hanselthecaretaker said:
Sounds like a nice marathon run you had there. I went the slow burn route, doing everything I can and also going in pretty blind, at least next to how I played Demon's and DS1. Interesting you say it felt the most linear when there have been so many comments about DS3 being the most linear and "short".
I didn't really intend to go on a marathon run, I did what I felt like doing and skipped the rest. Or to put it another way: I'd rather eat dogshit out of skunk's carcass than spend more time in the Black Gulch.
DS3's linearity is much more obvious. DS2 might give you four pathways right from the word go (well, two pathways technically), but the design of the areas is very much a straightforward path from entrance to exit. If I had to liken the design of the Souls games to other non-Souls games, it would probably go as follows:
Dark Souls - Castlevania: SotN (seamless, labyrinthine world)
Dark Souls II - Cave Story (somewhat open-ended, but mostly linear design w/ a central hub)
Dark Souls III - Super Metroid (linear progression through smaller, segmented labyrinths)
Much like Cave Story, Dark Souls II looks enough like a Metroidvania, but doesn't really have the same design as one. I'm not saying it's bad (though I would've preferred a Metroidvania) but it is pretty linear.
TL;DR, both are linear but in DS3 it's much more noticeable.
And yeah, DS3 is pretty short. You'll probably end up with 3 of the 4 sacred MacGuffins by the 15-16 hour mark, even if you do take the slow and steady path. Personally, however, I prefer a short fun game to a big rushed one.
By "puzzle" do you mean the lock stones and statues?
Yes, and torches as well. They were a minor annoyance at first, being locked out of Titanite and Estus Shards because I didn't have enough of a rare and expensive item was quite irritating. And then...
That shit pissed me off. It still pisses me off.
I'm really looking forward to 3 but not until I finish at least a playthrough of Bloodborne, and of course my current run in DS2. Just beat Smelter Blue last night actually (a mix of poison and dark resins plus Pursuer's Ultra Greatsword were the winning ticket), and finally found an area beforehand that I suprisingly had overlooked containing the Gold Serpent ring. I also used that platform to get the chest below on the lava pathway. Flame Quartz ring plus Flash Sweat plus rolling through the water jugs made damage almost negligible. I could've walked to it and still had plenty to spare actually.
Good luck with Bloodborne. I haven't had the chance to finish it yet, but what I played was pretty damn tough. What with the
beasts all over the shop.