Dark Souls: an experiment in logic

Recommended Videos

Rooster Cogburn

New member
May 24, 2008
1,637
0
0
BreakfastMan said:
Rooster Cogburn said:
You can already learn the mechanics at your own pace.
No, you can't. You really, really can't, the game forces you to learn most of them quite early on.

What you're talking about is effectively making them irrelevant, and eliminating or at least minimizing that carefully crafted learning experience.
No, I am not. I am talking about letting the user learn them at a more relaxed pace, not cutting the need for them entirely.
The game doesn't force you to learn all the mechanics all at once or even particularly early or even at all. I didn't learn them all early, but I still progressed. And I'm not bragging, because I'm not that good.

Okay, so everybody needs to be forced by the game to learn all the mechanics? They can't learn it by exploring what different weapons can do, what they get from talking to different merchants, and what they get from exploring the environment? They have to be forced to learn by the difficulty of the game, they cannot learn by exploring. That is basically what this is coming across as: that people don't learn mechanics as they explore the game, they have to be forced to use them because of the difficulty. And that is absurd.
Learning by exploring is what we have now, along with a hefty dose of trial-and-error and assessing the situation. Not learning at all is what we will have when you cut the damage output without adjusting the mechanics to match. Players won't bother taking advantage of the mechanics when they can just tank the shit out of everything. That's what you're accomplishing by just lowering the enemy damage. You're not making reflexes less relevant because they're already not very important. Your making that learning unnecessary and therefore unused.
Yep, because it totally makes sense to make your game easier in order to attract the COD market to your still niche title, and not make it harder to attract more people. Oh wait, they already did the later.
And you're asking them to do the former. Not sure what your point is.

Are you seriously denying that developers frequently adjust their games to make them more accessible and chase "the COD market"? Seriously? It defies all logic and video game history to tell me any company is going to implement a new mode designed to create a broader appeal but they're not going to do anything to make their game more enticing to the audience that already finds it inaccessible. You have to understand how ludicrous that looks considering the current state of the industry.

You can't assume everyone enjoys things the same way you do, though. Not everyone plays games for the challenge.
But I can hypothesize about what people may or may not enjoy. And in Dark Souls, the challenge is integral to the gameplay. It is what drives the content and the learning process. The learning process is the game's content. It's the interesting part of the game and it's the only thing stopping people from going from start to finish in five hours. Take that away and you are left with a short, crappy RPG because you have gutted the game's content.

This does not apply to all games. I don't think I will shock anyone to say that Dark Souls uses its difficulty in an usual way. The difficulty in Dark Souls isn't incidental. It's not a coincidence, it's not an accident. It's integral. It's the skeleton that everything else hangs off of. Take it away and you have a game that I don't think many people would be satisfied with.
 

Windcaler

New member
Nov 7, 2010
1,332
0
0
It seems to me that the escapist really needs to have a thread to talk about why an easy mode would be good or bad from their perspective. One with rules and a moderator because there are a lot of logical fallacies in some of these arguments (on both sides but most on the pro easy mode side).

Ive done this dance before so Im going to just repeat what I said in the previous thread. I am a Dark souls purist. My hope and desire is that everyone play the game how I experienced it, to overcome the challenges, and to stand with me next to the rest of the Dark souls community so they can say, with pride, that "I beat Dark souls". That is my wish

I am not, nor will I ever be the kind of person that says someone shouldnt play a game but I will make observations that perhaps a game isnt for them just as racing games arent for me. My Dark souls resume consists of more games and characters then I can count, and I am an avid PVPer who participates in weekend fight clubs every couple of weeks. Even though I play PVP matches a lot I like to build heavy and my favorite character wears the full black iron set with a flaming greatsword

So here as how I see it. I approach this discussion from the outlook of games are art. The original design of the game, as spoken by the development team, is "to create a sense of accomplishment and discovery through the games difficulty." Its already been said that the development teams intentions are unimportant but I whole heartedly disagree. This is a game and games are art. Each piece of art I have ever looked at, watched, read, played, has intentions. Sometimes these are social commentaries, sometimes theyre idealogical outlooks, sometimes its emotional portrayal. The different kinds of intentions that someone can put into a piece of art is as widely varied as people themselves. You can clearly see that the difficulty as well as the cryptic method of storytelling is an artistic method to accomplish the games design goals

Now I believe it is fair to critique art. However unless someone has been promised something I feel that expecting change to piece of art is wrong. In fact I would go so far as to call it hubris.

That said, lets take a look at what the back of the box says and see what consumers were promised. This comes from my Xbox 360 copy with the spanish text and legal xbox info cut out

From the makers of Demon's souls

Prepare to die.

Tense dungeon crawling, Fearsome enemy encounters, Groundbreaking online features

incredible challenge provides an absolute foundation of achievement and reward

Explore a massive seemless world

Overcome terrifying enemies & reclaim your soul
No where in that do I see a promise of completing the game. No where in that do I see a promise that you will love the game. No where in that do I see the promise of difficulty levels (even though theyre already in the game they just arent a menu option). In fact I see a promise that says "incredible challenge".

Just to put the nail in the coffin, lets define incredible. Taken from dictionary.reference.com

in·cred·i·ble
   [in-kred-uh-buhl] Show IPA
adjective
1.so extraordinary as to seem impossible: incredible speed.
2.not credible; hard to believe; unbelievable: The plot of the book is incredible.

