Your posts are both non-essential and inane, and I wish your chronic laziness had kicked in prior to your fingers touching the keyboard.OhJohnNo said:This is probably just my chronic laziness kicking in, then. Having to exert any effort to do anything (especially if it's non-essential) is guaranteed to make me frustrated and annoyed.Fishyash said:Because for some people if a game is too easy to win it is not satisfying enough.OhJohnNo said:This thread makes me wonder what people see in difficulty.
For me, things are either fun or they're hard. What satisfaction do you get out of frustration?
One of multiple purposes of a game (video or not) is to challenge the players. Overcoming challenges is satisfying, in work and in recreation. Challenging games should not be forgotten, although it may be fine for some people to ignore.
Breezing through an easy game is boring to me, and boredom is the worst emotion to feel while playing a video game.
I mean, for the love of Satan's ejaculating nipples:
"For me, things are either fun or they're hard."
This statement is just obscene, and is causing me both frustration and annoyance. It denotes total disregard for the concept of competitiveness, as applied both to oneself and to others, and the enjoyment that can be derived therein- you know, one of the major facets of any fucking game design. And don't even get me started on the notion of deriving satisfaction through overcoming challenges with skill and/or intellect. Or taking pleasure in just developing and/or refining one's skills, or activating an entirely new lateral interpretive framework to solve a seemingly impossible puzzle. You know, opening up that mind to different strains of logic, new exciting possibilities and/or perspectives.
Stimulation versus stagnation.
Sure, there are games that exist purely for the ride, and those that exist to challenge, and those that converge somewhere along this spectrum. And they all have their merits. But your above statement is just...nothing.
It denotes a conscious deficiency. It's a highway, a straight line through the pretty desert of the banal, with the car locked on autopilot just below the speed limit. And Satan help us if a sharp corner comes up, because we'll crash and never drive another car, because further sharp corners might be encountered.