Dark Souls 2: SotFS (or therefore, "Baa-baa Black Sheep" and other musings thread)

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hanselthecaretaker

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^Unless you're like me and were going to screw up something like Lucatiel's questline but don't want to wait all the way over to NG+, which is basically the same as using an ascetic for some things. I do like being able to do that though. One of the more interesting aspects of this game's design.
 

Sniper Team 4

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The Fume Knight is Raime, Vendrick's left hand. He and Velstadt, the King's right hand, had a falling out--you can read about it on The Rebel Greatshield I believe--and until the DLC, Raime was just a name and nothing more. Having him show up here answers a few questions about the game's overall lore.
I actually kind of like how the lore is sort of spotty, because it lets you fill in the blanks in your own ways. I have this whole idea of what drove Raime away, what clued Vendrick into Nashadra's true intentions, and who The Lost Sinner was all because there's just enough info for the stories to work, but not so much that you have to stretch and twist in order to avoid contradictions. Which is something Dark Souls III suffers a LOT from in my opinion.

Anyway, as Comic Sans said, there are enough wedges to finish off the Ashen Idols everywhere. Once you get the last one, you are officially done with this DLC.
 

hanselthecaretaker

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Sniper Team 4 said:
The Fume Knight is Raime, Vendrick's left hand. He and Velstadt, the King's right hand, had a falling out--you can read about it on The Rebel Greatshield I believe--and until the DLC, Raime was just a name and nothing more. Having him show up here answers a few questions about the game's overall lore.
I actually kind of like how the lore is sort of spotty, because it lets you fill in the blanks in your own ways. I have this whole idea of what drove Raime away, what clued Vendrick into Nashadra's true intentions, and who The Lost Sinner was all because there's just enough info for the stories to work, but not so much that you have to stretch and twist in order to avoid contradictions. Which is something Dark Souls III suffers a LOT from in my opinion.

Anyway, as Comic Sans said, there are enough wedges to finish off the Ashen Idols everywhere. Once you get the last one, you are officially done with this DLC.
That's what I meant mostly. It's like DS2 wasn't exactly a continuation of the original, but then DS3 apparently tries to remedy that, and ends up alienating both or something. I haven't played it yet so that's just an outside observation.

I did read about Raime's lore [http://soulslore.wikidot.com/data:fume-knight] though, and was pretty intrigued by it.
 

Comic Sans

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I really liked a lot of the lore in DS2. It uses DS1 as a springboard to address new things, like how other kingdoms dealt with the curse, and the repercussions of the cycle of flame that Gwyn created by sacrificing himself to the first flame. At the same time it also added some of it's own cool stuff, like the war with the giants. The DLC in particular has some really damn cool stories to tell. DS3 has a few cool things but for the most part the lore completely leans on DS1 for everything. Rather than much new stuff, most of it is HEY REMEMBER THIS FROM DS1 YOU LIKED THAT RIGHT WELL HERE IT IS AGAIN YAAAAAY. The fan service felt absolutely obnoxious after a while. I won't go into details as to not spoil you but suffice to say there is a LOT of direct reference to DS1 in DS3, from item descriptions to enemies to characters and even some levels.
 

ChupathingyX

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Comic Sans said:
Rather than much new stuff, most of it is HEY REMEMBER THIS FROM DS1 YOU LIKED THAT RIGHT WELL HERE IT IS AGAIN YAAAAAY. The fan service felt absolutely obnoxious after a while. I won't go into details as to not spoil you but suffice to say there is a LOT of direct reference to DS1 in DS3, from item descriptions to enemies to characters and even some levels.
DS2 also had shitloads of references to DS1, from item descriptions, boss references and even the lord souls themselves. Don't forget the whole 'shards of Manus' storyline which basically forms the premise of DS2's main story and even the DLCs.
That said it never bothered me, in either 2 or 3.
 

hanselthecaretaker

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Sir Alonne is proving to be a decent challenge as well. I think I have him figured out now though.

I must say this feels like the first Souls game where you really have to study your oponents' moves and develop specific counter strategies for. There was some of this with Artorias but it felt like Demon's and DS1 were less about all-out sparring skills and more about what trick can I implement to make this easier, be it the environment, equipment, etc.

For example Ornstein and Smough had the broken pillars to use as a buffer to heal or regain stamina. Even with Manus I was able to absorb most damage with an Artorias Greatshield and still have stamina to attack, but with these Kingshit DLC guys even with a 70+ shield you won't have much left in the tank after blocking a string. Rolling and finding the right openings for countering seem to be imperative. Even then with one wrong read they could have you whistling Dixie sideways from a freshly torn butthole.
 

Kerg3927

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hanselthecaretaker said:
Sir Alonne is proving to be a decent challenge as well. I think I have him figured out now though.

