Dante's New Do for the DmC Reboot/Origin Story

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pyramid head grape

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NeutralDrow said:
gigastar said:
If its bad, Capcom will probably retcon it. They learned thier lesson with DMC2, theyre not going to let it happen again.
I still think DMC2 isn't nearly as bad as people say. Except for the voice acting and the annoying inability to cancel attack animations (which 1 had a bit of a problem with, too), it was still a good game.

I actually wish they'd bring back some of the things introduced in that game, particularly with devil trigger (customizable trigger abilities and damage, alternate attack animations while triggered, extra magic blasts, desperation mode...).

And I want to see Dante dual-wielding a shotgun and pistol again.

blakfayt said:
Honestly I'll be pissed if he can use ANY demon powers in this new one, cause that would retcon it to hell.
Well, even in 3, he started off with regeneration and infinite ammo. My baseless speculation is that he'd probably be about Nero-level power (minus the Devil Bringer) in a prequel.
I like DMC2 but had a weird as hell difficulty carve most bosses were easy as hell on harder modes like Bolverk was piss easy on Dante must die /or hard mode but a pure shit storm on normal :O
 

Tanis

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Aug 30, 2010
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I think he looks like an idiot, but if the game play is there...who cares?
 

gigastar

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Sep 13, 2010
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NeutralDrow said:
gigastar said:
NeutralDrow said:
OrokuSaki said:
If the game were a PREQUEL instead of a reboot showing Dante's tough years as a teenager instead of "Discovering his powers" (Which he was BORN WITH SEE GAME 1
Um...you do know that is what this is, right? A prequel, that is.

And it's not like the games are completely immune to retcons. Dante doesn't even start with devil trigger in 3 and 1, but it's become innate in 4 and 2. He wasn't born knowing how to do everything.
Actually in 1 Dante couldnt trigger at first because the Force Edges power was still dormant, and even after it became the Sparda its trigger was a reserved eleventh hour superpower for the final boss.

After he gets Alastor, an active Devil Arm, he can trigger normally.
I'd always assumed devil trigger was an innate ability, rather than tied into the specific weapons, even though the weapons themselves affect his demon form. The thing that awakens Rebellion is Dante's own power, and Vergil can trigger even though Yamato isn't strictly a Devil Arm (until 4, at least).

Then again, since Vergil doesn't change his demon form for his Force Edge/Yamato combination like he does with Beowulf, I guess that means it's simply flat-out dormant, no matter what.
Not strictly true. DMC3 considered the Yamato a Devil Arm too.

But then that would mean that Dante isn't really unable to Trigger with Force Edge/Sparda, so much as it simply wouldn't do anything. But then, he should have been able to use it gameplay-wise, since that increases regeneration. But...mutter mutter..
Yes, but really, the Force Edge in 1 is a sad joke compared to Alastor.

To prevent the same issue in 2 Capcom retconned the Force Edge for Rebellion.
Except he'd still have had Force Edge's awakened form by that point. He still has Sparda...though I guess gameplay-wise, he goes back to not being able to use the Sparda Trigger. I see what you mean.
Capcom managed to jump on that fire before it caught by having Dante give the Sparda to Trish. He also managed to conjure Sparda's own pistols Luce and Ombra for her to use too.

...I haven't seen the anime yet, though. Does he ever use Sparda in that?
Niether have I, and im not intending to go for it anytime soon.

NeutralDrow said:
gigastar said:
NeutralDrow said:
gigastar said:
If its bad, Capcom will probably retcon it. They learned thier lesson with DMC2, theyre not going to let it happen again.
I still think DMC2 isn't nearly as bad as people say. Except for the voice acting and the annoying inability to cancel attack animations (which 1 had a bit of a problem with, too), it was still a good game.

I actually wish they'd bring back some of the things introduced in that game, particularly with devil trigger (customizable trigger abilities and damage, alternate attack animations while triggered, extra magic blasts, desperation mode...).