So when you pick this game up and read the back (which you should always do if you didnt then frankly I dont know what to say) you know that there will be a challenge level that may seem impossible to overcome. For a lot of new players, and for me, this seems true. Thats why many people fail at the game (failure defined as putting the game down and never picking it up again). As you can see the great difficulty of dark souls is promised to you on the box and it is one of the critical artistic methods used by the developer to create a sense of accomplishment and discovery

So that goes back to my earlier question. Is it right for gamers to ask a developer to change their artistic vision? Very few people will answer the question but my answer is no. I whole heartedly believe that artistic method is sacrosanct. Some people may disagree though I doubt they will really be able to tell me why. Now from my point of view gamers who are approaching this easy mode debate are viewing Dark souls as a product, not a piece of art. I believe this is because they arent used to the idea of games being legally and socially regarded as an artistic medium but it doesnt change the fact that Dark Souls is a work of art and the artistic methods used in the game run counter to how people view what a product should be. Its going to take several years for gamers to evolve past this paradox but I think, given time, we will view games more as art and less as products

That all aside, lets talk about the easy mode and what it means for the stated goal of the game and how it turns counter to the difficulty as artistic method. To me, an easy mode is designed as a mode thats purpose is so anyone can complete the game. This is how an easy mode has been defined since the early days of the NES which is where most aging gamers began (including me). That said the difficulty is there to inspier a sense of accomplishment and discovery. When something is hard and you eventually overcome it and experience the rewards theres a "Holy crap I did it!" moment for a lot of people. Rewards can be a lot of different things but in dark souls it could be a new weapon that looks cool and/or has a great move set, a new set of armor thats amazing and look awesome, lore about the setting and characters, or just secrets which by their definition are inaccesible. Now go back to how I defined an easy mode earlier, how its designed so anyone can complete it. Without that chance of failure there can be no sense of accomplishment in return. Its a yin/yang kind of idea where one can not exist without the other. Dark souls must have unforgiving difficulty if it is to have a genuine sense of accomplishment and discovery (the stated goals of the game)

So now that Ive made my artistic side argument lets talk about some fallacies

1. Not wanting an easy mode just makes you an elitist prick: Incorrect. An elistist prick would tell you suck it up like one of the pro easy mode people told us to do. Not only is this a fallacy because its a personal attack (something the mods should really be curtailing) but its unintelligent and close minded. Unintellgient because it fails to properly explain why an easy mode should be included and close minded because it fails to take into account the feelings of the three sides of the debate.

I want to include everyone that wants to overcome the challenge of the game in our community. I want to help people overcome the challenges, thats why my most played character is a Sun bro whos covenant is designed around jolly cooperation. Purists like me want you to play the game how we played it, to love the game how we love it, and to stand with us.

2. An easy mode wont effect your game what so ever.: Again incorrect. There is no way to put an easy mode only into some players games. The optional patches argument could be made but that fails to take into the account that lessening difficulty means lessening the sense of accomplishment across the board. Let me make a wow comparison here. There was this hunter only set and the bow was called Rhok da lar (or something like that). A person had to solo several elite demons to get the set and it was a real accomplishment to get it. Having it meant you were a good player, not just competant. However as more people got that weapon it lessened the special significance it had. Its the same with dark souls, Im one of three people I know of that PVP in full or nearly full black iron gear but if more and more people get that gear and use it in PVP then my look and play style become less significant. This is only one example of how it will effect my game

An easy mode does effect our game even if its not in our game. Its just the effects are far more subtle

3. You shouldnt care and you're just being selfish if you do! False and True. False because Im a fan, I feel very strongly about the game I love. Just how I love my family, my home, my dog, going hunting, and playing games. I care about the things I love, just as I would expect every human being to.

I know I said this was about fallacies but I think these deserves a special mention. Now its true that not wanting an easy mode is selfish. However as I see it, Human achievement is relative to what everyone else in the species can and can not do. You can call me selfish and Ill agree with that but dont come to me on a high horse trying to effect my experience. You are being just as selfish as I am, in fact more so since I came to dark souls on my own and now youre trying to change my experience

4. By including an easy mode and making the game more accessible Fromsoft will make more money.: Doubtful. What you're talking about here is targeting people outside your core audience. Over the years Ive seen many franchises reinvent themselves to target larger audiences. This has always had 3 outcomes. 1. The core audience it was targeting becomes disatisfied and leaves. 2. The reinvention never really targets new people, giving a mediocre experience to them and translates into less sales. 3. The franchises are quickly forgotten or slowly die out.

I understand why you would come to that conclusion, on paper it makes sense but a lot of things make sense of paper and dont work out in real life. If you think that fromsoft can reinvent dark souls as an easy and accessible game and make more money then you obviously do not know the history of video games. There has been no franchise in history that has successfully done this yet. Im not saying it cant happen but I am saying that it flies in the face of video game history
 

BreakfastMan

Scandinavian Jawbreaker
Jul 22, 2010
4,367
0
0
poiumty said:
BreakfastMan said:
That is what match-making is for. Have easy players only get into matches with others who played on easy.

Just like some people got frustrated with the harder parts and quit in NG vanilla? I don't see how introducing an NG-1 mode would screw NG.
1. I said earlier that with a 50-50 split this would result in half the people actually getting matched with eachother. In this case it wouldn't be a 50-50 split because there's much more people who prefer having an easier time, so you'd be screwing vanilla players even more.
Really? Do you have anything else to back up this idea other than assumptions?

2. First off everyone would recommend new people to start on easy because the game's "so hard".
I thought difficulty was a main part of why many people liked the game? I mean, if that is so, why would people be reccomending that people start in a mode that would not give them as much enjoyment? It seems like this would be a problem with the community, more than anything.
Then there's the idea that people don't generally want to cripple themselves for a higher challenge and will play on easy anyway.
So most people play games on easy? Good to know.
So instead of forcing you to adapt and be good at it, "NG-1" will take some of the challenge out of the game.
As it should, being the easy mode.
It may not be much of a problem on the short term, but more people will likely put down the game after they're done with it.
As most people do with most video games already. I mean, I completed Demon's Souls, and I haven't touched it since. Same with hundreds of other games. What exactly is your point, here?
And lastly, it screws up with the game mechanics directly a bit. Why be human when you can just take bosses on yourself?
Don't most people do that anyway?
Essentially, only people who are actively looking to get ganked (i.e. no one), gank, or want to do co-op with random strangers (i.e. few people, if there's no need to) will want to be in human mode.
If they are playing on easy.
 