I must say this feels like the first Souls game where you really have to study your oponents' moves and develop specific counter strategies for. There was some of this with Artorias but it felt like Demon's and DS1 were less about all-out sparring skills and more about what trick can I implement to make this easier, be it the environment, equipment, etc.

For example Ornstein and Smough had the broken pillars to use as a buffer to heal or regain stamina. Even with Manus I was able to absorb most damage with an Artorias Greatshield and still have stamina to attack, but with these Kingshit DLC guys even with a 70+ shield you won't have much left in the tank after blocking a string. Rolling and finding the right openings for countering seem to be imperative. Even then with one wrong read they could have you whistling Dixie sideways from a freshly torn butthole.
Grats on Fume Knight. He was easily the toughest boss in the trilogy for me. I think it took me 20-30 attempts on NG and like 50 on NG+.

I know Alonne is probably tough in his own right, but to me, he always felt moderately easy because you have to fight him after Fume Knight, and by then you're at the top of your roll game. Alonne has larger openings between attacks, and after Fume it's like taking the doughnut off the bat. Use the same roll tactics and you should have no problem. He never took me more than a handful of attempts.

And yeah, if you like to turtle behind a shield, the DS2 DLC kinda forces you to abandon that style for mobility. At least it was that way for me. Going lighter with high adaptability just works better for those bosses.... it's all about invincibility frames and properly timing your rolls.
 

hanselthecaretaker

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It's both funny and a bit relieving you say that about Fume Knight. I just read this about him from the wikidot -

Notes

Stats collected by FromSoft reveal him as the hardest boss in the game, sporting a 93% failure rate.



Still kinda surprising though as I've read DS3 has some tough bosses as well, and one could reasonably deduce from comments that the series has increasingly trended towards speed/mobility, which would suggest more of these types of encounters. With the way DS3 also apparently abandons the poise mechanic it makes me want to lean more towards a Dex build, even though I love awesome sword/shield combos.
 

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Comic Sans said:
I really liked a lot of the lore in DS2. It uses DS1 as a springboard to address new things, like how other kingdoms dealt with the curse, and the repercussions of the cycle of flame that Gwyn created by sacrificing himself to the first flame. At the same time it also added some of it's own cool stuff, like the war with the giants. The DLC in particular has some really damn cool stories to tell. DS3 has a few cool things but for the most part the lore completely leans on DS1 for everything. Rather than much new stuff, most of it is HEY REMEMBER THIS FROM DS1 YOU LIKED THAT RIGHT WELL HERE IT IS AGAIN YAAAAAY. The fan service felt absolutely obnoxious after a while. I won't go into details as to not spoil you but suffice to say there is a LOT of direct reference to DS1 in DS3, from item descriptions to enemies to characters and even some levels.
Eh, DS2 copy pasted the 4 Great/Lord Souls straight from DS1, so they could do 4 big bosses again(except this time in the first half of the game). And whatever the hell the "Old Dragonslayer" is supposed to be.

Niether of which made much sense but were arguably fan service for those who played DS1. I haven't played 3 yet so I can't comment, though I've heard there are a ton of references to DS1.
 

Kerg3927

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Dalisclock said:
Comic Sans said:
I really liked a lot of the lore in DS2. It uses DS1 as a springboard to address new things, like how other kingdoms dealt with the curse, and the repercussions of the cycle of flame that Gwyn created by sacrificing himself to the first flame. At the same time it also added some of it's own cool stuff, like the war with the giants. The DLC in particular has some really damn cool stories to tell. DS3 has a few cool things but for the most part the lore completely leans on DS1 for everything. Rather than much new stuff, most of it is HEY REMEMBER THIS FROM DS1 YOU LIKED THAT RIGHT WELL HERE IT IS AGAIN YAAAAAY. The fan service felt absolutely obnoxious after a while. I won't go into details as to not spoil you but suffice to say there is a LOT of direct reference to DS1 in DS3, from item descriptions to enemies to characters and even some levels.
Eh, DS2 copy pastes the 4 Great/Lord Souls straight from DS1, so they can do 4 big bosses. Except it made more sense in DS1 then in DS2.
They're all 3 pretty much the same game, with flavor variations. To me that's the main theme of the lore... it's an endless cycle that keeps repeating. And the player must decide whether he wants to continue the cycle or try to end it, and there is no right answer. All of the options suck. You just pick the one you consider to be the least shitty.

In the meantime, the gameplay is fun. It's challenging. And the most important thing is fashion.
 

hanselthecaretaker

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Gah, I'm missing a Nadalia fragment. I don't have any wedges left either, and I got the one behind Alonne which I used on the last known idol. Guessing I missed something somewhere...still have a couple places to check. Used an ascetic at the first bonfire and it doesn't renew anything regarding this from the looks of it.

Apparently the last two fragments are from Fume and Alonne but I didn't leave anything behind from them. I hope the other two DLCs don't have similar scavenger hunts. It didn't seem like it from the first chunks I've gone through.
 

