I'm playing DS2: SotFS right now and am a decent amount of the way through(Demons is on hiatus for reasons). I don't think it's a bad game by any means, but it does feel very fan-fiction-y as opposed to a true sequel. That and it's like the creators of DS2 just went "Okay, so if we give them more areas, more invasions, more dress up options, more ways to get horribly pissed off, that's what they want, right?"vallorn said:I was wondering OP. Are you planning to go after another Dark Souls game after you beat this one? If so, I suggest flat out ignoring Dark Souls 2. The story has almost no connection with the other games and reads more like fanfiction than a proper continuation of the story. This is probably because the lead director of the game was opposed to making it a Dark Souls game and From Software had to wrest control from him and give it to someone else who had to try and salvage the game into a playable Dark Souls state. It's not necessarily a bad game but it lacks the sparkle and amazing world that made Dark Souls what it was. Bloodbone and Dark Souls 3 on the other hand do capture that zing, Bloodborne's early levels have that same looping shortcut system that makes DS1's world feel open and interconnected and Dark Souls 3 has much of the same even if at times it feels more like a linear quest than the free roaming exploration of DS1. I'd heavily suggest just skipping Dark Souls 2 entirely and playing Dark Souls 3 instead, you'd have a lot more fun with it and you would probably have less headscratching questions about the lore that DS2 tries to shovel at you (Seriously, in Scholar of the First Sin they just flat out gave up and tried to tell you what's going on instead of letting the world teach you like DS1 did).
The level design in 2 is particulary off putting at times. The individual levels aren't bad, but the whole path to the lost Bastille feels....off(No Man's wharf feels like it should be underwater) and then there's the infamous elevator ride from Earthen Peak to Iron Keep. Yeah. That was wierd. Not to mention the perspective of landmarks from Majula vs. the actual distance feels really really not to scale.
Honestly, it's like Dranlegic doesn't even try to pretend this all fits together in a coherent way. If it was mentioned somewhere that time and space are all twisty turny there, I'd probably appreciate it a bit more. Instead there's just that wierd-ass intro thing with the freaky portal in the lake which is never really explained.
So I'll play through DS2 for the sake of completion(and even then I'm skipping areas I don't have to complete. Belfy Luna can kiss my ass, you crazy midget freaks), but once I finish it, I don't anticipate ever coming back to it.
The only reason I'm not playing DS3 right now is because I'm waiting for the "Complete" edition to drop(probably next year) and Bloodborne going to the first thing on my list when I get a PS4.