Lonewolfm16 said:
Heres the thing... no one is forcing you to play the easy mode. If you don't like it, you cna pretend its not there.
How about I put my finger in your face all day and you pretend it isn't there? Has anyone ever spoiled the ending of a movie for you? It changes the tension of the situation even if I never touch it.
It may be a option for other people, but you have made it very clear where you stand on the issue, so I can almost guarentee it is not a option for you. I just don't see how the mere knowledge of its existance would ruin everything.
Well the mere
knowledge would only affect the tension (no small point by the way), the sense of reward offered by the learning experience, and arguably change the community aspects. Now that wouldn't be such a huge deal in most games, but
Dark Souls is not most games. You wouldn't take exploration out of
Skyrim, because
Skyrim sacrifices everything else in the name of exploration. So you shouldn't take the learning experience out of
Dark Souls, and you shouldn't add anything that fucks with it or makes it less rewarding. And that learning rests on the difficulty of the encounters. From creative director
Hidetaka Miyazaki:
"What Dark Souls is offering is a feeling of accomplishment. That is the game concept of Dark Souls, so it looks a difficult game. Dark Souls is a game offering a feeling of accomplishment which may be relatively rare among other games nowadays"
(emphasis mine) I use this quote not because I care what his intentions were, but because I think he succeeded and that's the experience I am looking for.
Unless you are argueing you would be tempted to use it then I don't see your problem. What if there was a check box, that you clicked and then it asked you to confirm a few times, and that made sure the easy mode was never accessible to you. Would that help?
No, I would know it's there. I would
know I can beat Ceaseless Discharge. I would
know I can beat Nito. It would not be the same. In some other game, that may not be a big deal. But as I keep saying, this isn't that game.
I don't see why anyone would purposefully limit the options avalible to them on how to play the game but you are argueing for limiting everyone who plays the game's options so I guess my normal logic has failed here.
Because not having that option is integral to the sense of helplessness in the game and the sense of achievement I get when I beat that boss.
Not having the option is the whole point. It's the difference between "oh neat, a gaping dragon" and "OH MY GOD IT'S A GAPING DRAGOOOORRRRN!!1!" It's the difference between "phew, that was tough" and "I... AM...
GOD!!!" It also makes the process of learning how to beat enemies and encounters more rewarding. Overcoming a genuine obstacle is always more rewarding then one imposed by the player on him/herself.
And it's true, if there's no easy mode, people who want an easy mode won't like it. But if you trivialize tension and accomplishment in one of the very few games that are designed around them, I won't like it. So we're at an impasse. Everyone tries to make me out the bad guy, but is it really so freaking wrong to have
ONE difficult game? Think about it. The question is whether
any game,
any,
at all that doesn't have an easy mode, should be allowed to exist. And you're basically telling me that even
ONE instance of that is bad, that
LITERALLY EVERYTHING should have this particular option, and there is
LITERALLY NO CIRCUMSTANCE that could be an exception. Do you really think that is fair to me? If you want an accessible game, why don't you play, oh I don't know, anything? Literally anything that isn't
Dark Souls? Let me have one freaking game, for the love of all that is holy.
At the very least, I think it's
POSSIBLE for a game to exist that would not be improved by the addition of an easy mode.
barbzilla said:
I am not making any assumptions as to how they would have implemented the easy mode. I realise that they can massively screw up the way the game plays if they do not implement it correctly. I'm not so thick as to be unable to empathise with your points entirely. I am sorry if I came off as calling you elitist, that wasn't my intention. I only wanted to point out that in your previous post you claim to want the game to remain the same so that you can have a game that is difficult for others to beat. If that wasn't the actual point and I am off base I am sorry.
You are correct in that, but I don't think you understand
why I think it should be difficult for others. It's not because I want them to be frustrated, it's not because I love to brag, it's not because I want to cull out the weak, it's nothing like that. It's because if
Dark Souls wasn't hard, it wouldn't be a very good game. And it's because if an easy mode exists, it exists in my reality too, not just yours. You seem to view the game's difficulty as incidental. You are not understanding that it's integral. No difficulty = no learning process = no significant content = shit game = bad reception = no more
Souls series. Either that or they change the entire design focus of the game.
You however keep making a correlation fallacy by saying x = y. You are saying if they implement an easy mode it WILL effect your gameplay. I am simply saying that it does not have to. I actually agree with you about games that went the route of the elder scrolls by slowly dumping game mechanics and adding new ones just to appeal to a broader audience. I don't want that for dark souls either, but them implementing an easy mode does not mean they will do that (yet another correlation fallacy that you make).
"Seeking a broader audience leads to selling out the core audience" is only a correlation fallacy if one isn't causing the other. And it's very obvious that selling out the core audience has very often come as the direct result of seeking that broader appeal.
It does not make sense to seek a broader audience (what implementing an 'easy' mode actually is) and leave the normal
Dark Souls experience unchanged. Would you leave the story inaccessible? How about the level progression? Or the combat mechanics and encounters? No, you adjust them to accommodate the new audience, the same audience you designed the easy mode for. It's a severe practical challenge and it pulls you in two direction in terms of design, and history leaves no doubt which tends to win out.
I get why you think it is possible for both sides of the issue to pull a win out of this, but I think it is so unlikely it is only reasonable to assume that won't happen. And the stakes are ten times higher for my side of the issue then the other.
So please feel free to have your own opinion on the matter, I know I do. But, maybe, try to take others points into consideration instead of refuting them absolutely. The argument is null and void at this point anyway as From has said there will be no Easy mode. This is the very reason I wanted discussion on the multiplayer aspect and not the previous arguments.
Happy Hunting
Maybe I feel like people are trying to refute my arguments absolutely lol.