And I want to see Dante dual-wielding a shotgun and pistol again.
I do wish that the customisable triggers would return, but this being a prequel its gonna take an epic retcon to implement. Then again, the styles system in 3 would make an as good as choice.
I actually just played 4 for the first time recently, and I rather like what they did with it there. Basically, everything 3 did over 1 and 2 (tied the style points to attack variety, made the meter drain with time rather than disappear, and allowed some hits before the combo disappeared), but with the added bonuses of only making combo rank drop with enemy attacks instead of time, and making said attacks only drop two ranks per hit. It's a lot more forgiving.

And I do loves me the rank-specific taunts.
Yeah, i bought 4 via Steam just yesterday, and 3 a couple weeks ago. While 4 is alot more forgiving on style ranks, i notice its much, much harder to biuld up to SSS. Then again in 3 my favorite combo is Stinger > Million Stab > Jetstream > Demon Macabre > Crazy Dance.

But as Onyx said earler in the thread, DMC is gameplay first and foremost. The proof shall be in the pudding as we chew on it, not the pudding as we see it.
I suppose so, though I actually liked the stories in 3 and 4.
I agree, its a gross understatement to say that Capcom is crap at stories, but DMC 3 and 4 are just okay, somehow.
 

Zhukov

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Dec 29, 2009
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It must have taken some real effort to make a Dante that looks even sillier then normal Dante.
 

dtthelegend

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Heres my two cents-

First off DMC 1- Really good! Second Favorite on gameplay first favorite in style.

What sold this game for me was the fact that it was so fast paced for a
fighter of that time. Also, the fact that you could shoot and slash
and trade off and throw a person in the air and keep them up with your bullets
was awesome to me the first time I played it. The care and attention to
detail in the evironment and overall art style was amazing too.
I loved how it was dark but not too gory and flashy but not too flameboyant.
As for the writing, not a fan. I looked at it the other day and it just
reeked with cheese. all of them kind of do except for 3 which you
can write off the cheese as arrogant youth speak.

DMC 2- it would be better if they changed one major element.

I used to have such a hatred for this game. the fact that they were merely
cashing in on the hype of the first one was what really got me.
Then one day i was at the movies and i thought of something that
would have made the soo much better and would have made SO much sense -
if it were released in the arcade of movies. think about it -
Dante going through these levels designed to just be run and slashes.
minimalist puzzles and clear-the-room levels with easy to discover "hidden weapons
and souls". all they had to do was add screen sharing co-op where one player
is dante, one is lucia and two others could be either vergil, sparda or trish.
I think about it now and it sounds like it would be entertaining even as an xbox
live arcade game.

DMC 3- My favorite for gameplay, second for art and direction

This game had the perfect amount of story telling and fighting.
while the back and forth was almost gone at this point, i found it alittle unnerving
that you had to guess what style you had to use to survive the level. This gets
rectified in DMC4 when you can switch styles on the fly. Not much to say here
because its really all good. - Oh i loved the art in this one. the cleaner style
reminded me of Shin Megami Tensei.

DMC 4- Brand excercise and nothing more.

This game was so linear and predictable (for those of us who watch anime)
that I was really upset when i finished this game. I did like that Dante
gets refined with the 5 styles, but Nero's story was just too long and
I feel they could have done MUCH more with Vergil's demon soul as like a
side story or even the main one. Religious statements and cultural statements aside,
it was good to see that Dante and his companions were in the swing of things by
the end.

And lo, DMC 5...

I think its interesting to see the tailer and after digesting it, i can say that this
game should be interesting at best. I dont expect anything great because even with
an amazing third game, everything past the first game feels like a brand excercise.
From the trailer, one can assume that they are going for a destructive punk-based
youth for Dante.

Actually, now that i think about it, i have a theory.

I think this could be (COULD BE) a statement on the destructive youth who see
things in games and on tv and become so engrossed in that culture that it melts
into their life.