FriedRicer

Senior Member
Sep 19, 2010
173
4
23
Naeras said:
As long as the players that play easy mode don't get to interact with players playing on the original (and far more manly) difficulty level, there isn't a problem with this.

No, don't even try to argue with me, because there's not even a discussion here. If you seriously think that FROM getting more money from casuals without affecting your gameplay experience is a bad thing, there's seriously something wrong with you. If the notion that "omg casuals are gonna be able to beat my SRS DIFICULT HRD GAEM ON LOWER DIFUCLTIZ" even remotely bothers you, you're probably the kind of guy that only bought Dark Souls to brag about it on the internet.
It is not always about the money(cheesy I know).Some products are made to be an exclusive experience rather than hit demographics for more money. If FROM made a game with more access to it's content for easy mode-fine.But the Souls series is built for learning and patience. Again,the game is not hard if you do these things. If you looked at the layout they gave you and still said that this game is hard or cheap or relies too heavily on reflexes-you have been playing the game with a mindset from another game and expecting it to work even though it fails.
Repeatedly. If you search every room before advancing to the next SLOWLY this game is on easy mode.The Difficulty is reflected on the way you play.Ironically the game has presented players with an easy mode-when they decided to play it at its base difficulty.

TLDR:I don't think you beat Asylum Demon.
 

BreakfastMan

Scandinavian Jawbreaker
Jul 22, 2010
4,367
0
0
Rooster Cogburn said:
Okay, so everybody needs to be forced by the game to learn all the mechanics? They can't learn it by exploring what different weapons can do, what they get from talking to different merchants, and what they get from exploring the environment? They have to be forced to learn by the difficulty of the game, they cannot learn by exploring. That is basically what this is coming across as: that people don't learn mechanics as they explore the game, they have to be forced to use them because of the difficulty. And that is absurd.
Learning by exploring is what we have now, along with a hefty dose of trial-and-error and assessing the situation. Not learning at all is what we will have when you cut the damage output without adjusting the mechanics to match. Players won't bother taking advantage of the mechanics when they can just tank the shit out of everything. That's what you're accomplishing by just lowering the enemy damage. You're not making reflexes less relevant because they're already not very important. Your making that learning unnecessary and therefore unused.
A: Some people really, REALLY don't like trial and error gameplay and B: people would still learn by exploring the game. I found Dishonored fairly easy, for instance, and I still took every opportunity to explore every nook and cranny and explore all the options and mechanics. It may come as a shock, but some people don't need difficulty as an incentive to explore a games mechanics: the simple joy of figuring out all the stuff that you can do is enough for them.

Yep, because it totally makes sense to make your game easier in order to attract the COD market to your still niche title, and not make it harder to attract more people. Oh wait, they already did the later.
And you're asking them to do the former. Not sure what your point is.
No, I am not. The COD market do not play COD because of how easy it is. They play it because it is fast-paced and has lots of explosions. Not the same thing.

Are you seriously denying that developers frequently adjust their games to make them more accessible and chase "the COD market"? Seriously? It defies all logic and video game history to tell me any company is going to implement a new mode designed to create a broader appeal but they're not going to do anything to make their game more enticing to the audience that already finds it inaccessible. You have to understand how ludicrous that looks considering the current state of the industry.
The FPS side of it, maybe. This isn't the FPS side. This is possibly the complete opposite side.
You can't assume everyone enjoys things the same way you do, though. Not everyone plays games for the challenge.
But I can hypothesize about what people may or may not enjoy. And in Dark Souls, the challenge is integral to the gameplay.
To you it is. To others, it is not.
It is what drives the content and the learning process. The learning process is the game's content.
Again, to you it is. To me, it is not. And giving the people the option to have a bit easier time with it will not take away from you enjoying your knifes-only NG++ run.
 

FriedRicer

Senior Member
Sep 19, 2010
173
4
23
Windcaler said:
It seems to me that the escapist really needs to have a thread to talk about why an easy mode would be good or bad from their perspective. One with rules and a moderator because there are a lot of logical fallacies in some of these arguments (on both sides but most on the pro easy mode side).

Ive done this dance before so Im going to just repeat what I said in the previous thread. I am a Dark souls purist. My hope and desire is that everyone play the game how I experienced it, to overcome the challenges, and to stand with me next to the rest of the Dark souls community so they can say, with pride, that "I beat Dark souls". That is my wish

I am not, nor will I ever be the kind of person that says someone shouldnt play a game but I will make observations that perhaps a game isnt for them just as racing games arent for me. My Dark souls resume consists of more games and characters then I can count, and I am an avid PVPer who participates in weekend fight clubs every couple of weeks. Even though I play PVP matches a lot I like to build heavy and my favorite character wears the full black iron set with a flaming greatsword

So here as how I see it. I approach this discussion from the outlook of games are art. The original design of the game, as spoken by the development team, is "to create a sense of accomplishment and discovery through the games difficulty." Its already been said that the development teams intentions are unimportant but I whole heartedly disagree. This is a game and games are art. Each piece of art I have ever looked at, watched, read, played, has intentions. Sometimes these are social commentaries, sometimes theyre idealogical outlooks, sometimes its emotional portrayal. The different kinds of intentions that someone can put into a piece of art is as widely varied as people themselves. You can clearly see that the difficulty as well as the cryptic method of storytelling is an artistic method to accomplish the games design goals

Now I believe it is fair to critique art. However unless someone has been promised something I feel that expecting change to piece of art is wrong. In fact I would go so far as to call it hubris.

