M-E-D The Poet said:
EDIT NOTICE: Before you read this I would like to explain to you that my main issues with the game are these :
I feel it does not qualify as an RPG of any kind because bar the "design your character"
Part there is next to no story (Compare Dark Souls to Skyrim and you know what I mean, or better yet tell me immediately what the undead burg is what the lore behind it is how it got there why all its denizens are gone why I'm supposed to go there, who the knights are that lurk about the place, who the guys in the graveyard were etc etc etc. )
Many things qualify as an RPG, since "RPG" is mearly a term. Diablo considers itself an RPG, SKyrim does, Baldur's gate does, and Souls does as well.
Many RPG's focus on the story, but that's not the defininge Point of a *Role Playing Game*.
What defines an RPG is the abillity to play a role. Be it story-wise, be it combat-wise, once you can shape your character into something, it's an RPG.
Othere than that, Yes, souls has a story, it just isn't presented to the player up front. It's only there for those who pay attention and actually want to piece it together from the many small clues the game provides.
Besides, what does it matter? Souls doesn't qualify as FPS or RTS, but it's irrellevant. Genre doesn't matter.
I feel there is no ACTUAL difficulty to the game , it's a suicide trial or a lesson on how to tuck and roll either way there is nothing in the game that's actually difficult, there's just the impossibility of doing something and doing it so many times it suddenly becomes possible.
So what is actual difficulty? This is a serious question btw, since difficulty means different things for different people.
As for Souls, it's deffinitly not a suicide trial. You can play it this way, sure, but you don't have to. A lot of deaths can be avoided by beeing strategic and good positioning.
You are right however in that it is a lesson of tuck and roll. It wants you to become good at evasive maneuvers, since you need them. I think that does qualify as some sort of difficulty
I feel it's a bit bland it's mostly gray and empty with little to show for it.
Partly belonging with story but I find having conversations that go anywhere is a bit difficult for this game.
Mostly gray is imply not true once you leave the burg-area. And you seem to have a different deffinition of bland than I have.
The conversations are some the afforementioned pieces to the story. They don't serve the same purpose as they do in other RPGS, but each one has it's relevance. Of course, you can choose to ignore them.
I know you first posters are going to be the "IT'S DIFFICULT SO IT HAS TO BE GOOD" crowd.
Let me tell you off immediately like so : I don't have to think about doing anything in demon souls I just have to run into the grubs with my axe head first enough times till I get pas them.
Which means it's not challenging or difficult or complex more relatively easy though difficult to execute at times(the entire time sorry).
Sou you say it is difficult to execute, but not difficult? See question above on what constitutes difficulty.
Now I bought demon souls thinking I was buying an RPG/Action RPG/GAME
But I didn't find much of it in my playthrough.
The only thing I found myself doing was moving through a landscape trying not to die as much to see more of the landscape, oh and pick some stuff up along the way because it's very important apparently but nobody is going to explain to me what the hell I'm supposed to do before I've done it.
You did read reviews of the game, right? Because all of them would have told exactly that.
I'm thrown in to this "huge" fantasy world without much explaining of where I am or what I'm supposed to do , there's no characters that hold up real conversation and all I know for the rest there's a lot of enemies who're going to kill me and the combat tends to be quite shoddy so I have to do everything about 20 thousand times to get through somewhere.
The combat is not shoddy, it's one of the best combat systems out there. Everything is precise, everything has meaning, every attack, every block is a concoius descision, every mistake can be deadly.
If you think it's shoddy, chances are, you haven't got it yet.
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There's the usual "Create you're character so and so" and the "Collect experience to lvl up"
But besides that I'm not noticing much rpg because I lack a god damn story.
Again, Stroy is one aspect of an RPG, but not the defining factor.
I looked it up on wikipedia and there actually is a story , bar the starting tale
I couldn't be arsed to play anymore to actually reach the story part because the game faced me with 3 enemies in 3 different directions that would 1 shot me into oblivion every time and I had not known wtf was going on up till there
You see, that's the point. Souls focus is the gameplay. You play the game for the gameplay, not for the story.
If you don't like the gameplay and want to be told a story, then, yes, Souls is not for you. But that doesn't make it a terrible game.
Oh and if you let yourself be surrounded by three enemies who can all one shot you, it's your mistake.
See if you're giving me combat then It's supposed to be useful and I'm supposed to be enjoying fighting, instead I'm looking for cheap cop out ways to kill something that if it sniffs me it kills me.
The combat is the entire point of Souls. I enjoy fighting in souls. Maybe it is the way you are approaching the combat. You are supposed to learn the mechanics to the point where you don't have to use cheap cop out ways to kill something. You will die on the way, but don't tell me no one told you that.
Yes I eventually ventured further but there was no feeling of achievement there was just plain nothing, I'm stuck in a dreary world with dreary people gone mad , no real story and everything being covered with a fine layer of gray.
Ify ou can't get any feeling of achievment from beating a hard part of the game that killed you 20 times before, than you should indeed look for other games.
I have yet to learn how you can enjoy this game being nothing but a challenge nut (Even though as I said there is no real challenge you're just doing something a hundred/thousand times till it actually works and then you move on to the next part where you're doing the exact same)
If someone can elaborate for me how this is such a great game without going "OMG BECAUSE OBVIOUSLY IT'S SUCH A CHALLENGE"
I am willing to listen to a sound view.
But nobody can deny there isn't much of a story, gameplay element or motivation in this game rather then "I don't want to die oh wait I can't die let's try this again till I can get past it alive for once "
Ok, let's start with how to enjoy the game: I *love* the melee combat in Souls. Believe it or not, for me it's the main reason to fire it up every now and again.
Oh and I do geta sense of achievement when I finaly beat a hard boss that has killed me countless times before.
So much in fact, that it makes up for all the frustration along the way.
In addition, i like the world-desing and the monster-design.
Oh, and I like the Story. And the way it is told. How it slowly comes together, never to the point of beeing explained completely, but how you allways find new clues in the absurdest of places.
So yes, I can deny everything on your list.
- There is a story and i like it
- The combat alone makes me come back to the game
- overcoming impossible odds is a strong motivation for me