Dark Souls 2: SotFS (or therefore, "Baa-baa Black Sheep" and other musings thread)

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Kerg3927

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gsilver said:
Warmth is also a pretty amazing pyromancy. Huge extremely long-lasting heal, if you can more or less stand your ground at a given point in an arena.
It definitely helped for the last boss in Ivory King.
Yeah, Warmth is great for healing up and saving estus while clearing trash. It's also good for topping off the hp of NPC summons just before a boss fight.
 

hanselthecaretaker

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Sniper Team 4 said:
That picture of the Fume Knight is damn perfect. I see you found the boss that likes to go, "Oh, that's cute. You think you're good. Sit DOWN!"

Yeah, I stay far away from him after I beat him in the first playthrough, because anything after that, not a chance. As for what his souls give, if you're running a strength character, prepare to be a happy Souls player.

You will still need to track down the last of The Bride of Ash's idols to get her full Soul, so I hope you've found those other Smelter Wedges hidden in the castle, plus the one you'll get when you beat the optional boss in the glowing armor area. He's a big part of this area's lore.
Speaking of, you know who The Fume Knight is, right? Like you know his name and how he relates to everything?

The Red Twinblade has one thing going for it and I always liked. It destroys poise. And that is something that is REALLY helpful in the multiplayer area of The Ivory King DLC, because there are these monsters. Fierce beasts that move like shadows, hunting you in the blizzard, flitting about just out of sight...oh, the nightmares...ugh.
I did end up saving my fight with him -


Avnger said:
hanselthecaretaker said:
@ Dalisclock
Damn. Well if projectiles are key then I'd take it some type of arrow should work. For kicks I also just tried respec'ing for lvl 50/50 Int/Fth but had no idea what would work well. I tried some higher level magic/hex spells and was only doing half the damage I'm normally doing with above average melee weapons. Probably need to upgrade a chime/staff. I switched back to my normal Str/Dex build.

I've read viability for casters is all over the place, which seems pretty typical of each game in the series. I'm definitely intrigued by it but the fickleness is a turnoff especially with limited casting. Melee focus with projectile/pyro assist has been reliable and I like the more tactile feedback of that play style, but I'd still really like to see what a top shelf caster build can do.


@ gsilver
I made a point to have a +10 pyro glove, but I've still rarely used pyromanices in this game. Probably not even half as much as in DS1. I think the slots turn me off. It's like I don't want to put a bunch of souls into making more, and then what spells do I really want to take when I only have two slots. I've mostly used Fireball or Flash Sweat but there really hasn't been much need for them outside of a couple areas.
Ranged weapons aren't really necessary. I don't think I've used anything but melee when I've fought him. There's two issues with fighting the boss though.

1. He has resistances out the ass for nearly every damage type
2. Hits on him use up an ungodly amount of Durability on your weapons. If you're not planning on using a broken Santier's Spear (+10 raw-infused is badass despite the lack of scaling), bring at least 3 different melee weapons with you =/
Is he even more attrition-bound than this was -


ps is the share uploading limited to 720p?
 

gsilver

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Tried Fume Knight solo and with NPC summons a bunch of times with a 60int/60fa hexer . Got him down to 20% health or so on a good run.

Then I tried a player summon (seemed to be a miracle melee build) ... poor on' Fumey didn't stand a chance.

After the fight, I respeced to power stance Katanas. Because reasons (keeping int and fa in the low 40s)


I think that I'm going to avoid player summons, since it trivialized what is supposedly the game's hardest fight.
 

Dalisclock

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gsilver said:
Tried Fume Knight solo and with NPC summons a bunch of times with a 60int/60fa hexer . Got him down to 20% health or so on a good run.

Then I tried a player summon (seemed to be a miracle melee build) ... poor on' Fumey didn't stand a chance.

After the fight, I respeced to power stance Katanas. Because reasons (keeping int and fa in the low 40s)


I think that I'm going to avoid player summons, since it trivialized what is supposedly the game's hardest fight.
Yeah, I normally don't do player summons unless I'm really having a hard time with a boss fight. I only beat Fumey and Ivory King with Player summon help. I managed to get all the way through BB until Lady Maria, and then I finally broke down and called for Summon assistance.
 

Kerg3927

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gsilver said:
Tried Fume Knight solo and with NPC summons a bunch of times with a 60int/60fa hexer . Got him down to 20% health or so on a good run.

Then I tried a player summon (seemed to be a miracle melee build) ... poor on' Fumey didn't stand a chance.

After the fight, I respeced to power stance Katanas. Because reasons (keeping int and fa in the low 40s)


I think that I'm going to avoid player summons, since it trivialized what is supposedly the game's hardest fight.
I have never used player summons. But I enjoy using NPC summons. To me it's a built in part of the game, so I don't feel like I'm cheesing things, and it's kinda fun to unlock/find all the summon signs, plus I think it adds flavor to the game's lore/story.

Anyway, sometimes it makes a fight easier, but often it makes it harder due to the boss hp boost (+50% each summon).

In Fume's case, I think it definitely makes the fight significantly harder. Phase 1 is easier, but both NPC's get destroyed by early phase 2, and then you're facing a much, much longer phase 2 because he has double hp. Double length phase 2 means twice as many chances to f*ck up. Took me about 50 attempts to get him in NG+ while summoning both NPC's.

I have never tried this, but if you want the ultimate challenge, summon both NPC's and wear Velstadt's helm. He will enrage and go straight into Phase 2 at the start of the fight.
 

hanselthecaretaker

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Well, another night, another crown attained. Initially I liked Iron King more, but after delving deeper into Sunken King I actually preferred its labyrinthine atmosphere. The poison wasn't nearly as bad and I liked the switches and how it loops back to the beginning.