That said, lets take a look at what the back of the box says and see what consumers were promised. This comes from my Xbox 360 copy with the spanish text and legal xbox info cut out

From the makers of Demon's souls

Prepare to die.

Tense dungeon crawling, Fearsome enemy encounters, Groundbreaking online features

incredible challenge provides an absolute foundation of achievement and reward

Explore a massive seemless world

Overcome terrifying enemies & reclaim your soul
No where in that do I see a promise of completing the game. No where in that do I see a promise that you will love the game. No where in that do I see the promise of difficulty levels (even though theyre already in the game they just arent a menu option). In fact I see a promise that says "incredible challenge".

Just to put the nail in the coffin, lets define incredible. Taken from dictionary.reference.com

in·cred·i·ble
   [in-kred-uh-buhl] Show IPA
adjective
1.so extraordinary as to seem impossible: incredible speed.
2.not credible; hard to believe; unbelievable: The plot of the book is incredible.

So when you pick this game up and read the back (which you should always do if you didnt then frankly I dont know what to say) you know that there will be a challenge level that may seem impossible to overcome. For a lot of new players, and for me, this seems true. Thats why many people fail at the game (failure defined as putting the game down and never picking it up again). As you can see the great difficulty of dark souls is promised to you on the box and it is one of the critical artistic methods used by the developer to create a sense of accomplishment and discovery

So that goes back to my earlier question. Is it right for gamers to ask a developer to change their artistic vision? Very few people will answer the question but my answer is no. I whole heartedly believe that artistic method is sacrosanct. Some people may disagree though I doubt they will really be able to tell me why. Now from my point of view gamers who are approaching this easy mode debate are viewing Dark souls as a product, not a piece of art. I believe this is because they arent used to the idea of games being legally and socially regarded as an artistic medium but it doesnt change the fact that Dark Souls is a work of art and the artistic methods used in the game run counter to how people view what a product should be. Its going to take several years for gamers to evolve past this paradox but I think, given time, we will view games more as art and less as products

That all aside, lets talk about the easy mode and what it means for the stated goal of the game and how it turns counter to the difficulty as artistic method. To me, an easy mode is designed as a mode thats purpose is so anyone can complete the game. This is how an easy mode has been defined since the early days of the NES which is where most aging gamers began (including me). That said the difficulty is there to inspier a sense of accomplishment and discovery. When something is hard and you eventually overcome it and experience the rewards theres a "Holy crap I did it!" moment for a lot of people. Rewards can be a lot of different things but in dark souls it could be a new weapon that looks cool and/or has a great move set, a new set of armor thats amazing and look awesome, lore about the setting and characters, or just secrets which by their definition are inaccesible. Now go back to how I defined an easy mode earlier, how its designed so anyone can complete it. Without that chance of failure there can be no sense of accomplishment in return. Its a yin/yang kind of idea where one can not exist without the other. Dark souls must have unforgiving difficulty if it is to have a genuine sense of accomplishment and discovery (the stated goals of the game)

So now that Ive made my artistic side argument lets talk about some fallacies

1. Not wanting an easy mode just makes you an elitist prick: Incorrect. An elistist prick would tell you suck it up like one of the pro easy mode people told us to do. Not only is this a fallacy because its a personal attack (something the mods should really be curtailing) but its unintelligent and close minded. Unintellgient because it fails to properly explain why an easy mode should be included and close minded because it fails to take into account the feelings of the three sides of the debate.

I want to include everyone that wants to overcome the challenge of the game in our community. I want to help people overcome the challenges, thats why my most played character is a Sun bro whos covenant is designed around jolly cooperation. Purists like me want you to play the game how we played it, to love the game how we love it, and to stand with us.

2. An easy mode wont effect your game what so ever.: Again incorrect. There is no way to put an easy mode only into some players games. The optional patches argument could be made but that fails to take into the account that lessening difficulty means lessening the sense of accomplishment across the board. Let me make a wow comparison here. There was this hunter only set and the bow was called Rhok da lar (or something like that). A person had to solo several elite demons to get the set and it was a real accomplishment to get it. Having it meant you were a good player, not just competant. However as more people got that weapon it lessened the special significance it had. Its the same with dark souls, Im one of three people I know of that PVP in full or nearly full black iron gear but if more and more people get that gear and use it in PVP then my look and play style become less significant. This is only one example of how it will effect my game

An easy mode does effect our game even if its not in our game. Its just the effects are far more subtle

3. You shouldnt care and you're just being selfish if you do! False and True. False because Im a fan, I feel very strongly about the game I love. Just how I love my family, my home, my dog, going hunting, and playing games. I care about the things I love, just as I would expect every human being to.

I know I said this was about fallacies but I think these deserves a special mention. Now its true that not wanting an easy mode is selfish. However as I see it, Human achievement is relative to what everyone else in the species can and can not do. You can call me selfish and Ill agree with that but dont come to me on a high horse trying to effect my experience. You are being just as selfish as I am, in fact more so since I came to dark souls and now youre trying to chance my experience

4. By including an easy mode and making the game more accessible Fromsoft will make more money.: Doubtful. What you're talking about here is targeting people outside your core audience. Over the years Ive seen many franchises reinvent themselves to target larger audiences. This has always had 3 outcomes. 1. The core audience it was targeting becomes disatisfied and leaves. 2. The reinvention never really targets new people, giving a mediocre experience to them and translates into less sales. 3. The franchises are quickly forgotten or slowly die out.

I understand why you would come to that conclusion, on paper it makes sense but a lot of things make sense of paper and dont work out in real life. If you think that fromsoft can reinvent dark souls as an easy and accessible game and make more money then you obviously do not know the history of video games. There has been no franchise in history that has successfully done this yet. Im not saying it cant happen but I am saying that it flies in the face of video game history
Your post sums up my thoughts completely.I feel that our expectations on control over books movies and etc should also be applied to games.Especially when one of it's core elements is being compromised. That there is an air of elitism is in no way the developers fault nor the players who beat the game.
"If everybody is super,no one will be."