It seems to me the more I rewatch this trailer that this "Dante" seems like
a mental patient who saw Dante on tv or in a game and is now imagining demons
to fight and has taken on the persona of Dante. In an interview with the
creator, he makes alot of references to the cultural impact of the first games
so i think this might be right on the money.
Watch it again and keep this in mind. Then tell me what you think.
 

game-lover

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Eh... I don't hate it but prefer the other look.

Upon first seeing the trailer, I pretty much frowned dubiously. Then when I watched this vid explaining it was a reboot/prequel thing, I shouted out the words: "Bullcrap!"

I mostly don't think it makes much sense. Everyone and their mother knows that according to the story his hair is naturally platinum. From his father who also has the same hair color. Hell, his friggin' twin has the same hair color! Only explanation for the black is that he dyed it but why would he dye it?

Basically, a petty gripe. I did get upset because I was afraid of just how much they would change it. But you know, it's also intriguing. We never got a full detailed account of Dante's life in the past. Might certainly fill in many a blank.
 

Sakurazaki1023

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While I don't particularly hate the new Dante design, the main issues I have with the reboot are the change of mood and developer. Ninja Theory is not known for having great gameplay, and what little I played of Heavenly Sword and Enslaved did nothing to make me confident in their ability to create a tight and responsive combat system. The issue I have with the mood of the game is that the reboot seems to be trying way to hard to be edgy. The gothic art and baroque-metal music combined with Dante's upbeat attitude was one of my favorite aspects of DMC as a franchise. The reboot just seems to be taking itself way too seriously and I think that will be detrimental to my enjoyment of the game. To me it comes off like a pre-teen hipster trying so hard to be dark and edgy that everything he does just seems to be annoying (the smoking doesn't really help his case either).

If Ninja Theory can pull a masterpiece out of their ass and make a game that plays and feels like a genuine Devil May Cry experience, then I'll buy it. However, I'm not confident in their abilities in the slightest.
 

NeutralDrow

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gigastar said:
Not strictly true. DMC3 considered the Yamato a Devil Arm too.
I'd always assumed that was a matter of convenience. It's not a Devil Arm in the same manner as Cerberus, Alastor, Lucifer (presumably), or the like, the manifestation of a particular demon's power. It's just a well-made and magically-enhanced, but otherwise normal, sword like Rebellion, and their trigger forms are Vergil and Dante's own true demon forms.

But then that would mean that Dante isn't really unable to Trigger with Force Edge/Sparda, so much as it simply wouldn't do anything. But then, he should have been able to use it gameplay-wise, since that increases regeneration. But...mutter mutter..
Yes, but really, the Force Edge in 1 is a sad joke compared to Alastor.
True, but the ability to at least regenerate while using Sparda (even without the other DT abilities) would have been convenient.

To prevent the same issue in 2 Capcom retconned the Force Edge for Rebellion.
Except he'd still have had Force Edge's awakened form by that point. He still has Sparda...though I guess gameplay-wise, he goes back to not being able to use the Sparda Trigger. I see what you mean.
Capcom managed to jump on that fire before it caught by having Dante give the Sparda to Trish. He also managed to conjure Sparda's own pistols Luce and Ombra for her to use too.
Heh. DMC4 gives me the impression that he didn't so much give her the sword as he's resigned to the fact that she'll always take it without asking.

I actually just played 4 for the first time recently, and I rather like what they did with it there. Basically, everything 3 did over 1 and 2 (tied the style points to attack variety, made the meter drain with time rather than disappear, and allowed some hits before the combo disappeared), but with the added bonuses of only making combo rank drop with enemy attacks instead of time, and making said attacks only drop two ranks per hit. It's a lot more forgiving.

And I do loves me the rank-specific taunts.
Yeah, i bought 4 via Steam just yesterday, and 3 a couple weeks ago. While 4 is alot more forgiving on style ranks, i notice its much, much harder to biuld up to SSS. Then again in 3 my favorite combo is Stinger > Million Stab > Jetstream > Demon Macabre > Crazy Dance.
I think I prefer Rebellion Combo 2 > Million Stab *interrupt* High Time > Ebony & Ivory shots > Air Raid > Sky Dance. I don't know why, I just love air combos...even though I suck at air canceling. >_>

A pretty fun one in DMC4 with Nero is Red Queen Combo II (the one where he chops downward a ton) > Snatch > High Roller > Aerial Combo *interrupt* Aerial Buster > Split (if scarecrow) or Streak (anything else).