I got both Elana and Sinh in less than half a dozen tries, so this crown was definitely easier than Iron King. Not sure about the optional bosses though. I think I'll go for the Ivory just to get it before cleaning up the scraps.
 

Comic Sans

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Yeah the Iron King DLC is by far the hardest overall. The only real competition is the optional area in Ivory King. That one can go fuck itself. It practically gave me PTSD
 

Sniper Team 4

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My biggest complaint about The Sunken King doesn't even have to do with that area. I was disappointed that the other two DLCs didn't get you the rest of the dancer outfit. All you get is the skirt, and then nothing else.
 

hanselthecaretaker

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^Aye fashion Souls, I hear ya. I wanted to start wearing the Sanctum Knight set but the cloth skirt was clipping through my shield. Just didn't look right.
 

Kerg3927

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hanselthecaretaker said:
^Aye fashion Souls, I hear ya. I wanted to start wearing the Sanctum Knight set but the cloth skirt was clipping through my shield. Just didn't look right.
DS2 has the fewest clipping issues of the three DS games. In DS1 and DS3 some weapons and shields are unusable to me because the clipping is so bad.

This thread got me back to playing DS2. I picked it back up in the middle of NG++, with only the DLC and final boss left. I changed up my armor, and have to say I am looking very fashionable these days...

Gyrm Great Hammer (love that 2h R2 double spin!)
King's Shield
Dragonrider helm
Dragonrider gauntlets
King's chest
King's legs
3rd Dragon Ring
Royal Soldier Ring +2
Ring of Blades +2
Life Ring +3
Composite Bow

level 266
vig 50
end 97
vit 49
att 10
str 40
dex 18
ada 46
int 3

Playing through Sunken King right now. Just passed 500 hours played in DS2, according to Steam. 338 hours on this NG++ playthrough.

 

hanselthecaretaker

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So I went back to Aava and realized a strategy that made the fight so easy.

Roll forward through its attacks, which usually leaves you in prime position to do good damage without much risk of counter attack (usually the claw swipe)

It's so simple I should've known it the first batch of attempts but was too intimidated and finally got fed up with not being able to get a good opening. Charcoal Pine Resin seemed to top off damage nicely too.

As for what follows...yeah, really hoping those knights eventually disappear after enough kills because they're literally like a mob boss themselves before the actual Boss. So far I don't see any trick to it as the assist only freezes one portal, and they don't seem breakable. Ironically after half a dozen attempts it was only the first one where I even got to the Burnt Ivory King, and actually took almost half his health bar. I need to regroup. Now that I think of it, I should probably revisit the frozen areas as the oracle chic seemed to shatter a bunch of ice.


Ezekiel, are you playing a pyro/hex build? She actually looks pretty close to the Rosabeth lady that you give clothes to just before Shaded Woods.
 

Avnger

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hanselthecaretaker said:
Now that I think of it, I should probably revisit the frozen areas as the oracle chic seemed to shatter a bunch of ice.
You definitely need to do this. Explore the entirety of the area again. The unfreezing means you can find some more friends for the boss fight.
 

Dalisclock

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Avnger said:
hanselthecaretaker said:
Now that I think of it, I should probably revisit the frozen areas as the oracle chic seemed to shatter a bunch of ice.
You definitely need to do this. Explore the entirety of the area again. The unfreezing means you can find some more friends for the boss fight.
Pretty much this. It's possible to get all the portals sealed(with the exception of the Kings Portal), but you need more help to do it. Explore the places you couldn't go to before.
 

Sniper Team 4

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hanselthecaretaker said:
Now that I think of it, I should probably revisit the frozen areas as the oracle chic seemed to shatter a bunch of ice.
Waaait a second...I told you to exactly that. Yes, go do that. Do that a lot, and not just to find help, but to find stuff as well. The place is basically an entire new area now.
On the plus side, perhaps you have several Loyce Souls now? You need fifty if you want to meet the Queen herself, and they are a pain to get. Of course, this is entirely optional and you don't have to do it.
 

hanselthecaretaker

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Sniper Team 4 said:
hanselthecaretaker said:
Now that I think of it, I should probably revisit the frozen areas as the oracle chic seemed to shatter a bunch of ice.
Waaait a second...I told you to exactly that. Yes, go do that. Do that a lot, and not just to find help, but to find stuff as well. The place is basically an entire new area now.
On the plus side, perhaps you have several Loyce Souls now? You need fifty if you want to meet the Queen herself, and they are a pain to get. Of course, this is entirely optional and you don't have to do it.
*looks back through posts* yup, you did! Out of sight, out of mind, but thank you for the reminder. And yes, that DS1 reference was pretty fucking cool, even if I don't fully understand its meaning yet.
 

gsilver

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Well, I finished it.
In the end, I have to say... I wish that I just skipped the game.

Late in the campaign, and through pretty much all of the DLC areas, the game just drags on to ridiculous lengths, to the point where it just isn't fun. It also took me 103 hours to get through the game, making it longer than Dark Souls 1 and Bloodborne, combined.
Now, I'd say that the DLC areas (for the most part; screw those sniper gauntlets leading up to a couple of the boss fights) have some of the best level design in the game, but also some of the worst levels, mostly because of how much damage enemies take and deal, and how many there are. As a hexer, I was constantly downing herbs just to get through, since every enemy took so much damage. This was especially true with the bosses, where fights became more endurance matches than anything else. The fights just dragged on and on, well past the point of being interesting.