Prepare to die or put the game back on the shelf.
Monster Hunter anyone?
 

Vuavu

New member
Apr 5, 2010
230
0
0
"OH LOOK, SOMETHING THAT ISN'T RUINED YET! HURRY, THEY'RE HAVING TOO MUCH FUN WITH THAT GAME, LET'S TAKE IT AWAY!"

Hmmm. Gotta say, an easy mode would bother me. Most of the reasons have been stated but I'll recap. The PVP would be ruined. Players would be invading with great equipment who did not do the same amount of work for it. Sure there are cheaters already, but why would you WANT to JOIN them (they're lowlifes)?? And that's what an easy mode would be: CHEATING. Not to mention you lose any sense of happiness from actual progress if you're just walking through the game. If you want achievement, you need tension, it's that simple.

This game is really really REALLY not that hard. It's not EASY, and the learning curve is steeper than most games, but simply paying attention to the game will almost guarantee success.

I'm not gonna try too hard to argue here because I have faith that FROM won't be willing to ruin their best franchise with an easy mode (they are much smarter than most developers these days).

From reading this thread, I'm getting the feeling that half of the people posting/debating have not even touched the game.... Like I said, just a feeling... Also, I'm willing to bet that that half is the same half that is striving for an easy mode :/ It's kinda how the internet goes, isn't it?

...Seems like lots of gamers these days complain mightily about stagnation in the industry, but once something different finally comes along, too many get uncomfortable and decide they want it to go away.
 

Naeras

New member
Mar 1, 2011
989
0
0
FriedRicer said:
It is not always about the money(cheesy I know).Some products are made to be an exclusive experience rather than hit demographics for more money. If FROM made a game with more access to it's content for easy mode-fine.But the Souls series is built for learning and patience. Again,the game is not hard if you do these things. If you looked at the layout they gave you and still said that this game is hard or cheap or relies too heavily on reflexes-you have been playing the game with a mindset from another game and expecting it to work even though it fails.
Repeatedly. If you search every room before advancing to the next SLOWLY this game is on easy mode.The Difficulty is reflected on the way you play.Ironically the game has presented players with an easy mode-when they decided to play it at its base difficulty.

TLDR:I don't think you beat Asylum Demon.
Waitwaitwait... did you just make the assumption that, because I'm fairly certain there wouldn't be any downsides worth mentioning about implementing an easy mode, I personally think Dark Souls is too hard?
Well, that's cute. This is internet arguing at its best.
 

Blazingdragoon04

New member
May 22, 2009
220
0
0
FriedRicer said:
Blazingdragoon04 said:
krazykidd said:
I like the danger of being able to be invaded at any time . It ups the stakes , which are already pretty fucking high . It was fun back then ( i bought it day 1 ), because people didn't cheat ( mostly they didn't know how ). I also never used a guide so i had no idea ( at least on my first play through ) how big the areas were , where i would be safe , where to go . So so much things to worry about . It was exciting and fresh and new and awsome .

Also , if you want an easy mode DS is not the game for you. It says so on the box , anyone who bought the game should have known what they were getting into . And i seriously doubt the game would have sold so well if it wasn't hard . We got enough easy games to last a lifetime . People that want that can go play the wide array of games for them . This is a game for the challenge seekers. Niche , if you will.
Haha, I had this attitude at first. However, 2nd day of playing I ran into someone that I'm, to this day, 99% sure he was cheating.

Was in human form for like, the second time near the entrance to the Church in the Undead Parish when I was invaded. Being a magic user I was already at a disadvantage, and he eventually kept poisoning me to death. Only later did I find out why he kept trying to get into melee range; he was a darkwraith. Second day of the game and I run into a darkwraith, one with a ton of health too since I backstabbed him at least 3 times in a row and hit him with magic when he tried to drain me.

Honestly, that ruined the experience of online for me until I started someone who wasn't a mage.
He didn't cheat.You can be a Darkwraith at Lv1.
Second day of playing, and I run into someone on the American server who has found a way to get into the covenant with an extremely unorthodox method of entering, and somehow did it by beating one of the hardest bosses in the game at an extremely low level, all while doing this the second day the game came out.

The guy was either a troll or a cheater, and either way it ruined the online experience for me for a long time.
 

SpaceBat

New member
Jul 9, 2011
743
0
0
Bhaalspawn said:
My issue with Dark Souls wasn't so much in the difficulty, as it was in the half-second delay between player movement and player-input. And the fact that every enemy can break your guard and hack you to pieces before you can say "What the..."

Cheap, not hard, is the word most people are looking for.
The 'flaws' you just mentioned are less related to the game being cheap and more to your inability to improvise and adapt. Every enemy and enemy attack has weaknesses and they're yours to analyze and exploit.

The game admittedly does have its share of actual cheap moments, but the game overall is more a test of your ability to for strategic play, rather than a random mash-up of frustrating deaths that were out of your control. For me, while the first 1/3rd of the game was fairly challenging, the other 2/3 of the game was disappointingly easy, mostly because I analyzed and practiced the gameplay mechanics, thought my build through and played smart. It is actually not hard at all and this isn't meant to be a form of bragging, as I am in general an average gamer.

I'd say the biggest mistake Dark Souls has made, aside from the hackers who have absolutely ruined online play, is that it allows people to visit the graveyard early.

Rooster Cogburn said:
It's not the scale of the challenge so much as learning to take advantage of the game's mechanics.

If you ever tried Dark Souls and gave up, it may surprise or even enrage you to see people say that it's actually easy. It may seem like they're just bragging. But they figured out how to make it easy. That is to say, they experienced the game's content.
Exactly!
 