Comic Sans

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hanselthecaretaker said:
Gah, I'm missing a Nadalia fragment. I don't have any wedges left either, and I got the one behind Alonne which I used on the last known idol. Guessing I missed something somewhere...still have a couple places to check. Used an ascetic at the first bonfire and it doesn't renew anything regarding this from the looks of it.

Apparently the last two fragments are from Fume and Alonne but I didn't leave anything behind from them. I hope the other two DLCs don't have similar scavenger hunts. It didn't seem like it from the first chunks I've gone through.
Are you sure? The game only has the 3 spots to get them and that is enough. Double check your inventory. Either you still have a smelter wedge and missed a spot or you do have the completed soul and didn't realize it. I even double checked online to make sure. You get the 6 at the start, the 4 from a chest, and then 1 after Alonne. If you used all of them you should have the complete Nadalia soul.
 

hanselthecaretaker

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Well, my inventory shows 11 fragments and no smelter wedges. I know I didn't accidentally use anything somewhere because they aren't normal consumables. That means I either missed picking up an idol drop from dying or something (as was often possible due to their proximation to gank fests) or an unfortunate glitch. I'll probably look up an idol map to make sure I don't miss one.
 

Sniper Team 4

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hanselthecaretaker said:
Well, my inventory shows 11 fragments and no smelter wedges. I know I didn't accidentally use anything somewhere because they aren't normal consumables. That means I either missed picking up an idol drop from dying or something (as was often possible due to their proximation to gank fests) or an unfortunate glitch. I'll probably look up an idol map to make sure I don't miss one.
The odds are you forgot to pick one up. This happened to me on my most recent playthrough and it was driving me nuts. So yeah, just get a map of the idol locations and then double check each spot. Thankfully the soul doesn't disappear if you don't pick it up right away.
 

Dalisclock

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hanselthecaretaker said:
Well, my inventory shows 11 fragments and no smelter wedges. I know I didn't accidentally use anything somewhere because they aren't normal consumables. That means I either missed picking up an idol drop from dying or something (as was often possible due to their proximation to gank fests) or an unfortunate glitch. I'll probably look up an idol map to make sure I don't miss one.
Did you check the one side tower? It's the one where you almost immediately get invaded by Maldron the Assasin, who will go hide amongst the regenerating health enemies once you do enough damage to him. At near the bottom is an idol, which you might as well run for it and stake it, making the enemies far easier to deal with.
 

Comic Sans

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As others have said, you probably forgot to pick one up somewhere. I did that my first run, on one of the ones outside Fume Night. Between the ash effect and being attacked by a buffed enemy I missed grabbing the soul fragment. Another sweep of the tower should find you the missing piece and then you will have done all the content of the Brume Tower DLC. Which one are you doing next?
 

gsilver

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So, I'm playing a hexer build, but I put my first 7 fire seeds into the Dark Pyromancy glove, since human effigies were somewhat rare early on, and giving up a ring slot for the ring of binding didn't seem like a big deal.

Now, going fully hollow sounds like a ridiculous thing to do, given how many effigies that I have.

The dark glove looks about worthless at this point (though I could still go to the shaded woods to get fully hollow quickly, but that would be very situational)

Is there a point to trying to get the regular pyromancy glove up to speed? I probably missed a few seeds, so they won't even be enough to max it out.
 

Comic Sans

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Yeah the dark pyromancy hand is kind of a trap. You have to be insanely hollowed to get benefits out of it. If you have access to the DLC you might still be able to rank up the normal flame high enough I'm not sure
 

hanselthecaretaker

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I took a detour to try out some Max Payne 3, but plan on checking that other tower soon. I already defeated the invader assassin, but am not completely sure I looted the room yet where the idol was. Here's hoping I didn't...!
 

hanselthecaretaker

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Dalisclock said:
hanselthecaretaker said:
Well, my inventory shows 11 fragments and no smelter wedges. I know I didn't accidentally use anything somewhere because they aren't normal consumables. That means I either missed picking up an idol drop from dying or something (as was often possible due to their proximation to gank fests) or an unfortunate glitch. I'll probably look up an idol map to make sure I don't miss one.
Did you check the one side tower? It's the one where you almost immediately get invaded by Maldron the Assasin, who will go hide amongst the regenerating health enemies once you do enough damage to him. At near the bottom is an idol, which you might as well run for it and stake it, making the enemies far easier to deal with.

That's where it was. I forgot there were two "other" towers, and at first only went to the one you get the scepter from. Then I realized I never went back to the tower with the winding staircase, and saw the 12th fragment waiting for me.

I also now have 4 Giant Souls that I figure I need to bring to Vendrick. I want to finish the DLC's first though, and then go to Vendrick, then the Dark Chasm. I just opened the door to the Throne of Want area, but I'm not going back there yet as it sounds that would lead to NG+