I don't see the similarity between spoiling the plot of a movie and giving the option of a game mode that you're never going to use. One directly affects your experience because you know what's going to happen, the other one has nothing to do with you whatsoever if you don't use the setting.Rooster Cogburn said:Depends what you mean by 'ruin'. It would likely lose a lot of the qualities that distinguish it from other titles. Atmosphere, tension, sense of achievement, community struggle, etc. are all impacted. If you disagree that these things are even a factor that could be affected by an easy mode, then I think it's likely you and I just fundamentally disagree on what games are and how games work. Or, we disagree about what difficulty means in Dark Souls. I don't know if the game would be 'ruined' but it may mean the difference between picking up Dark Souls II and picking up Call of Duty XLVIII.Naeras said:Seriously?
Does even having the option of playing the game on an easier mode, even when you're not touching it with a ten foot pole, ruin the game for you?
I find it very hard to believe that you don't know what I'm talking about. Don't agree with? Fine, opinions and all. But don't know?How the hell does that work? I can't even begin to fathom how something that's not relevant to you in the slightest would even affect your gameplay experience, far less how it would ruin it for you.
Suppose I spoiled Fight Club for you. I won't, because I'm not a dick. But suppose I did. Have I changed the way you experience the film? How do you account for that? It is, after all the exact same film, and therefore the way you experience it is irrelevant.
That's what you are trying to do to me with Dark Souls, and if you don't see it that way I ask you to at least respect that I do and not call me a gorramn elitist. If you think I freaked out the last time, you ain't seen nothin' yet.
Dark Souls is not a difficult game. Dark Souls is a difficulty game. Please respect the difference.
There are other games throughout history that have had difficulty affect the narrative(the opening of Deus Ex: Human Revolution comes to mind), and playing on a lower difficulty setting would probably minimize the contrast between the opening and the following mission. The fact that you felt far more vulnerable as a regular human compared to when you were augmented was one of several ways the game effectively asked you questions around the whole augmentation-problematique, and if I'd play on easy mode, I'd probably lose that narrative point. Now, did that affect me when I'm not using that setting? No. Of course it didn't.
Still, I think you're right that we're not going anywhere with this, so let's just agree to disagree. However, just to be clear, I do agree that the difficulty affects those factors, as I've stated more than once in this thread. I just don't think it's a so integral part of the game that having the option of making it easier(an option I wouldn't use, by the way) would make the other levels of difficulty suffer.
Making it easier wouldn't be harder than to scale damage and status thresholds down. It's actually not more complicated than that. What causes difficulties to many is the degree the game punishes mistakes, and toning that down would make an impact. Probably enough that a couple of friends of mine would have picked it up, in fact.FriedRicer said:My question is still unanswered.How can a game that has difficulty based on the players input be made easier?If you have played the game you have probably seen how much of an advantage the games layout gives you.How does someone like the razor combat but "die way too much"?I keep asking posters-what enemy cannot be beaten with a sturdy shield,patience and reading everything?What will scaling stats do to enemies whose attack patterns are inherent to their design and are fatal? I really believe that people go into the game with a mindset from other games. Inductively,their play-styles from other games have given good results-so it should be the same here.If those players played every game deductively,as if it was their first time playing ,each new game could be tackled in a new way-as a different game should be played.
How would you make BlightTown easier?And so on?
Though, I don't think you could ever make Dark Souls an easy game without redesigning the entire thing(which would be a bad idea, considering how good the game is), but making it easier doesn't require more than some scaling.