Xprimentyl said:We?ve all heard the old adage: ?Give a man a fish and he?ll eat for a day; teach a man to fish, and he?ll eat for the rest of his life.? I?ll offer there?s a third option: ?Let a man wade into the water with the fish, and SURPRSIE the fish is TWO sharks and, ZOMG isn?t that awesome?? This is really HARD, huh, bro?? You ready to ?GIT GUD? cuz awesome?!??
IMHO, Dark Souls 2 is missing that ?something? that made DS1 so special; I want to say it?s subtlety and/or nuance. I don?t feel that same sense of progression DS1 offers; I feel severely underpowered and all DS2 wants to do is hand me fragile weapons, limited resources and put me through one gank fest after another. It feels like DS2 is just hard for the sake of being hard. DS1 taught you the lessons to overcome, DS2 just wants to punish and beat you down because of reasons. The combat lacks the timing, the dance, and the weight that was DS1, especially when a lot of encounters are 2-3 guys at a time; the buttons feel unresponsive and the constant stun-locking tries even the most patient and calculated of attacks; the diminishing health was just a dick move as was breaking out equip load out from stamina as a separate stat (yeah, just noticed that little nugget last night.)
I?m sticking with it for now because it sounds like it improves eventually, but did anyone else get at least some of these same impressions within their first few hours with DS2? That it was somehow an exercise in misguided fan service?
It is like that to an extent, but don't mistake its differences for something purely inferior. There are more enemies to take on in certain areas, true, but they are still completely manageable. I've become a far better melee player thanks to DS2. In DS1 I was able to tank most attacks with the Greatshield of Artorias, but this game forced me to become more active instead of being able to simply trade blows most of the time.
Remember, the game also has a built in "easy" mode through the finite spawning of normal enemies. Also, bonfires are far more frequent, souls are more plentiful for quicker leveling, and if you play online, it has a more functional co-op element. The learning curve is steep to be sure, but once you've made it through the Forest and past the Dragon of Heides Tower, you should be ready for the rest of the base New Game areas. There are the traditional poison-filled areas to deal with of course, but the most frustrating obstacles are literally the weakest enemies in the game.
The DLC may be another story, but again, if you made it through DS1's, there is no reason those challenges should be considered impossible either.
Uh...cool?Kerg3927 said:hanselthecaretaker said:I'm getting the impression that the Souls series is kinda like that old movie Groundhog Day (or more recently The Edge of Tomorrow), but slightly augmented to dark fantasy and instead of repeating one day, they repeat a whole chain of events involving kingdoms spread across eons of time.![]()