhile 4e just lets you fling MAgic Missiles left and right. I've never seen another system, besides BESM, that let's feel you "wizardy"

And on the same note, 4e lets melee feel special, too. You aren't just "I attack, 1d20+5, 2d8+2" You get to go on " I used Minotaur Strike! I deal my weapon's base damage, knock them back a step, and allow a close ally to lead up with a basic attack!" That wasn't a real attack I don't think, but I LOVE that mentality.

Granted, the in-world reasons for Daily ability restrictions doesn't make much sense, but it's impossible to please everyone.

While fun, 3.5 has an overabundance of rules. "My fighter dreams of retiring and running an inn, but I don't have the Innkeeper's Guidebook, so I don't know the rules..." Or, " Well, I'm sorry Jimmy, your character may want to be an expert tailor, but he'll have to suffer in battle with his low Spellcraft check, because you'd rather roleplay than focus on a battle."

I know most DMs work around that type of thing, but the rules really encourage battle over roleplaying. 4e, on the other hand, ONLY gives combat rules, while leaving everything else alone, so the players can do whatever they want, to help make the roleplaying better, while at the same time, making the combat feel much more dynamic and cinematic. 4e is most definitely a step in the right direction, I'm just hoping the Red Box and new line continue that trend, and that most of my friends would pick up 4e.
 

LogicNProportion

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Mar 16, 2009
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feeback06 said:
Nieroshai said:
feeback06 said:
Corum1134 said:
I'm to sure about 4th. I play 3.5.
3.5 was great! But a lot of people I know don't want to play with PDF files.
They still sell the 3.5 rulebooks, I think. As long as a rule set is popular they keep it in circulation even though there's a new ruleset out.
I've never seen them to buy in a store. Some of the guys that I've played 3.5 with had the books from ebay, but most played with PDF files.
My friends and I have STACKS of 3.5 books from when 3.5 first came out, and as it kept on going. What we could not find, we would use pdf's.

Personally, the only group me and a bud can find now is a 4th Ed group now. I miss 3.5 so much...
 

old_school

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Nov 21, 2010
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Maybe Im just oldschool (wait I am lol) I preffer 1st and second D&D. I recomend you play 1st or second. 3rd really sucked and not seen fourth but im sure it blows too. Just my two cents. Here is your change.
 

Altorin

Jack of No Trades
May 16, 2008
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Int Modifier + Half Level + Implement Bonus (Magical Wand/Staff etc) + Feat Bonus + any Misc modifiers vs Will Defense

So at level 1, it's just Int Mod vs Will Defense
 

easternflame

Cosmic Rays of Undeadly Fire
Nov 2, 2010
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Juven Ignus said:
Hey guys. So I just bought the 4th Edition Red Box and I have a quick question about the game.

I made a wizard and one of my powers, Phantasmal Force says its attack is Intelligence vs. Will.
Does that mean that I roll a d20 then add my intelligence, or do I add my attack bonus? Thanks in advance Escapists.
ok so check it out man, int vs will, that means you check the monsters will defense, roll a d20, add your intelligence modifier +half your level and if you pass the will defense, you roll the attack and check what else to add.
Always glad to help any person who likes D&D
 

The_Graff

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Oct 21, 2009
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seekeroftruth86 said:
The_Graff said:
unrelated hint OP, bin your 4e books, burn everything that may have come into contact with them (and everything that may have come into contact with the things that came into contact with the books) and get yourself the d20modern ruleset.


You're welcome.
And why would OP be welcome?

Please explain your inclination that the 4.0 rule-set would make better kindling than a game.

I've played 3.5, and I've played 4.0, and I find 4.0 to be much easier to set up, play, and modify. The d20 Modern is fine, but it seems not unlike 3.5. Actually even more unnecessarily complicated, especially when it comes to combat. Although, I do like how the classes are based on abilities. That was pretty cool.

And by modifying I mean establish satisfactory resolutions to rule disputes. In terms of actually modifying elements it's a damn nuisance. Not impossible, but difficult as all get-out.
if i want to play a game like 4.0 i would simply get myself a character on my nearest WoW server.