Rooster Cogburn

New member
May 24, 2008
1,637
0
0
BreakfastMan said:
A: Some people really, REALLY don't like trial and error gameplay
Dark Souls is not for them. I truly believe that a lot of those people will change their minds if they really give Dark Souls an honest try. But not every game is for every individual. I think it's OK for there to be a game in this world that incorporates trial-and-error in it's design.
and B: people would still learn by exploring the game.
Learn what? There is nothing to overcome so there is nothing to learn.
I found Dishonored fairly easy, for instance, and I still took every opportunity to explore every nook and cranny and explore all the options and mechanics. It may come as a shock, but some people don't need difficulty as an incentive to explore a games mechanics: the simple joy of figuring out all the stuff that you can do is enough for them.
Dark Souls is about creating a sense of accomplishment. That's the stated goal of the game from the creative developer. Typically, that is accomplished by confronting the player with an obstacle in the form of one or more enemies. He/she overcomes the obstacle by learning the mechanics that characterize the enemies' attacks and defenses, as well as exploring the various possibilities available to them. Any game allows you to go dick around and experiment with the game's mechanics, but I wouldn't describe that as the game's primary content. That's where the sense of accomplishment comes from, and that's what you actually do in Dark Souls. That's what makes Dark Souls different. It's not that other game's lack this element completely, it's that other games don't design the entire experience around it.

No, I am not. The COD market do not play COD because of how easy it is. They play it because it is fast-paced and has lots of explosions. Not the same thing.
You're absolutely wrong. Games regularly become easier in an attempt to appeal to a broader audience. Making it fast-paced and adding explosions is another way to do the same thing. That's the whole point of making Dark Souls easier, to expand it's appeal to a new audience, specifically the people who find it inaccessible in it's current form. Otherwise why make it?

The FPS side of it, maybe. This isn't the FPS side. This is possibly the complete opposite side.
It's not genre specific. They don't make RPGs like they used to, that's for sure. The AAA game developers have consistently followed certain trends to expand their game's appeal to a new audience. Pretty near the top of that list is making the game easier.
To you it is. To others, it is not.
Again, to you it is. To me, it is not. And giving the people the option to have a bit easier time with it will not take away from you enjoying your knifes-only NG++ run.
I don't think you understand what I'm saying about the way difficulty shapes this game's content. I'm saying they won't like it and why. You're saying they will like it but you aren't explaining why I should believe you. You're not offering any reason to change my mind about how the expanded audience will react to the easy version of Dark Souls.

It will make the world not seem so threatening and it will make overcoming it's challenges not feel like such an accomplishment which, I remind you, is the stated goal of the game.
 

FriedRicer

Senior Member
Sep 19, 2010
173
4
23
Naeras said:
FriedRicer said:
It is not always about the money(cheesy I know).Some products are made to be an exclusive experience rather than hit demographics for more money. If FROM made a game with more access to it's content for easy mode-fine.But the Souls series is built for learning and patience. Again,the game is not hard if you do these things. If you looked at the layout they gave you and still said that this game is hard or cheap or relies too heavily on reflexes-you have been playing the game with a mindset from another game and expecting it to work even though it fails.
Repeatedly. If you search every room before advancing to the next SLOWLY this game is on easy mode.The Difficulty is reflected on the way you play.Ironically the game has presented players with an easy mode-when they decided to play it at its base difficulty.

TLDR:I don't think you beat Asylum Demon.
Waitwaitwait... did you just make the assumption that, because I'm fairly certain there wouldn't be any downsides worth mentioning about implementing an easy mode, I personally think Dark Souls is too hard?
Well, that's cute. This is internet arguing at its best.
No I did not. I thought it was fairly obvious I was speaking in general of the games "difficulty". In fact, from my comment (if you've carefully read it) you would have known that. I said "you" before in the same post in an entirely general tone-where did it get to mean you personally?. Also-"more manly","thats cute" and the like are really unneeded and kind of show what you believe those who oppose easy mode actually think.I can't guess the level of your skill (or the mode you chose)because I cannot know if/how you approached the game.

What is hard about the game that patience cannot solve?Or reading? Give me a line on that and then I can gauge if you thought it was difficult...or not;p!Jolly Co-Op?
 

FriedRicer

Senior Member
Sep 19, 2010
173
4
23
Blazingdragoon04 said:
FriedRicer said:
Blazingdragoon04 said:
krazykidd said:
I like the danger of being able to be invaded at any time . It ups the stakes , which are already pretty fucking high . It was fun back then ( i bought it day 1 ), because people didn't cheat ( mostly they didn't know how ). I also never used a guide so i had no idea ( at least on my first play through ) how big the areas were , where i would be safe , where to go . So so much things to worry about . It was exciting and fresh and new and awsome .

Also , if you want an easy mode DS is not the game for you. It says so on the box , anyone who bought the game should have known what they were getting into . And i seriously doubt the game would have sold so well if it wasn't hard . We got enough easy games to last a lifetime . People that want that can go play the wide array of games for them . This is a game for the challenge seekers. Niche , if you will.
Haha, I had this attitude at first. However, 2nd day of playing I ran into someone that I'm, to this day, 99% sure he was cheating.

Was in human form for like, the second time near the entrance to the Church in the Undead Parish when I was invaded. Being a magic user I was already at a disadvantage, and he eventually kept poisoning me to death. Only later did I find out why he kept trying to get into melee range; he was a darkwraith. Second day of the game and I run into a darkwraith, one with a ton of health too since I backstabbed him at least 3 times in a row and hit him with magic when he tried to drain me.