I haven't come up with a favorite Dante combo yet, in that game. Possibly because I'm too busy killing everything with Pandora.
 

Cathartic.React

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@dtthelegend

Very informative! Thanks for all the information, it was a very good read. [/thumbs up]

I think you're theory is an interesting one, though I'm no sure how probable. It might work coming from the angel that Dante is the only person capable of seeing the creatures (which I think look really cool) and others are wondering why the hell he's fucking up all the things.

@Sakurazaki1023

Interesting points, thanks for your honesty.
Though I still remain optimistic. I'm definitely willing to overlook some game-play problems in exchange for a good story, assuming their is one, and I'm holding out for it.

I never had a problem with the new look, or could really place it to a subculture other then 'punk', but we all have different perspectives. Thanks much for sharing yours. [/smile]
 

gigastar

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Sep 13, 2010
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NeutralDrow said:
gigastar said:
Not strictly true. DMC3 considered the Yamato a Devil Arm too.
I'd always assumed that was a matter of convenience. It's not a Devil Arm in the same manner as Cerberus, Alastor, Lucifer (presumably), or the like, the manifestation of a particular demon's power. It's just a well-made and magically-enhanced, but otherwise normal, sword like Rebellion, and their trigger forms are Vergil and Dante's own true demon forms.
Being Devil Arms, i assume Rebellion and Yamato were once demons that Sparda subjugated in the same manner as Dante did throughout 3.

I dont know how to explain Gilgamesh, Pandora and Lucifer in 4 though...

But then that would mean that Dante isn't really unable to Trigger with Force Edge/Sparda, so much as it simply wouldn't do anything. But then, he should have been able to use it gameplay-wise, since that increases regeneration. But...mutter mutter..
Yes, but really, the Force Edge in 1 is a sad joke compared to Alastor.
True, but the ability to at least regenerate while using Sparda (even without the other DT abilities) would have been convenient.
Only if you were playing a fresh file on anything higher than normal difficulty maybe.

To prevent the same issue in 2 Capcom retconned the Force Edge for Rebellion.
Except he'd still have had Force Edge's awakened form by that point. He still has Sparda...though I guess gameplay-wise, he goes back to not being able to use the Sparda Trigger. I see what you mean.
Capcom managed to jump on that fire before it caught by having Dante give the Sparda to Trish. He also managed to conjure Sparda's own pistols Luce and Ombra for her to use too.
Heh. DMC4 gives me the impression that he didn't so much give her the sword as he's resigned to the fact that she'll always take it without asking.
Im not really sure what to say.

I actually just played 4 for the first time recently, and I rather like what they did with it there. Basically, everything 3 did over 1 and 2 (tied the style points to attack variety, made the meter drain with time rather than disappear, and allowed some hits before the combo disappeared), but with the added bonuses of only making combo rank drop with enemy attacks instead of time, and making said attacks only drop two ranks per hit. It's a lot more forgiving.

And I do loves me the rank-specific taunts.
Yeah, i bought 4 via Steam just yesterday, and 3 a couple weeks ago. While 4 is alot more forgiving on style ranks, i notice its much, much harder to biuld up to SSS. Then again in 3 my favorite combo is Stinger > Million Stab > Jetstream > Demon Macabre > Crazy Dance.
I think I prefer Rebellion Combo 2 > Million Stab *interrupt* High Time > Ebony & Ivory shots > Air Raid > Sky Dance. I don't know why, I just love air combos...even though I suck at air canceling. >_>

A pretty fun one in DMC4 with Nero is Red Queen Combo II (the one where he chops downward a ton) > Snatch > High Roller > Aerial Combo *interrupt* Aerial Buster > Split (if scarecrow) or Streak (anything else).
Umm, think through that DMC3 combo again, youre taking moves from 3 different devil arms where the limit is 2. Perhaps instead of Air Raid you mean Aerial Rave?

