Rooster Cogburn said:
However, I agree that many who beat Dark Souls or Baldur's Gate or whatever wildly overstate or misunderstand how that accomplishment reflects on their intelligence.
I think I should elaborate on this, at the very least from my experience. Dark Souls isn't a thinking game in the way that chess is thinking game and requires great mental application. It's a thinking game in that you need to constantly be thinking while fighting. At the very least more than most other rpgs I've played involving melee combat. At the very least this is true for the type of character I played. I played a high dex, low armor and vitality character so I could get taken out very, very easily. As such I needed to play very carefully and read my opponent's attacks so that I could avoid getting slaughtered by the couple hits that were required to kill me. What made this game stick out for me was that I actually needed to think about that, compared to other games where it was mainly just aim at the opponent and swing.
As for the OP, if you haven't noticed already I like the game. That isn't to say that it doesn't have flaws, or that it is for everyone. Here's what I liked:
-Focus on spatial awareness and timing (above)
-A very connected and cohesive feeling world
-The aesthetic design for... just about everything. The scenery looked amazing and the enemies had twisted yet beautiful design that I couldn't help but like
-The combat was enjoyable, it didn't feel like it was on tracks like Assassin's Creed and Batman or completely detached like Skyrim (in my opinion at least)
-Fun bosses
-Challenging difficulty
And what I disliked:
-The amount of time spent running to the same boss when you died. There should have been bonfires closer to bosses at the very least, I don't want to spend 4-5 minutes getting to the boss just to be killed in the first attack and have to do it again
-The delivery of the story was just awful. Most of the dialogue was almost unintelligible (I had to play through the game with subtitles), and I never really got an idea of what I was there for. It just felt like I was supposed to head to the next objective for the heck of it.
-Clues on where to go next. I spent my first 2 hours of the game trying to get past the skeletons and head in the direction of the catacombs. The enemies took so long to kill, and I got beaten so badly that I just gave up on the game. Fortunately I came back a couple months later. I got lost a couple other times, where I just had no idea which area I was supposed to go to next. I just ended up using a walkthrough to tell me the order that I was supposed to follow
The game is flawed, definitely, but for me at least its merits far outweigh its faults. Whether it does it for you probably has to do with what you want to be getting out of it. If you need a great story with interesting characters filled with player choice and roleplaying, look elsewhere. If you want a game with an incredible atmosphere, amazing artistic design, a world that you can get lost in (oh so literally)and challenging, yet fun, bosses, this game deserves a shot.