ghost whistler said:
I'm completely stuck on the undead burg battlements. The camera is awful. The framerate really isn't acceptable and, despite what the fanboys think, the game does rely on cheap gimmicks and frustration. Difficulty isn't the issue. Having a bunch of people you can't target or attack able to throw firebombs at you on narrrow battlements while having to pull mobs you can't see from outsidfe a narrow door into a tower chamber one at a time is just piss poor game design. The icing on the cake is then having to repeat this (and more) when you make it to one of the bosses later one as there is no checkpoint. You have no idea how to fight the mobs because there are no clues (apart from one message 'ring' ??? before a tall knight type guy that i had to face in a narrow corridor near the exit to the taurus demon.
On top of that the game doesn't even play by its' own rules. Sometimes a mob can magically speed up and attack you like a swordsman on pcp, other times they block your attacks constantly and yet when you block a slow lunging spear move you still don't have the advantage. Parrying is far too difficult and because of the cost of failure you aren't incentivised to learn because the only way to learn is in the heat of battle.
These are not aspects of clever game design, they are symptoms of bad game design. It's the sort of frustration born of the difficulty of having to deal with a system that is not internally consistent and deliberately unhelpful. People that champion this are the sort of people that don't want innovatioon or originality in game design; they are the sort of people that lambast 'weaker' gamers because they themselves got teased for playing video games. It's a sort of survival of the shittiest.
There may well be a great reward for surviving all this, and I've no doubt you will feela sense of achievement having beaten the boss you have no idea how to fight and can only learn through extreme frustration (oh, he attacks like that, you say as you die and respawn, along with everything else, ten miles away). I think it's very sad the gaming media tacitly endorses these kinds of poor decision making in favour of a more accessible and smoother game. That they can't differentitate between those qualities and actual difficulty says a lot.
lol,I haven't gotten mad at this game so far.
I actually enjoy this game a lot, games aren't made like this anymore, and it is refreshing. I'm not saying all games should go follow Dark souls example, that would be stupid, but I can't help enjoying this game.
It reminds me of the time when I first started playing video games as a little kid. I had no idea what I was doing, I was mostly playing RTSs at the time, like AoE 2 and Red Alert 2. RTSs can be just as punishing as Dark Souls is if you have no idea what your doing. Over time I learned how to play the game, and I had several moments of extreme satisfaction as I crushed enemies that had once given me a lot of trouble. I see Dark Souls as no different from this experience except that the feelings of triumph are way more frequent.
This might not be the game for you, but here are some tips if you still plan on playing.
-Plan on dying, just go out and experiment with your moves, and don't expect to survive. You will get valuable experience in executing moves you find difficult.
-Take things slowly and isolate enemies if you can.
-rolling throws off all enemy attacks, just don't roll in the direction of their attack and dodge only when they are right about to swing.
-To get more arrows go left and down the stairs when leaving the Undead burg, then go to the center of the roof top, look out for the hollow hiding in the fortifications, once he is defeated. look for a path way. It will be to the left of the stairs as you go down them. At the end of the pathway, there are two spearmen. Kill them and break the creates, because they are blocking the staircase. Go downstairs, there will be a hollow axman trapped behind some furniture, he will break the furniture, so just kill him quickly. Then go out the doorway that goes directly outside, don't go down the hallway. Outside you will find a shop keeper who sells, repair items, keys, armor, weapons, and arrows. Standard arrows cost 10 souls, the stronger arrows cost 100 souls, weak arrows cost 3 souls.
I hope that helped a little.