Dark Souls 2 Wishlist

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Doomcat

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Aug 25, 2010
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1: Balanced, and fun-to-use magic, looks like they're working towards it from what I saw in the beta videos, (You can replenish spells with items, so I don't have to save ALL of them for bosses >.>) so I'm fairly optimistic on this.

2: More optional bosses would be nice.

3: Atmosphere, atmosphere, atmosphere. It's a souls game, so I don't think I should worry too much, but Lost Izalith and Ash Lake both are excellent examples of this.

4: Ties in with 1, I would very much like for PvP magic to not instakill people.

5: Ties in with 1 and 4, more armor diversity past "more stability=more weight" I'd like it to actually matter how I deck myself out a bit more then just stability

and 6: Less ability to twink? Now that we cannot escape invaders (From has confirmed that you can be invaded at all times) I worry that the beginning areas of the game will become clogged with people who take a level 1 character, get the dark wraith (or similar) covenant, and grab high level magic/weapons to use on lowbies. If you've never seen this, try taking a new character (Especially on PC) and stand in human form in Undead Burg before the gargoyles >.> that is like, Twink central and it ticks me off, especially when I play my sunlight warrior and end up trying to fight them off.
 

00slash00

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Dec 29, 2009
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idarkphoenixi said:
Qvar said:
idarkphoenixi said:
The only thing I want is to be able to go human and summon help without getting invaded. Player invasions don't make DS harder, only more annoying because they will always abuse the system.
You mean cheating? Shouldn't you ask for an anti-cheating system, instead of forced pvp removal, then? :)
Not necessarily 'forced' pvp removal, some enjoy it and I get that. Just a way to opt out of it without constantly staying hollow and making the entire game harder on yourself as a result.
Just play the game offline. And playing the game hollow really isn't that hard. I never used summons or anything like that when I played the game (to be honest, I'm not even sure I knew how to) and I wouldn't call myself particularly skilled
 

ShinyCharizard

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Oct 24, 2012
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loa said:
Remove pvp unless people explicitly enable it.
No one likes undead burg max pyromancy assholes who literally camp there all day long or hackers.
Just let people who actually want to do pvp do pvp, don't force it onto everyone especially if it's a broken mess like in dark souls.
This. The PVP is cool in theory but in practice it's just a bunch of hacking cunts who ruin it for everyone.
 

WWmelb

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Sep 7, 2011
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I posted a similar thing a while ago, and can't be bothered re-typing, so here is a copy of my last post on this:

Having only ever platinumed two games in my history (Dark Souls and Demon's Souls) I consider myself quite the fan of both of those two games.

However, neither one was flawless, however much i love them. They both did some things great, and let me down a touch in other areas. It's funny, most of the negatives i have about both games, are the same, but on opposite ends of the spectrum.

For starters

Crafting.

Demons was the (slightly) better of the two crafting systems in my opinion, however the sheer volume of different types of materials required, on top of the fact that there were some crafting items that were only obtainable through luck/farming/exploiting (eg Pure Bladestone, Pure Darkmoonstone, Pure moonstone) made for quite the mess in my opinion. However, the variety in the resulting upgrades and creations was fantastic.

Dark Souls on the other hand .. TOO simple. And the resulting crafted items/upgrades were in my opinion of course, dull and not creative.

I found the Boss soul weapons in Demons to be pretty damn good, and interesting to use for the most part, whereas dark souls most of the boss soul weapons were relatively limited in their use, and needed very very very specific builds to make them effective.

I am hoping they find a middle ground here... a little more depth in the system than dark souls, but not as convoluted as demons souls. Boss Souls Weapons need to be moderately powerful to use for any build, ridiculously effective if your build is specifically for the weapon, and somewhat difficult to upgrade a weapon to. Narrow the choice of weapons that will upgrade specifically to a boss weapon, and make the progression of upgrading make sense. You learn the move set of a scimitar, you upgrade your scimitar so it is much more powerful.. then it upgrades to a unique scimitar (that you have been practicing with all this time), not to.. say a greatsword, which is a completely different moveset and gameplay style.

Unique armor upgrades would be nice too. Boss soul armors would be amazingly fantastic.

I'm sure there is more i've thought of that i haven't mentioned, but those are the big ones in crafting.

Critical Hits (BS and Riposte)

I would love to see very different outcomes based upon weapons being used by the player performing BS or Riposte, and make it dynamically interact with the gear that the victim is wearing.

Some examples.

Perform Backstab with Dagger - Very High damage against cloth/light armors. Moderate/High damage against plate armors but cause high weapon durability loss. Little to know damage against player with a shield holstered on their back.

Perform Backstab with Blunt Weapon - Low/Moderate base damage against all. Causes debuffs such as stun or stagger or cripple. Some kind of debilitation in line with disorientation. A different level of debuff depending on armor type you are attacking. More difficult to perform than with a dagger.

And so forth, haven't figured out all of them, but i think all of them should be different, as it would certainly make for more interesting PVP, and allow for more variation in how to tackle different enemies.

I'm sure many many players experienced the frustration of being an "average" player in PVP and just being one shot backstabbed repeatedly, whether due to skill or latency. I know was one shot backstabbed a lot of times from what appeared to be an enemy 3 meters away standing in front of me.

PVP

Well, i never got a chance to do a lot of PVP in Demons so i certainly don't feel like i can authoritatively say how well it worked, but, for players with high-ish latency, dark souls was horrible. See above.

