Dark Souls: Initial Thoughts

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Euhan01

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Mar 16, 2011
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Its just....evil! Seriously its harder than I thought, and I keep shouting at it and getting stuck and loses souls....so why have I played about 3 hours of it today?
 

Puddleknock

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Sep 14, 2011
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Loving the game so far. A little bit of a shock with the difficulty, not played a game as punishing as DS in a while. I do like the fact that I have to pay attention to even the most standard of enemies, keeps me on my toes.

Did get a little annoyed when my weapon needed fixing and I had no idea how to do fix it, I understand the game is hard and does not want to hold your hand through it but a little help on some of the smaller things would of been nice. No being able to use my scimitar for a few hours due to this made me sad.
 

Onyx Oblivion

Borderlands Addict. Again.
Sep 9, 2008
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I like it a lot. But I dislike the new "open world" feel. Backtracking is too heavy, even with shortcuts.
 

Popadoo

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May 17, 2010
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Ok, who decided to put a dragon after a boss fight without any bonfires in between in the FIRST LEVEL?
Curse you, Dark Souls!
...
...
-Plays Dark Souls more-
 

Aprilgold

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Apr 1, 2011
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Gorilla Gunk said:
Played a bit of it and I have to say, I'm a tiny bit disappointed. Emphasis on the "tiny bit" part.

My main problem is with the graphics.
The graphics fit the game, their supposed to look depressing.

Gorilla Gunk said:
Even worse is the menu.
Your learning, the graphics style is one of my fanboyish dreams, being a D&D player, it fits. The menu isn't cluttered, just small, you don't really state anything on gameplay, but eh. Was going to be said.

ghost whistler said:
I started playing this.

I can't even get past the first boss 'imminent fatty'.

I have half a sword.

Can't say this experience surprises me, but the framerate struggles when he smashes all the vases with his big hammer, and the lock on system is inhibited by the size of the guy so that it's difficult to see where you are in relation to him.
Explore, that is the way for this game, also, loot allz the bodies that glow.

Since I played the first one I'm sorta a god among men at such a early level.... After finding out you need to go to undead-burg, but thats besides the point, MESA GOT BAD ASS MAIL!
 

Kasawd

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Jun 1, 2009
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I love how the enemies are intelligent and roll with the blows, use luring tactics, etc. When even the initial hollow are lethal, you know you're in for a rough time.

While my melee staple class is the wanderer, I was excited to play the Pyromancer and must say that it hasn't disappointed me, yet. Though, the initial shield is terrible, you quickly find a replacement and tossing around flames while being not only flame resistant(An aspect of the tattered robes) and combat capable, rolling well makes the class enjoyable. Also, the smattering of permanently removable 'large' enemies is a nice touch.

As ever, the atmosphere is enjoyable. I'm not sure if the graphics took a hit, but, if we're comparing to Demon's Souls, I'm fairly sure it was simply foggier, where everything is clear, now.
 

Ushiromiya Battler

Oddly satisfied
Feb 7, 2010
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ghost whistler said:
As for me; i'm currently in the undead burg. I made it, with about 1 point of health, to the Taurus demon. It killed me. I have no idea how you fight it and i'm not going to get the chance to learn without first going all the way back to the bonfire (which i'd done about 6 times already) in the burg. That's not a learning process that helps the player learn to fight the boss and tha'ts why placement of checkpoints is critical.
There is a ladder placed right besides the entrance, so that you can kill the crossbowmen on the top.
And a little tip, when you are rolling you are indestructible.
 
Dec 14, 2009
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Magefeanor said:
ghost whistler said:
As for me; i'm currently in the undead burg. I made it, with about 1 point of health, to the Taurus demon. It killed me. I have no idea how you fight it and i'm not going to get the chance to learn without first going all the way back to the bonfire (which i'd done about 6 times already) in the burg. That's not a learning process that helps the player learn to fight the boss and tha'ts why placement of checkpoints is critical.
There is a ladder placed right besides the entrance, so that you can kill the crossbowmen on the top.
And a little tip, when you are rolling you are indestructible.
Do you think he knows that's he's supposed to jump off the tower and stab the Tauros Demon in the face?


Probably not :D

I fucking love this game. One of my main complaints with Demon's Souls was that nothing felt connected, I've always hated having a main hub that you access levels from.

Dark Souls did away with that, and now the world just feels... right.
 

Dansen

Master Lurker
Mar 24, 2010
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I know how to take out the Tartarus Demon, but I'm having trouble getting around him when he blocks me off from the tower, does anybody have any suggestions?
 

