Yeah, I love me some melee, so I'm a bit scared about that. I have to be in a special mood to play a spellcaster, but that's mostly because I despise spell-per-day. It's archaic and a nuisance. Spellpoints from the 3.5 Unearthed Arcana was a step in the right direction, but I just loved how, well, "wizardy" 4e made you feel. "I am the wielder of pure arcane might... but only if I rely on my crossbow for all but the hardest encounters." Meanwhile 4e just lets you fling MAgic Missiles left and right. I've never seen another system, besides BESM, that let's feel you "wizardy"Zachary Amaranth said:I've been told Red Box is an awesome introduction, but not much else. I've also been told Essentials is mostly a terrible line, given it takes the attempt at balance inf 4E and chucks it out the window, going back to 3.X concepts of "Wizards rule, fighters drool."kyosai7 said:Nope, no trolling. I'm really wanting to get the Red Box, to see what changed. I plan on comparing it to my PH. Besides, Wizards has specifically marketed the Red Box for people who didn't like core 4e. Read the articles The Escapist has published on it.
Also, I prefer BESMd20 over D20 Modern. So much more freedom to do so much.
If you care, I'm a player of Dragon Age, 4e, 3.5, and BESM
I'm tempted to get the Red Box solely to try and entice players to give 4E a shot (I'm surrounded by diehard AD&D or 3.X fans, so I haven't even tried 4 yet), but otherwise....
And i prefer BESM over D20 Modern as well. It may not be the best game ever, but I never really liked D20M rules.
And on the same note, 4e lets melee feel special, too. You aren't just "I attack, 1d20+5, 2d8+2" You get to go on " I used Minotaur Strike! I deal my weapon's base damage, knock them back a step, and allow a close ally to lead up with a basic attack!" That wasn't a real attack I don't think, but I LOVE that mentality.
Granted, the in-world reasons for Daily ability restrictions doesn't make much sense, but it's impossible to please everyone.
While fun, 3.5 has an overabundance of rules. "My fighter dreams of retiring and running an inn, but I don't have the Innkeeper's Guidebook, so I don't know the rules..." Or, " Well, I'm sorry Jimmy, your character may want to be an expert tailor, but he'll have to suffer in battle with his low Spellcraft check, because you'd rather roleplay than focus on a battle."
I know most DMs work around that type of thing, but the rules really encourage battle over roleplaying. 4e, on the other hand, ONLY gives combat rules, while leaving everything else alone, so the players can do whatever they want, to help make the roleplaying better, while at the same time, making the combat feel much more dynamic and cinematic. 4e is most definitely a step in the right direction, I'm just hoping the Red Box and new line continue that trend, and that most of my friends would pick up 4e.