Peithelo said:
Darken12 said:
I invoke Death of the Author [http://en.wikipedia.org/wiki/Death_of_the_author] on this one.
Thanks, that was an interesting read!
No problem! I don't advocate Death of the Author for everything as a blanket rationalisation for any form of criticism (as some people do), only when it's specifically about "the intended experiences" of a piece of art or entertainment.
The author's identity surely gives their creative works their form. And while I agree that the author's intent can't usually be wholly known through only knowing their identity, it is still an important aspect and part of encrypting the works possible meaning. Even so, I agree that a novel for example can mean very different things to each individual person, and so the experience sligtly varies. In the case of Dark Souls and the suggestion of adding an "Easy Mode" to it, however, I am more concerned about how such addition would affect its form at this point. Dark Souls was designed to work without the need to resort to modal difficulty, and adding it would inadvertedly alter its form. I quarantee you, I am not insisting that everyone has to have the same exact experience when they play Dark Souls, only that the source material remains in the form it was designed to have. Difficulty, I think, is an essential part of the form of Dark Souls.
I'm not saying that authorial intent doesn't matter (nor is it what I think Death of the Author advocates), what I'm saying is that authorial intent shouldn't be used as a tool to limit experiences. I mean, I am going to be blunt here, I find a lot of (straight) male characters pretty damn hot, and I'm pretty sure that the straight males who created them would disapprove of me playing a game because I'm seeking a different type of experience than the one they're aiming for. Sometimes, the factor that tilts my opinion towards playing a game instead of ignoring it is a male character's sex appeal, which I am 99% sure no straight male is putting forth as an intended experience (at least not for LGBT men, if they do want to sell male hotness, they usually want women to find them sexy, not men). This goes too for anyone who plays games of a genre for reasons other than the genre intends. Some people play horror games not to be scared, but because they find horror funny or the gameplay interesting, or the story compelling, or the worldbuilding immersive. Why shouldn't their experiences be just as valid as those experiences who do fall in line with authorial intent? Why should we cling to "this is the way the creators intended the game to be played" as anything other than a suggestion? When Amnesia suggested me to play with the lights off and headphones, I did that because that's how I play all games, but I was tempted to go against my habits just to spite authorial intent. We should celebrate players finding new ways to play games, not punishing them from deviating from the norm.
If you have concerns over whether the implementation of an easy mode would upset game balance, that is a perfectly valid concern to have and I think you should communicate that to the developers, but it's something that ought to stay separate from the discussion of easy mode itself, because "it can be cocked up" isn't a valid rationale against easy mode. Any tweak or implementation can be cocked up. Hell, they can accidentally fry their servers and cock up your online experience all the same. They can fall prey to EA-like evil business practices and cock up the game with microtransactions, DRM and other nightmarish things we see in videogames. "It could go wrong" is not a valid argument against the existence of something, or else we would never have any progress at all.
It is varily unlikely that the developers are intentionally trying to ostrazice any particular demographic. Like any distinctive creative work, Dark Souls was designed to have a certain form, which inadvertedly necessitates on it not being something else entirely. Not being something is a necessary side effect of being something else. This ties into the fact that people have individual preferences, opinions, and circumstances, all of which contribute to what each individual happens to consider entertaining or even suitable for them at any given time. Therefore Dark Souls as well happens to be suitable for certain people. There is nothing to be prideful about for being one of those people, but neither should there be any reason to be resentful for something not being quite suitable for you. Honest and constructive criticism should always be appreciated, though.
I don't disagree with any of that, but you're missing the point: Dark Souls isn't going to stop being anything by having more options. The core gameplay and experience will remain as they are, thereby providing everything you're talking about. Adding the option of an easy mode doesn't change anything about the new experience but instead opens the door for more experiences to be had with the game.
The accessibility of any work could theoretically be maximized, but I think it is unrealistic to think that doing so would not affect the quality or the form of the work. It should also be concidered that video games are an inherently interactive medium. Gameplay is precisely the thing that seperates video games from other mediums, such as movies and books, and it should be used to the greatest possible extent when trying to achieve whatever it is that the game is supposed to achieve. Otherwise there hardly is a point to any of it. Dark Souls cleverly uses the challenging gameplay to improve every other aspect of the game. This, to me, is a sign of great use of video games as a medium. So, I think this all comes down to personal decision on how far we should go to take varying preferences, opinions and circumstances into consideration.
