I think a good name for another Souls game would be Dead Souls. It's a bit nondescript, but it ties in with the whole Darksign thing.
Nope.SpAc3man said:In terms of naming it would be quite cool to go with Dark Souls 2. It would be an ode to Heretic, HeXen and HeXen 2.
Aye.Liquidcool said:To the people having problems with accidentally killing/attacking NPC's, you have two things you can do. If you didn't kill them, then request absolution from Oswald and they'll forgive you for attacking. Option number 2 is finish the game and go into New Game plus.
You'll be glad to know that I've got a Moonlight characterMoonlight Butterfly said:Maaaaaan now I want dark souls 2...goddamnit guys.
But seriously it would be nice if they fixed the co op so you could actually play with your friends easily. I think I have played with a mate like once on that game.
The thing is, this is a game. A game in which if you hit a button you'll swing and smack someone in the face. If you drop your controller and maim a guy in the head, that sucks man. For the most part though, no attacks can one-shot an NPC unless you're buffed and ready for murder. Unfortunately, in Dark Souls, as you said, the take the slightest hostility to incite retaliation. I think Demon's Souls still handled this better. It takes 3-4 hits before they attempt to engage, and they're willing to accept it was a mistake on your part.Yosharian said:Snip.
If you really want that hammer and don't care for the starting gifts, take the black fire bombs. About 4 or 5 of those things should easily kill the demon and get you a brand new hammer.thesilentman said:But you get a nice hammer if you beat him...BakaSmurf said:Wow dude, I just have to mention that you're kind of expected to run from that fight and take it out later with a proper weapon and the Estus flask, if you really beat the Asylum Demon with just the starting broken sword... Mad props bro. You're almost blindly determined for not thinking to look around the room and finding the very open escape door the moment it drops in.Nikolaz72 said:snipJorec said:snip
Better broken-straight sword. I tell you, trying to kill that first boss with this thing before passing... It was a pain, I mean I managed after 10 tries or so. And I got this big badass hammer for it, but who's idea was it to pit noobs against a ten tons asylum demon with the equavelant of a broken bottle without ways of healing yourself?
I like self imposed challenges! I'll try this and post the results.
...
Yep, got steamrolled. I want that hammer! >:-D
You are one of the few people I agree 100% with, on this thread. I thought duel-wielding was okay, I played through most of the game with a dagger and scimitar, but the off-hand weapon only having one attack did limit the potential combos to one that barely works by stun-locking enemies. They could probably just give the character the same actions on both hands, with the player being able to lock an input into block or parry. The mouth thing is very disturbing as well.XMark said:One thing that would be really cool would be to be able to switch between right and left-handed. So if your character was lefty, they would hold a shield in the right hand and weapon in the left, and the shoulder buttons would be reversed for them. Same animations, but flipped horizontally. It would be a relatively simple change that could lead to interesting strategies.
On the subject of hands, I feel like the game should add some kinds of extra attack combo possibilities for dual-wielding weapons. Like a simultaneous attack or something.
Also, lip sync. It's kind of weird seeing a modern game where people talk and their mouths either don't move or just cycle the same talking animation. I'm sure they'll have a bigger budget for their next game and they'll be able to get this little detail in.
I agree on the no pause button. It seems fair and realistic that you'd get mobbed while digging through your gear in a place you prob shouldn't be (but maybe bring back the nexus?). Also your post gave me an idea. A faith based, "ressurection" spell that works on npcs and co-op players maybe. Also and off topic but a "necromancy" branch might be neat. Think like Undead Rapport but more spells like that.Headdrivehardscrew said:Absolutely no to a pause function!King Billi said:Make using two weapons at once a viable strategy and make ones shield and sword hand interchangable. By the way I'm saying "sword" in place of whatever weapon you like to use.
And let me bloody pause the game!
If you want to pause the game, quit to the main menu, go to the loo, interact with people, find food and drink and take care of your metabolic functions... and then go back to playing * Souls.
At first, I thought they were being obnoxious. I died putting down the pad, I killed NPC merchants putting down the pad... or picking it up again, accidentally throwing a poisoned dagger at one - pretty vital - merchant that then started to curse at me horribly, which was bad enough - I just ran away and felt bad. The next time I felt like going shopping, she was lying dead on the floor, with rats gnawing at her. It had quite an impact on me, even before I realized that it could not be 'fixed' and that, nope, I could not bring her back to life.
Easily letting me pause the game would take that feeling of importance and responsibility away. You don't step away from a * Souls game. It's not bloody Mario.
Patches the Hyena is in both games, same voice actor. The same guy did the Crestfallen Warrior in both games, as well. From Software merely wanted to expand their audience beyond just PS3 users.Nomanslander said:No, they have nothing in common except being almost the exact sames games.Rose and Thorn said:Wouldn't it be Dark Souls 3?...or whatever its going to be called. I would say, the next Souls game.
First game was Demons Souls, Second was Dark Souls.
OT: Demons Souls is amazing and although I haven't got to Dark Souls yet, I am sure it is amazing also. So they should just keep what they are doing!
Dark Souls was made as a "spiritual successor" in order to go behind Sony and release the title for Xbox also. Since Sony owns the rights to Demon's Souls IP, Dark Souls can never have any link to that game unless the developers want to see Sony's lawyers throwing a fiasco.
Aye, I'd totally accept that. But the resurrection bit should be some high level faith stuff, not something everybody should get for free. Necromancy could be either also faith based, but sort of the dark side of faith, or high level int material.Jfswift said:I agree on the no pause button. It seems fair and realistic that you'd get mobbed while digging through your gear in a place you prob shouldn't be (but maybe bring back the nexus?). Also your post gave me an idea. A faith based, "ressurection" spell that works on npcs and co-op players maybe. Also and off topic but a "necromancy" branch might be neat. Think like Undead Rapport but more spells like that.
Soooooo... something like the Nemesis fella in Resident Evil? Or little girl Alma in F.E.A.R.? Or Tetrahedronhead from Silent Hill?Exius Xavarus said:Something I'd like to see is a personal phantom that haunts and hounds the player from time to time throughout the course of the game. That would be awesome.