Also i did figure out that combo for DMC4, but after the Aerial Buster i go Air Hike > Snatch(or whatever its called, i forget) > Roulette Spin > Aerial Buster > Split/Streak. Its overkill, but thats what the game is about.

I haven't come up with a favorite Dante combo yet, in that game. Possibly because I'm too busy killing everything with Pandora.
Yes there is a certain charm to pulling a flying fortress out of a small breifcase then blasting everything to kingdom come. Though im stuck experimenting on how many Lucifer blades i can stick into a victim before i get bored and detonate them.
 

NeutralDrow

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gigastar said:
NeutralDrow said:
gigastar said:
Not strictly true. DMC3 considered the Yamato a Devil Arm too.
I'd always assumed that was a matter of convenience. It's not a Devil Arm in the same manner as Cerberus, Alastor, Lucifer (presumably), or the like, the manifestation of a particular demon's power. It's just a well-made and magically-enhanced, but otherwise normal, sword like Rebellion, and their trigger forms are Vergil and Dante's own true demon forms.
Being Devil Arms, i assume Rebellion and Yamato were once demons that Sparda subjugated in the same manner as Dante did throughout 3.
The descriptions don't seem to indicate that at all, though. They just say they're magical blades, mementos from Sparda, and physical manifestions of <url=http://devilmaycry.wikia.com/wiki/Rebellion>Dante's and <url=http://devilmaycry.wikia.com/wiki/Yamato>Vergil's power. If they were the subjugated souls of other demons, like Nevan and Ifrit, it would show an admixture with their demon forms.

Then again...

I dont know how to explain Gilgamesh, Pandora and Lucifer in 4 though...
...the descriptions don't seem to indicate that for these weapons, either, but that was the impression I got, that they're summoned-and-killed demons who became weapons (like Beowulf after Vergil killed him), which were used to power minor hellgates.

On the other hand, their descriptions seem to describe them as demonic technology. Actually, that makes sense; that's what Nightmare-Beta and Artemis were, as well.

Okay, so I was wrong. A weapon doesn't have to be a demonic soul itself in order to be considered a Devil Arm.

But then that would mean that Dante isn't really unable to Trigger with Force Edge/Sparda, so much as it simply wouldn't do anything. But then, he should have been able to use it gameplay-wise, since that increases regeneration. But...mutter mutter..
Yes, but really, the Force Edge in 1 is a sad joke compared to Alastor.
True, but the ability to at least regenerate while using Sparda (even without the other DT abilities) would have been convenient.
Only if you were playing a fresh file on anything higher than normal difficulty maybe.
On a fresh file, I wouldn't have enough magic to make triggering for regeneration and defense worthwhile.

I actually just played 4 for the first time recently, and I rather like what they did with it there. Basically, everything 3 did over 1 and 2 (tied the style points to attack variety, made the meter drain with time rather than disappear, and allowed some hits before the combo disappeared), but with the added bonuses of only making combo rank drop with enemy attacks instead of time, and making said attacks only drop two ranks per hit. It's a lot more forgiving.

And I do loves me the rank-specific taunts.
Yeah, i bought 4 via Steam just yesterday, and 3 a couple weeks ago. While 4 is alot more forgiving on style ranks, i notice its much, much harder to biuld up to SSS. Then again in 3 my favorite combo is Stinger > Million Stab > Jetstream > Demon Macabre > Crazy Dance.
I think I prefer Rebellion Combo 2 > Million Stab *interrupt* High Time > Ebony & Ivory shots > Air Raid > Sky Dance. I don't know why, I just love air combos...even though I suck at air canceling. >_>

A pretty fun one in DMC4 with Nero is Red Queen Combo II (the one where he chops downward a ton) > Snatch > High Roller > Aerial Combo *interrupt* Aerial Buster > Split (if scarecrow) or Streak (anything else).
Umm, think through that DMC3 combo again, youre taking moves from 3 different devil arms where the limit is 2. Perhaps instead of Air Raid you mean Aerial Rave?
*slaps forehead*

D'oh, I always mix those up. Yeah, Aerial Rave, Rebellion's swordmaster style air combo.