The main problem with pvp was the heavy use of backstabs, and the way too easy to exploit invincibility frames. With the ideas for backstabbing above, i think it would shift the focus of pvp away from backstabbing, or funnel it's use into a more tactical thing than just omfgpwn damage.

Invincibility frames on the other hand, a little harder to fix.. not sure how it will go, but from what i've heard they scale with the weight of your armor, so hopefully this makes it a more interesting dynamic.

Magic/Pyro/Sorcery etc

Sorcery in Demon's was kind of easy mode through the game. It was way overpowered, and waaaaaay to easy to do..well..everything. My first mage character for instance, at about level 60 cast two spells (homing soul mass) at the false king and he fell over.

Learning how to mage in Dark though was bad. I don't have a problem with the limited use spells etc but for new players, trying to be a mage type character was quite close to impossible without looking up guides and the like.

I'm hoping they have found a middle ground between this, but we shall see.

World/Character tendency.

Please for the love of god bring something like this back. Not as convoluted and difficult to manipulate as demons but SOMEthing

Such a unique and magnificent mechanic. I missed it in Dark souls a lot.

I don't see with the seamless world how they could do a world tendency easily, though i'm sure they could, but character tendency could be implemented easily enough.

Please i want it back.

Anyways, just a couple of things i'd like to see in DS2, any other suggestions or thoughts on my thoughts most welcome.

March, hurry up damn you.
 

Qvar

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Aug 25, 2013
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ShinyCharizard said:
This. The PVP is cool in theory but in practice it's just a bunch of hacking cunts who ruin it for everyone.
Well I hope you will agree that being able to just summon as much people as you want to help you take down bosses without fear of any consequence would just be easy mode. So you either play offline, therefore avoid pvp AND cooperation, or you turn human and accept both.
 

Qvar

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Aug 25, 2013
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WWmelb said:
World/Character tendency.

Please for the love of god bring something like this back. Not as convoluted and difficult to manipulate as demons but SOMEthing

Such a unique and magnificent mechanic. I missed it in Dark souls a lot.

I don't see with the seamless world how they could do a world tendency easily, though i'm sure they could, but character tendency could be implemented easily enough.

Please i want it back.
Never played Demon Souls, could you elaborate please?
 

ultrabiome

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Sep 14, 2011
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Qvar said:
WWmelb said:
World/Character tendency.

Please for the love of god bring something like this back. Not as convoluted and difficult to manipulate as demons but SOMEthing

Such a unique and magnificent mechanic. I missed it in Dark souls a lot.

I don't see with the seamless world how they could do a world tendency easily, though i'm sure they could, but character tendency could be implemented easily enough.

Please i want it back.
Never played Demon Souls, could you elaborate please?
World Tendency:
Whiter - weaker enemies, more healing items, less upgrade items
Blacker - harder enemies, less healing items, more upgrade items
Pure White/Black - certain shortcuts or doors will open and encounters with blue phantom versions of certain important NPCs (white)/encounters with black phantom versions those NPCs (black). the shortcuts stay open even if world tendency changes

Killing demons and black phantoms turn world tendency to white
Dying while in human form, killing blue phantom NPCs (see above) turn world tendency to black (unless you die in the nexus - which prompt many players to fall to their deaths after killing each demon, as it revives you back to human and prevents lowering world tendency accidentally)

Character Tendency:
Pure White/Black gets unique encounters
Defeating black phantoms moves you towards white
Killing blue phantoms or any vendor moves you towards black (besides losing the vendor for that playthrough)

both World and Character Tendency slightly modify attack power and HP as well.

from experience it can be quite tricky to manipulate tendencies, even offline (online you might as well ignore it), but the encounters totally worth it (and required for platinum trophies...)

for way more information and details see:
http://demonssouls.wikidot.com/world-tendency
http://demonssouls.wikidot.com/character-tendency
 

Augustine

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Jun 21, 2012
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I like No. 3.

Aside from that... Nothing much, really.
I feel that Dark Souls' appeal is such a fragile thing that any sort of tinkering would cause it to shatter. So, I am reluctant to mess with the formula.
More of the same, I guess?
 

ShinyCharizard

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Oct 24, 2012
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Qvar said:
ShinyCharizard said:
This. The PVP is cool in theory but in practice it's just a bunch of hacking cunts who ruin it for everyone.
Well I hope you will agree that being able to just summon as much people as you want to help you take down bosses without fear of any consequence would just be easy mode. So you either play offline, therefore avoid pvp AND cooperation, or you turn human and accept both.
Actually I'd prefer both without the hackers and griefers. More work needs to be put into PVP balance.
 

Qvar

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Aug 25, 2013
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Augustine said:
I like No. 3.

Aside from that... Nothing much, really.
I feel that Dark Souls' appeal is such a fragile thing that any sort of tinkering would cause it to shatter. So, I am reluctant to mess with the formula.
More of the same, I guess?
Yeah indeed. Playing this game, I sometimes think to myself: This game is so well balanced in all those elements... Seems like it couldn't happen more than by mere coincidence.

The more I dig into the lore of Dark Souls, and the more I analyze how it's all hidden and tied in, the more I realize it's such a masterpiece. And yet so delicately given, such sublety, it seems like if a single thing during development had gone wrong, it all would have crashed into the biggest farce ever.

I can't say how happy I am that it didn't :p