I noticed that when I was fighting him the last time, too bad I was murdered right before I could finish him off. I guess I should be glad I picked pyromancer for my class.
The camera stinks. It gets stuck behind all sorts of environment details ebcause the devs don't know their jobs.
Objectively this game is a tired, plotless, ropey looking hack and slash. It's a slow paced Diablo clone except without the loot or even the plot. IT has no atmosphere because there's nothing to create one and everything resets anytime you interact with the bonfire system. If it wasn't for the fact that it's a fanboy favourite people would see this crap for what it is; a game that's too anachronistic to deserve any praise whatsoever relying on the 'gimmick' of being difficult. But that difficulty is merely poor design choices and cheap gameplay: here's a guy hdiing behind the door you didn't know about that kills you in one move.
The fanboys just make me laugh: dragon age 2 got criticised for being locked in Kirkwall. yet this game, which has even less content, is exactly the same. not only that the environments are ugly and characterless. If i see the undead burg ever again, it will be too soon. What a dreary boring tedious affair playing this was. Some of you need to move into the 21st century where games are playable and fun. Not this austere masochistic rubbish.
bad manoeuvreability is the whole point? What a joke. IF you can't move then you are going to die! That's, again, cheap gameplay. Unfortunately this sort of crap is what the game pulls all the time. At first you might think it's fun or even a challenge. BUt after a while you just get tired and give up; there's more to life than sitting in front of a screen trying to secnod guess what some idiot thought would be a challenge while trying to also figure out what it is you are meant to be doing in the game other than the same fights with the same mobs ad fucking nauseum.
The rewards are too few and far between to make the penalties incured worthwhile. This is a massive step backward in almost all areas of game design and should be relegated to the dustbin of history before anyone else gets the notion that piss poor unrewarding overly punitive gameplay is what we need. Even COD is better than this old crap.
Because this post is nearly identical to the several other attempts to critise the game.
You confuse your own lack of skill with poor game mechanics, the camera is absolutely fine, I've had no problems with it whatsoever. I'll admit that the lock on is rather finnicky, but nothing unmanageable. Defence is a toss up between maneuverability and being built like a brick wall. Heavy armour allows you to shrug off attacks (you won't flinch), so if you're trying to go for a backstab, even if an attack manages to hit, you should still be able to carry on moving to get an attack in.
Everything else you've stated it purely subjective, and not evidence of poor game design.
The camera system controls the same. You just have to jerk the right stick more rapidly to change targets. It's definitely a change for the worst. If you actually controlled the camera while locked on I can see why you wouldn't want to switch targets with the tiniest flick of the stick, but that isn't the case. I got used to it quite quickly, though once in a while it still takes more than one attempt to change targets.
Nope, it's busted. No matter how hard I jerk the thumb-stick the targeting reticule stays firmly attached to some inoffensive rat or potted plant way in the background and I have to unclick and click it again to target the 8 foot tall night bearing down on me, and even then it only works half the time.
I bought my copy two days ago because this thread made me curious and I'm having fun with it. Never played Demon's Souls so I'm new to the game. Started as a Warrior and I managed to get to the Bell Gargoleys as far as that both of them are infight. I think I'm lacking Stamina, it's around 96, should I grind some Souls to raise it? I'm also using a Halberd I found somewhere because I like it's range and I don't have the Drake Sword.
The camera stinks. It gets stuck behind all sorts of environment details ebcause the devs don't know their jobs.
Objectively this game is a tired, plotless, ropey looking hack and slash. It's a slow paced Diablo clone except without the loot or even the plot. IT has no atmosphere because there's nothing to create one and everything resets anytime you interact with the bonfire system. If it wasn't for the fact that it's a fanboy favourite people would see this crap for what it is; a game that's too anachronistic to deserve any praise whatsoever relying on the 'gimmick' of being difficult. But that difficulty is merely poor design choices and cheap gameplay: here's a guy hdiing behind the door you didn't know about that kills you in one move.
The fanboys just make me laugh: dragon age 2 got criticised for being locked in Kirkwall. yet this game, which has even less content, is exactly the same. not only that the environments are ugly and characterless. If i see the undead burg ever again, it will be too soon. What a dreary boring tedious affair playing this was. Some of you need to move into the 21st century where games are playable and fun. Not this austere masochistic rubbish.
bad manoeuvreability is the whole point? What a joke. IF you can't move then you are going to die! That's, again, cheap gameplay. Unfortunately this sort of crap is what the game pulls all the time. At first you might think it's fun or even a challenge. BUt after a while you just get tired and give up; there's more to life than sitting in front of a screen trying to secnod guess what some idiot thought would be a challenge while trying to also figure out what it is you are meant to be doing in the game other than the same fights with the same mobs ad fucking nauseum.
The rewards are too few and far between to make the penalties incured worthwhile. This is a massive step backward in almost all areas of game design and should be relegated to the dustbin of history before anyone else gets the notion that piss poor unrewarding overly punitive gameplay is what we need. Even COD is better than this old crap.
Troll .