Also i did figure out that combo for DMC4, but after the Aerial Buster i go Air Hike > Snatch(or whatever its called, i forget) > Roulette Spin > Aerial Buster > Split/Streak. Its overkill, but thats what the game is about.
If I could pull off Roulette Spin with any reliability, I'd probably follow. I'm playing on a PC that can just run the game with only a tiny bit of slowdown, but that's enough to make timing difficult. It makes the Credo and Sanctus fights a little more annoying, since I have countering their spear-throws and giant attacks with the Devil Bringer.

Do you use Enemy Step? I considered it a waste of proud souls, but I remember seeing someone on Youtube use that and Snatch to keep jumping higher and higher. And then see just how far they could hurl a Frost when they were a quarter-mile in the air. Wish I could find that vid, again...

I haven't come up with a favorite Dante combo yet, in that game. Possibly because I'm too busy killing everything with Pandora.
Yes there is a certain charm to pulling a flying fortress out of a small breifcase then blasting everything to kingdom come. Though im stuck experimenting on how many Lucifer blades i can stick into a victim before i get bored and detonate them.
I'm gonna have to try that. I've only gone through one playthrough so far, and haven't unlocked Bloody Palace, so I haven't gotten to try Lucifer on a boss, yet.
 

FieryTrainwreck

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It pisses me off for one reason: the "prequel" is the new holy grail in publishing, and it's (pardon my french) absolutely goddamned retarded.

Think about it. You take a popular existing IP as your starting point because that gives you a built-in fanbase. Then you change it so drastically as to make it unrecognizable, basing your alterations on whatever untapped markets you're looking to capture. It's just exploitive behavior on the part of the publishers, and that's why I relish all of the hate they get for pulling shit like this.

I say all of this as someone who actually really likes the new presentation for DMC. Why? Because I would have liked it just as much if it had been an entirely new IP, and all of the hardcore DMC fans wouldn't have to deal with Capcom slaughtering their favorite devil hunter.
 

gigastar

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Sep 13, 2010
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NeutralDrow said:
gigastar said:
NeutralDrow said:
gigastar said:
Not strictly true. DMC3 considered the Yamato a Devil Arm too.
I'd always assumed that was a matter of convenience. It's not a Devil Arm in the same manner as Cerberus, Alastor, Lucifer (presumably), or the like, the manifestation of a particular demon's power. It's just a well-made and magically-enhanced, but otherwise normal, sword like Rebellion, and their trigger forms are Vergil and Dante's own true demon forms.
Being Devil Arms, i assume Rebellion and Yamato were once demons that Sparda subjugated in the same manner as Dante did throughout 3.
The descriptions don't seem to indicate that at all, though. They just say they're magical blades, mementos from Sparda, and physical manifestions of <url=http://devilmaycry.wikia.com/wiki/Rebellion>Dante's and <url=http://devilmaycry.wikia.com/wiki/Yamato>Vergil's power. If they were the subjugated souls of other demons, like Nevan and Ifrit, it would show an admixture with their demon forms.

Then again...

I dont know how to explain Gilgamesh, Pandora and Lucifer in 4 though...
...the descriptions don't seem to indicate that for these weapons, either, but that was the impression I got, that they're summoned-and-killed demons who became weapons (like Beowulf after Vergil killed him), which were used to power minor hellgates.

On the other hand, their descriptions seem to describe them as demonic technology. Actually, that makes sense; that's what Nightmare-Beta and Artemis were, as well.
Ok, now i know if theres one thing Capcom has to do in the future, its go back 2000 years and retcon thier retcons with even more retcons.