Honestly, that ruined the experience of online for me until I started someone who wasn't a mage.
He didn't cheat.You can be a Darkwraith at Lv1.
Second day of playing, and I run into someone on the American server who has found a way to get into the covenant with an extremely unorthodox method of entering, and somehow did it by beating one of the hardest bosses in the game at an extremely low level, all while doing this the second day the game came out.

The guy was either a troll or a cheater, and either way it ruined the online experience for me for a long time.
I've done it...It is a troll move.
 

BreakfastMan

Scandinavian Jawbreaker
Jul 22, 2010
4,367
0
0
Rooster Cogburn said:
and B: people would still learn by exploring the game.
Learn what? There is nothing to overcome so there is nothing to learn.
This may sound weird to you, but some people, like myself, enjoy exploring and experimenting simply for it's own sake. Just because you don't doesn't mean others don't.

I found Dishonored fairly easy, for instance, and I still took every opportunity to explore every nook and cranny and explore all the options and mechanics. It may come as a shock, but some people don't need difficulty as an incentive to explore a games mechanics: the simple joy of figuring out all the stuff that you can do is enough for them.
Dark Souls is about creating a sense of accomplishment. That's the stated goal of the game from the creative developer. Typically, that is accomplished by confronting the player with an obstacle in the form of one or more enemies. He/she overcomes the obstacle by learning the mechanics that characterize the enemies' attacks and defenses, as well as exploring the various possibilities available to them. Any game allows you to go dick around and experiment with the game's mechanics, but I wouldn't describe that as the game's primary content. That's where the sense of accomplishment comes from, and that's what you actually do in Dark Souls. That's what makes Dark Souls different. It's not that other game's lack this element completely, it's that other games don't design the entire experience around it.
Not everyone gets a feeling of accomplishment the same way you do. Some get it by 100%-ing a game. Some get it by exploring the world until they know it like the back of their hand. Some get it by reading lore and discovering the intricacies of a universe. Some get it by getting to know characters and their motivations. Some get it by mastering game mechanics. Some get it by hunting down secrets. Some simply get it by entering a fantastic virtual landscape. And some get it by overcoming challenges.

To you it is. To others, it is not.
Again, to you it is. To me, it is not. And giving the people the option to have a bit easier time with it will not take away from you enjoying your knifes-only NG++ run.
I don't think you understand what I'm saying about the way difficulty shapes this game's content. I'm saying they won't like it and why. You're saying they will like it but you aren't explaining why I should believe you. You're not offering any reason to change my mind about how the expanded audience will react to the easy version of Dark Souls.

It will make the world not seem so threatening and it will make overcoming it's challenges not feel like such an accomplishment which, I remind you, is the stated goal of the game.
The game has so much compelling content outside of just "completing challenges". It has an interesting world coupled with interesting lore, it has a fascinating online mechanic, it has a great art style, it has a great atmosphere, it has interesting enemy and boss encounters, and it has some of the best level design in the industry. You don't need a game to be ball-bustingly hard in order to enjoy those aspects, but being ball-bustingly hard can stop people from picking up the game, even if they might love the other aspects. That is the audience I think the game could reach, but isn't.
 

Rooster Cogburn

New member
May 24, 2008
1,637
0
0
BreakfastMan said:
This may sound weird to you, but some people, like myself, enjoy exploring and experimenting simply for it's own sake. Just because you don't doesn't mean others don't.

Not everyone gets a feeling of accomplishment the same way you do. Some get it by 100%-ing a game. Some get it by exploring the world until they know it like the back of their hand. Some get it by reading lore and discovering the intricacies of a universe. Some get it by getting to know characters and their motivations. Some get it by mastering game mechanics. Some get it by hunting down secrets. Some simply get it by entering a fantastic virtual landscape. And some get it by overcoming challenges.
What does this mean? Does this have anything to do with Dark Souls? Look, a game has to have gameplay, and I like Dark Souls' gameplay the way it is. OK, not everyone does, but I do. I think my say in this is as valuable as anyone else's.

The game has so much compelling content outside of just "completing challenges". It has an interesting world coupled with interesting lore, it has a fascinating online mechanic, it has a great art style, it has a great atmosphere, it has interesting enemy and boss encounters, and it has some of the best level design in the industry. You don't need a game to be ball-bustingly hard in order to enjoy those aspects, but being ball-bustingly hard can stop people from picking up the game, even if they might love the other aspects. That is the audience I think the game could reach, but isn't.
I understand the game has cool aspects that people want to experience, but that simply isn't a good enough reason to change the core, primary content in a way that favors a new audience over the existing one. There are so many games you can play if you want whatever it is you want. I only have Dark Souls. Please, please, please, just let me have the Souls series. You can have literally everything else.
 

Windcaler

New member
Nov 7, 2010
1,332
0
0
BreakfastMan said:
The game has so much compelling content outside of just "completing challenges". It has an interesting world coupled with interesting lore, it has a fascinating online mechanic, it has a great art style, it has a great atmosphere, it has interesting enemy and boss encounters, and it has some of the best level design in the industry. You don't need a game to be ball-bustingly hard in order to enjoy those aspects, but being ball-bustingly hard can stop people from picking up the game, even if they might love the other aspects. That is the audience I think the game could reach, but isn't.
Im afraid I have to disagree with you. The compelling content you talk about is some of the rewards of dark souls. Rewards for overcoming the unforgiving difficulty. The goal of the game is to provide a sense of accomplishment and discovery and the difficulty is an important tool to meet those ends. Those are the stated goals of the game said by the development team.

Without the unforgiving difficulty the accomplishments and sense of discovery (along with the rewards) are lessened if not lost. My earlier post touched on this with the yin/yang idea where one must have the chance of failure to have a sense of accomplishment.

The fallacy with this whole argument is that you retain all your previous players and attract new ones. However as history has shown us, that never happens and the games suffer for it. Hows that quote go? Those that dont learn from history are doomed to repeat it?
 

