First of all, I love all of you(insert bob ross voice here). As other have suggested, there are quite a few tools already available for you(the OP) to use for your particular circumstance. Being hollow will cut your chances of being invaded to 0%, and your item find still goes up with your humanity counter till 10, regardless of whether you are hollowed or not. The way of white helps cut down invasions substantially too. As for elemental weapons? Most people early level use them because it is easy to pray on new players with them. Ever see someone wielding a lightning uchigatana slamming on someones shield before they either get blood loss or die from the lightening damage? It is REALLY scary for a new player. Better quality armors tend to have better resistance to such elemental damage, so many players tend to just upgrade their weapon to +15 AND use a resin of their choosing.
As for the debate at hand.... I do enjoy these debates, but this horse is tired and beaten. I am on the side that thinks a better tutorial would be a godsend to those new players and people wanting an easy mode. Frankly, I think most of the difficulty has to do with the learning curve of the game, and knowing how to respond to an enemies move set. The game does not do a good job of explaining how certain vital things work, like humanity(I didn't even know it increased item find till after sen's fortress). Heck, the game does not even tell you that you can roll jump. If those, and things like stats(Yes I know you can figure out what stat does what in the stats screen, but the game does not tell you that either) were better explained, people would have a much easier time I think.
A lot of the gripes with an easy mode basically come from the view that there are already tons of tools for players to make the game easier on themselves, so why have the dev waste time and money making an easy mode? There is way of the white, and hollowing if you do not want to be invaded. There is upgrading your armor and weapons to deal more damage and take more. There is kindling bonfires for extra flasks( I know I needed them the first time I faced manus). Players can leave messages for other players, so they can help(or troll if they prefer) others. There is player summoning to help you take out whole areas, including bosses; there is even a covenant(in game guild like thing) designed around that particular addition to the game.
The game also expects players to learn from their mistakes, or die. There are very few deaths that cant be avoided(the exception being the first time you face seath the scaleless, and even then you can just wear a ring of sacrifice to negate the loss of dying. The anor londo archer section was a bit bullshit though, mainly because you did not fight any silver knights up to that point, and you do not know their move set. The knights are easily parried and can be cheesed by poison arrows however. Also the bed of chaos was a terribly designed fight, and if I remember correctly, even the devs agree.
So...yeah! I think a better tutorial would be the best route frankly. It solves early player confusion, and helps show what the player may be coming up against, bettering them for the rest of the game. If there were less confusion about such things, and no bs sections, I believe the game would be near perfect for its niche.
As for the debate at hand.... I do enjoy these debates, but this horse is tired and beaten. I am on the side that thinks a better tutorial would be a godsend to those new players and people wanting an easy mode. Frankly, I think most of the difficulty has to do with the learning curve of the game, and knowing how to respond to an enemies move set. The game does not do a good job of explaining how certain vital things work, like humanity(I didn't even know it increased item find till after sen's fortress). Heck, the game does not even tell you that you can roll jump. If those, and things like stats(Yes I know you can figure out what stat does what in the stats screen, but the game does not tell you that either) were better explained, people would have a much easier time I think.
A lot of the gripes with an easy mode basically come from the view that there are already tons of tools for players to make the game easier on themselves, so why have the dev waste time and money making an easy mode? There is way of the white, and hollowing if you do not want to be invaded. There is upgrading your armor and weapons to deal more damage and take more. There is kindling bonfires for extra flasks( I know I needed them the first time I faced manus). Players can leave messages for other players, so they can help(or troll if they prefer) others. There is player summoning to help you take out whole areas, including bosses; there is even a covenant(in game guild like thing) designed around that particular addition to the game.
The game also expects players to learn from their mistakes, or die. There are very few deaths that cant be avoided(the exception being the first time you face seath the scaleless, and even then you can just wear a ring of sacrifice to negate the loss of dying. The anor londo archer section was a bit bullshit though, mainly because you did not fight any silver knights up to that point, and you do not know their move set. The knights are easily parried and can be cheesed by poison arrows however. Also the bed of chaos was a terribly designed fight, and if I remember correctly, even the devs agree.
So...yeah! I think a better tutorial would be the best route frankly. It solves early player confusion, and helps show what the player may be coming up against, bettering them for the rest of the game. If there were less confusion about such things, and no bs sections, I believe the game would be near perfect for its niche.