Then again, demon tech is quite plausible, especially with the Red Queen present. Though if the Order needed Devil Arms to power the hellgates in order to summon demons, how did they summon Gilgamesh, Pandora and Lucifer to be subjugated in the first place. In fact, how did they take down demons that are supposedly quite powerful when the Orders weapons ca be breifly described as inferior Red Queens?

But then that would mean that Dante isn't really unable to Trigger with Force Edge/Sparda, so much as it simply wouldn't do anything. But then, he should have been able to use it gameplay-wise, since that increases regeneration. But...mutter mutter..
Yes, but really, the Force Edge in 1 is a sad joke compared to Alastor.
True, but the ability to at least regenerate while using Sparda (even without the other DT abilities) would have been convenient.
Only if you were playing a fresh file on anything higher than normal difficulty maybe.
On a fresh file, I wouldn't have enough magic to make triggering for regeneration and defense worthwhile.
Yes but on a completed file you would have access Alastor off the bat, not mentioning the Bangle of Time.

I actually just played 4 for the first time recently, and I rather like what they did with it there. Basically, everything 3 did over 1 and 2 (tied the style points to attack variety, made the meter drain with time rather than disappear, and allowed some hits before the combo disappeared), but with the added bonuses of only making combo rank drop with enemy attacks instead of time, and making said attacks only drop two ranks per hit. It's a lot more forgiving.

And I do loves me the rank-specific taunts.
Yeah, i bought 4 via Steam just yesterday, and 3 a couple weeks ago. While 4 is alot more forgiving on style ranks, i notice its much, much harder to biuld up to SSS. Then again in 3 my favorite combo is Stinger > Million Stab > Jetstream > Demon Macabre > Crazy Dance.
I think I prefer Rebellion Combo 2 > Million Stab *interrupt* High Time > Ebony & Ivory shots > Air Raid > Sky Dance. I don't know why, I just love air combos...even though I suck at air canceling. >_>

A pretty fun one in DMC4 with Nero is Red Queen Combo II (the one where he chops downward a ton) > Snatch > High Roller > Aerial Combo *interrupt* Aerial Buster > Split (if scarecrow) or Streak (anything else).
Umm, think through that DMC3 combo again, youre taking moves from 3 different devil arms where the limit is 2. Perhaps instead of Air Raid you mean Aerial Rave?
*slaps forehead*

D'oh, I always mix those up. Yeah, Aerial Rave, Rebellion's swordmaster style air combo.

Also i did figure out that combo for DMC4, but after the Aerial Buster i go Air Hike > Snatch(or whatever its called, i forget) > Roulette Spin > Aerial Buster > Split/Streak. Its overkill, but thats what the game is about.
If I could pull off Roulette Spin with any reliability, I'd probably follow. I'm playing on a PC that can just run the game with only a tiny bit of slowdown, but that's enough to make timing difficult. It makes the Credo and Sanctus fights a little more annoying, since I have countering their spear-throws and giant attacks with the Devil Bringer.

Do you use Enemy Step? I considered it a waste of proud souls, but I remember seeing someone on Youtube use that and Snatch to keep jumping higher and higher. And then see just how far they could hurl a Frost when they were a quarter-mile in the air. Wish I could find that vid, again...
In theory that would work, but the only situation i can think of for Enemy Step is the second secret mission.

I haven't come up with a favorite Dante combo yet, in that game. Possibly because I'm too busy killing everything with Pandora.
Yes there is a certain charm to pulling a flying fortress out of a small breifcase then blasting everything to kingdom come. Though im stuck experimenting on how many Lucifer blades i can stick into a victim before i get bored and detonate them.
I'm gonna have to try that. I've only gone through one playthrough so far, and haven't unlocked Bloody Palace, so I haven't gotten to try Lucifer on a boss, yet.
Its supposed to be very effective on Berial, especially if you use Bondage followed by Ecstacy.
[sub]Quietly laughing at the absurd naming scheme behind the lucifers attacks...[/sub]
 

NeutralDrow

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gigastar said:
Then again, demon tech is quite plausible, especially with the Red Queen present.
Red Queen is a human-developed weapon. Not everything <url=http://devilmaycry.wikia.com/wiki/Agnus>Agnus created was demon-powered.