BreakfastMan

Scandinavian Jawbreaker
Jul 22, 2010
4,367
0
0
Rooster Cogburn said:
BreakfastMan said:
This may sound weird to you, but some people, like myself, enjoy exploring and experimenting simply for it's own sake. Just because you don't doesn't mean others don't.

Not everyone gets a feeling of accomplishment the same way you do. Some get it by 100%-ing a game. Some get it by exploring the world until they know it like the back of their hand. Some get it by reading lore and discovering the intricacies of a universe. Some get it by getting to know characters and their motivations. Some get it by mastering game mechanics. Some get it by hunting down secrets. Some simply get it by entering a fantastic virtual landscape. And some get it by overcoming challenges.
What does this mean? Does this have anything to do with Dark Souls? Look, a game has to have gameplay, and I like Dark Souls' gameplay the way it is. OK, not everyone does, but I do. I think my say in this is as valuable as anyone else's.
We aren't talking about changing the gameplay though. We are talking about adding an easy difficulty level.

The game has so much compelling content outside of just "completing challenges". It has an interesting world coupled with interesting lore, it has a fascinating online mechanic, it has a great art style, it has a great atmosphere, it has interesting enemy and boss encounters, and it has some of the best level design in the industry. You don't need a game to be ball-bustingly hard in order to enjoy those aspects, but being ball-bustingly hard can stop people from picking up the game, even if they might love the other aspects. That is the audience I think the game could reach, but isn't.
I understand the game has cool aspects that people want to experience, but that simply isn't a good enough reason to change the core, primary content in a way that favors a new audience over the existing one.
I am not arguing for that, though. Adding an easy mode would not favor a new audience any more than adding an easy mode to XCOM means that XCOM favors a new audience. It just expands the audience. Adding an easy mode does not mean that anything else has to be changed. All the compelling stuff is still there and does not need to be removed, because that is all still compelling.

Windcaler said:
Without the unforgiving difficulty the accomplishments and sense of discovery (along with the rewards) are lessened if not lost.
For you, it might, but it is not the same for everyone.
The fallacy with this whole argument is that you retain all your previous players and attract new ones. However as history has shown us, that never happens and the games suffer for it. Hows that quote go? Those that dont learn from history are doomed to repeat it?
So, by adding an easy mode, you lose all of your target audience? How does that work?
 

FriedRicer

Senior Member
Sep 19, 2010
173
4
23
BreakfastMan said:
Rooster Cogburn said:
BreakfastMan said:
This may sound weird to you, but some people, like myself, enjoy exploring and experimenting simply for it's own sake. Just because you don't doesn't mean others don't.

Not everyone gets a feeling of accomplishment the same way you do. Some get it by 100%-ing a game. Some get it by exploring the world until they know it like the back of their hand. Some get it by reading lore and discovering the intricacies of a universe. Some get it by getting to know characters and their motivations. Some get it by mastering game mechanics. Some get it by hunting down secrets. Some simply get it by entering a fantastic virtual landscape. And some get it by overcoming challenges.
What does this mean? Does this have anything to do with Dark Souls? Look, a game has to have gameplay, and I like Dark Souls' gameplay the way it is. OK, not everyone does, but I do. I think my say in this is as valuable as anyone else's.
We aren't talking about changing the gameplay though. We are talking about adding an easy difficulty level.

The game has so much compelling content outside of just "completing challenges". It has an interesting world coupled with interesting lore, it has a fascinating online mechanic, it has a great art style, it has a great atmosphere, it has interesting enemy and boss encounters, and it has some of the best level design in the industry. You don't need a game to be ball-bustingly hard in order to enjoy those aspects, but being ball-bustingly hard can stop people from picking up the game, even if they might love the other aspects. That is the audience I think the game could reach, but isn't.
I understand the game has cool aspects that people want to experience, but that simply isn't a good enough reason to change the core, primary content in a way that favors a new audience over the existing one.
I am not arguing for that, though. Adding an easy mode would not favor a new audience any more than adding an easy mode to XCOM means that XCOM favors a new audience. It just expands the audience. Adding an easy mode does not mean that anything else has to be changed. All the compelling stuff is still there and does not need to be removed, because that is all still compelling.

Windcaler said:
Without the unforgiving difficulty the accomplishments and sense of discovery (along with the rewards) are lessened if not lost.
For you, it might, but it is not the same for everyone.
The fallacy with this whole argument is that you retain all your previous players and attract new ones. However as history has shown us, that never happens and the games suffer for it. Hows that quote go? Those that dont learn from history are doomed to repeat it?
So, by adding an easy mode, you lose all of your target audience? How does that work?
Pretty much agree with most of what you said.But, how would Dark Souls be made easier than it already is?Lowering the damage of enemies is not going to prevent certain bosses from killing players who fail to learn the games mechanics.
 

BreakfastMan

Scandinavian Jawbreaker
Jul 22, 2010
4,367
0
0
FriedRicer said:
Pretty much agree with most of what you said.But, how would Dark Souls be made easier than it already is?Lowering the damage of enemies is not going to prevent certain bosses from killing players who fail to learn the games mechanics.
Well then, those people are just dumb-asses. I mean, if someone wants to play a game, they should at least, you know, be able to play a game. XD
 

FriedRicer

Senior Member
Sep 19, 2010
173
4
23
BreakfastMan said:
FriedRicer said:
Pretty much agree with most of what you said.But, how would Dark Souls be made easier than it already is?Lowering the damage of enemies is not going to prevent certain bosses from killing players who fail to learn the games mechanics.
Well then, those people are just dumb-asses. I mean, if someone wants to play a game, they should at least, you know, be able to play a game. XD
I get what easy mode would accomplish but not what could be made easy.Bed of Chaos and Snorlax/Pikachu...how do they get easier?