Woodsey

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Aug 9, 2009
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Now where's that dick who threw a hissy-fit because I said the graphics in the trailer weren't particularly pretty? I'll find you!
 

viranimus

Thread killer
Nov 20, 2009
4,952
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I dont know, I think your over exaggerating greatly. I mean I keep seeing "as good as early PS2 games" and I am not seeing it. Now granted the graphics are a tad more jagged and perhaps a slight hit to the graphical budget, but that was likely done all in favor of expanding the player base by building it for 360 players. But were talking a slight difference. Compared to a PC game its like the graphical distance between 4AA and 8AA. Seriously, its not that bad and certainly not that big of a deal.

`ell, If you had the core gameplay and aesthetic style, I would be just as content with the game if it had as many polygons and effects as something like Fat princess.
 

Pearwood

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Mar 24, 2010
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First negative thoughts:

Why do they let me pick an appearance when my character is hideously deformed anyway?
The camera angles on the second boss on the narrow bridge get confusing if you go near the lock on button.

First positive thoughts:

This game is awesome. Beautiful graphics, great gameplay, great soundtrack, just love it.
 

krazykidd

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Mar 22, 2008
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Daystar Clarion said:
Magefeanor said:
ghost whistler said:
As for me; i'm currently in the undead burg. I made it, with about 1 point of health, to the Taurus demon. It killed me. I have no idea how you fight it and i'm not going to get the chance to learn without first going all the way back to the bonfire (which i'd done about 6 times already) in the burg. That's not a learning process that helps the player learn to fight the boss and tha'ts why placement of checkpoints is critical.
There is a ladder placed right besides the entrance, so that you can kill the crossbowmen on the top.
And a little tip, when you are rolling you are indestructible.
Do you think he knows that's he's supposed to jump off the tower and stab the Tauros Demon in the face?


Probably not :D

I fucking love this game. One of my main complaints with Demon's Souls was that nothing felt connected, I've always hated having a main hub that you access levels from.

Dark Souls did away with that, and now the world just feels... right.
Wait ! your suppose to jump of the tower and stab him in the face ? I didn't know that... i just rolled between his legs everytime he attacked ...

Oh and wait till your face the
bell gargoyle! Roof top , no sides , final destination... fun times T_T
 
Dec 14, 2009
15,526
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krazykidd said:
Daystar Clarion said:
Magefeanor said:
ghost whistler said:
As for me; i'm currently in the undead burg. I made it, with about 1 point of health, to the Taurus demon. It killed me. I have no idea how you fight it and i'm not going to get the chance to learn without first going all the way back to the bonfire (which i'd done about 6 times already) in the burg. That's not a learning process that helps the player learn to fight the boss and tha'ts why placement of checkpoints is critical.
There is a ladder placed right besides the entrance, so that you can kill the crossbowmen on the top.
And a little tip, when you are rolling you are indestructible.
Do you think he knows that's he's supposed to jump off the tower and stab the Tauros Demon in the face?


Probably not :D

I fucking love this game. One of my main complaints with Demon's Souls was that nothing felt connected, I've always hated having a main hub that you access levels from.

Dark Souls did away with that, and now the world just feels... right.
Wait ! your suppose to jump of the tower and stab him in the face ? I didn't know that... i just rolled between his legs everytime he attacked ...

Oh and wait till your face the
bell gargoyle! Roof top , no sides , final destination... fun times T_T
That one was quite easy actually, I think I may have overleveled for that one.
 

ramboondiea

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Oct 11, 2010
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well im barely out the tutorial area, but im having alot of fun so far, the game is tense, and i dont think the graphics are that bad my character looks like ass tho and the creation screen was abysmal.
i like the hint system, although a surprising number have already tried to screw me over haha
looking foreword to how the co-op things work, seen a few other characters ghosts knocking about, but not many :(
 

Aeonknight

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Apr 8, 2011
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So far, it seems alot more in depth than Demon Souls by far. Between the open world system, the Covenants, and dealing with humanity management on top of amassing souls, definately doesn't feel like the "long hallway" infrastructure Demon Souls had.

That said, that also leads to a few issues. Being a relatively open world, exploration is going to be an inevitable part of the game. What sucks about that is when you just clean out a boss and proceed past him, only to encounter a HUGE spike in difficulty from the local "cannon fodder" that results in you back tracking and finding an entirely new area to explore, hoping you don't get screwed by the unknown.

An example of this is when
you finish off the Hydra. Whether you used a Master Key and got past the armored fellow, or fought your way through the Darkroot Basin, once you kill Hydra proceed up the ladder next to the waterfall, you're left with 2 ways to go: Further into the woods where the Treant monsters have gotten a spike in HP/damage, along with near-invisible aggressive NPC's that you can't lock on to.... or you can cross the bridge and deal with 3 Catbears in the clearing. This is a pretty big jump in difficulty compared to the lolGolems before the hydra.

In other words, I have issues finding areas that are appropriate for my level of strength/equipment. It's either piss easy or brutally hard... where's the middle ground? I know this game isn't supposed to be a cake walk, but logical level progression is a part of any/every RPG.