That's all it is , you are a troll . A bad one at that . Don't like the game ? Fine don't play it . Trade it in to game stop . You are allowed to not like it . Hell most people would hate this game. It's not for everyone , and EVERYONE knows this ( but you apparently ). It is a game that is aimed at a niche market . Again everyone knew this . You are entitled to your opinion , you wrote your opinion? Good now go away . Your opinion is welcomed , but sonis everyone elses . Accept the fact that other people can like a game you don't. Don't go around calling everyone elitist fanboys , because you dislike a game and everyone else likes it . So from here on out i will ignore all your future posts because i know you are a troll .
After playing for a while, i really don't care about anything in this game. I mean what's my motivation? I'm currently trying to fight my way past a mob of skeletons and some indestructable rhino before being met with about 5 elite spear guys in this Undead Parish
And for what? Apparently there's some bell i need to ring or something? Why should i care enough to push past the difficulty level?
And any desire to see the sights has been effectively smothered because any new places will have to be trudged through again and again because of the frankly asinine checkpointing system
Compare this to another difficult game like say Persona 3 or 4, you cared enough about the characters and the overall story to push past the difficulty level, it makes you want to see how the game plays out.
I just don't feel arsed enough to continue with Dark Souls really... Fuck it maybe in a few months i'll start a new game and check if there're any good build guides on teh interwebz
All of this is subjective of course, i'm not saying you can't like it or anything.
After playing for a while, i really don't care about anything in this game. I mean what's my motivation? I'm currently trying to fight my way past a mob of skeletons and some indestructable rhino before being met with about 5 elite spear guys in this Undead Parish
And for what? Apparently there's some bell i need to ring or something? Why should i care enough to push past the difficulty level?
And any desire to see the sights has been effectively smothered because any new places will have to be trudged through again and again because of the frankly asinine checkpointing system
Compare this to another difficult game like say Persona 3 or 4, you cared enough about the characters and the overall story to push past the difficulty level, it makes you want to see how the game plays out.
I just don't feel arsed enough to continue with Dark Souls really... Fuck it maybe in a few months i'll start a new game and check if there're any good build guides on teh interwebz
All of this is subjective of course, i'm not saying you can't like it or anything.
I'm usually a "storyfag" when it comes to games as well(motivation to complete objectives), but I really like the fact the story isn't really spoon fed in this game. Everything seems so mysterious, and adds to the atmosphere.
I could understand the complaint though(big into story driven/well written rpgs), but this game's combat and design is just too good.
I'm usually a "storyfag" when it comes to games as well(motivation to complete objectives), but I really like the fact the story isn't really spoon fed in this game. Everything seems so mysterious, and adds to the atmosphere.
I could understand the complaint though(big into story driven/well written rpgs), but this game's combat and design is just too good.
Every time I've gone into a new area I always have the reaction of "Wow, this is really creepy/weird/awesome" (usually some combination of the three, especially when I went into the New Londo ruins. An underground city built into a cavernous lake? Hell yeah. Also the feeling of entering a new zone, seeing a new enemy off in the distance but not quite being able to tell what it is, with a "What the FUCK IS THAT?"
My friends who were watching me play had a 5 minute discussion on what the strange thing might be halfway along the path on the valley of the drakes, thankfully my caution in assuming that
that it WAS A GIANT BLOODY DRAKE
and not a tree or rock of some kind, served me well.
Honestly the experience is just so refreshing and honestly awe-inspiring I can't help but love it, even if the story is bear bones, and not even in the the sense of a proper narrative, its no 'Adam Jensens Apartment' or Bioshock in terms of letting the environment tell you the story either.
After playing for a while, i really don't care about anything in this game. I mean what's my motivation? I'm currently trying to fight my way past a mob of skeletons and some indestructable rhino before being met with about 5 elite spear guys in this Undead Parish
And for what? Apparently there's some bell i need to ring or something? Why should i care enough to push past the difficulty level?
And any desire to see the sights has been effectively smothered because any new places will have to be trudged through again and again because of the frankly asinine checkpointing system
Compare this to another difficult game like say Persona 3 or 4, you cared enough about the characters and the overall story to push past the difficulty level, it makes you want to see how the game plays out.
I just don't feel arsed enough to continue with Dark Souls really... Fuck it maybe in a few months i'll start a new game and check if there're any good build guides on teh interwebz
All of this is subjective of course, i'm not saying you can't like it or anything.
Every time you run across an NPC talk to them, they actually flesh out the story a bit and let you know what is going on a little. Also the locations can tell you quite a lot about what has happened.
The camera system controls the same. You just have to jerk the right stick more rapidly to change targets. It's definitely a change for the worst. If you actually controlled the camera while locked on I can see why you wouldn't want to switch targets with the tiniest flick of the stick, but that isn't the case. I got used to it quite quickly, though once in a while it still takes more than one attempt to change targets.
Nope, it's busted. No matter how hard I jerk the thumb-stick the targeting reticule stays firmly attached to some inoffensive rat or potted plant way in the background and I have to unclick and click it again to target the 8 foot tall night bearing down on me, and even then it only works half the time.
Then I recommend you return your defective copy for a new one or replace your controller, because a sufficiently swift flick of the thumbstick will always change targets for me.
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