Though if the Order needed Devil Arms to power the hellgates in order to summon demons, how did they summon Gilgamesh, Pandora and Lucifer to be subjugated in the first place. In fact, how did they take down demons that are supposedly quite powerful when the Orders weapons ca be briefly described as inferior Red Queens?
I'm assuming that those three are not subjugated demons. They're simply demonic weapons tracked down and acquired somewhere (presumably left behind in the human world, since not every weapon is fully explained; see also Merciless and Vendetta). And demons are powerful, but not invincible. Dante can technically take most of them down with normal guns and a lot of ammunition.

But then that would mean that Dante isn't really unable to Trigger with Force Edge/Sparda, so much as it simply wouldn't do anything. But then, he should have been able to use it gameplay-wise, since that increases regeneration. But...mutter mutter..
Yes, but really, the Force Edge in 1 is a sad joke compared to Alastor.
True, but the ability to at least regenerate while using Sparda (even without the other DT abilities) would have been convenient.
Only if you were playing a fresh file on anything higher than normal difficulty maybe.
On a fresh file, I wouldn't have enough magic to make triggering for regeneration and defense worthwhile.
Yes but on a completed file you would have access Alastor off the bat, not mentioning the Bangle of Time.
Yes, but that's not the point. Alastor isn't as powerful or cool-looking as Sparda. If it wasn't for the lack of magic, I'd only ever pull out Alastor for the chance to Vortex things to death.

And I never got the Bangle of Time. Never even knew it existed until I saw AccountingNightmare's LP (which is also where I found out that DMC2 gave devil triggered Dante and Lucia extra magic attacks).

Its supposed to be very effective on Berial, especially if you use Bondage followed by Ecstacy.
[sub]Quietly laughing at the absurd naming scheme behind the lucifer's attacks...[/sub]
Ah, the chance to Discipline a giant centaur-esque fire demon. Either that, or simply stand back, summon a bunch of swords, then run close to him and Climax.

Joins the laughter...
 

darth.pixie

New member
Jan 20, 2011
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The thing is...if it would have been a new game, new world or even the same world with a different character, I would have been fine with it. But Dante was iconic. The fans loved him for who he was and with all the changes in the games it was hard enough to keep track of history, backstory and speculate on questions like "When is Vergil coming back?"

There were a lot of questions pending answer and they didn't answer them, instead choosing to make waves. I don't think the developers even know the character they're working on. Creating an angsty background story doesn't even fit as he already had issues growing up. Why add more?

And having Dante look like the main dev is just a narcissistic dick move.
 

chainer1216

New member
Dec 12, 2009
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i'm a pretty big DMC fan, i enjoyed all of the games, even the second one despite its many flaws.

so, first off, i prefer the elaborate goth vibe from the original games more than i like the gritty emo thing they seemed to want in the trailer.

but thats not a deal breaker.

the character we see in the trailer doesnt act like dante, theres not even a smirk from him. he doesn't look like dante either, specifically, no ebony and ivory (maybe he'll get them later on) no rebelion (same) and no white hair (same again).

but i can let all that slide.

the thing that really pisses me off about the trailer? the part that IS a deal breaker? the fucking organic whip sword thing. what that says to me is "god of war clone" and i hate the sloppy, button mashy, controls for those games. half the reason i liked devil may cry was because of the unique gameplay and style system.
 

Dreiko_v1legacy

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Aug 28, 2008
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Dante already exists, this isn't a new Dante, this is a fake Dante. This fake crappy form has no chance in hell of being comparable to the actual Dante, no matter what the official copyright holders may say about him. That's all one should say about this and they should proceed to keep walking, as it is not nice to stare at the homeless.



Oh, and another thing, guess who is the Dante in MvC3:


 

SL33TBL1ND

Elite Member
Nov 9, 2008
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He looks like one of the douchebags I would happily punch in the nose. He's no longer stylish in the slightest, which was always one of the big things in the previous games, what with a style meter and all.