Nobody's demanding accessibility. We are merely saying that we would buy/play the game if it had an easy mode, that's it. We are not saying "make easy mode because you must!", we are saying "you have a demographic would buy and play your game if it had easy mode" and nothing more. That's why I defend this topic so passionately. I don't actually care if Dark Souls ends up having an easy mode or not in the end, but it makes me absolutely livid that people aren't allowed to express their preferences and tempt developers with money/attention/other desirable things without jealous elitist fans jumping at their throats.
We are not
demanding, we are
offering. Getting angry because we are petulantly demanding would be somewhat justifiable, but getting angry because we have money and are telling someone what they could do to get it? That's absolutely ridiculous. It's like if we went to a bakery and said "If you made cheesecakes, I'd buy them!" and a regular customer just started shouting "YOU ASSHOLE HOW DARE YOU THAT'S NOT THE POINT OF THIS BAKERY GET THE FUCK OUTTA HERE NOBODY WANTS FUCKING CHEESECAKE YOU WOULD RUIN THE ENTIRE BAKERY FOR US LOYAL CUSTOMERS!" and so on.
It does raise the entry barrier in the case of Dark Souls specifically, where the intended experience does require the gameplay to be challenging and even obscure at first. However, video games in general are extremely versatile in that the experienced difficulty in gameplay can in fact be changed or somehow altered without causing detriment to other aspects of the experience. So it is with Dark Souls as well, only in the form of organic difficulty which allows the player to directly influence how difficult they experience the game to be. Personally I think that the versatility in Dark Souls concerning the difficulty is extremely great, but benefitting from it does admittedly require some effort of its own. I can see how this might be a problem or a nuisance to some, but I don't think that modal difficulty is the ideal way to address the very apparent demand for a more accessible Souls game.
Firstly, I think I've established already that "the intended experience" is not a valid argument. Yes, games have an intended experience. However, we should welcome people who have different experiences instead of shunning them. Secondly, you keep missing the point: nobody wants to take away all the things you're praising about the game. Nobody wants to take away the organic difficulty or the gameplay as-is. Those things will remain present in the game whether it gains an easy mode or not.
Expanding upon the organic difficulty already present in Dark Souls wouldhave been the least harmfull way that I can think of for From Software to make Dark Souls II more accessible. This doesn't seem to be the route they will take, however. Hidetaka Miyazaki's role as a director of Demon's Souls and Dark Souls ensured that the games were always going to be extremely difficult to enjoy to many people. Now that the director has changed the overall design philosophy of the series from here on out is likely to change as well. Still, as long as the developers make well-informed and considerate decisions for the right reasons, I shouldn't have a problem with any changes they decide to make, even if they were not to my personal liking.
What I am suggesting doesn't necessarily have to raise the entry barrier for newcomers to video games in general. I am merely suggesting that the developers should mainly continue to create games that they want to create. This will undoubtedly lead to numerous different kinds of video games, some of which happen to be more suitable for certain people than others. People are bound to miss out on some experiences no matter how conciderate of each other we were to be. As long as the developers are not actively discriminative there should not be a problem. The newcomers are going to have to do some picking and choosing at first anyway, if only to get familiarized to video games.
The problem with what you're suggesting is ghettoing and segregating. By opposing offers of accessibility, you are telling people "You are not allowed to play these games the way you want to. If you want to play these games, you have to do it my way. If you want to play games your way, play the ones over there." I will always firmly oppose the notion that "some games are for certain people". All games can be for everybody, especially if developers add more options to broaden accessibility if they decide the market is worth it. The thing that a lot of people are not realising is that videogame enjoyment is not a zero-sum game. If someone enjoys the game in a different configuration or experience, they are not taking away available enjoyment from you. If a developer adds more options, they aren't retroactively diminishing the quality of the game they've already made because the organic difficulty and other things you enjoy are still there and you can still enjoy them.
I think that what a lot of people on this thread are missing is the fact that
this has nothing to do with them. They don't realise that their arguments rest entirely on other people having fun in the "wrong way" with the game, and they see that as a problem that needs to be corrected. That's what really miffs me, since they are policing other people's fun and not even owning up to it. If people want more options added to the game so that they can enjoy it too, and we can prove that adding such options will not affect the experiences that everyone else is having, then the people who won't use easy mode cannot argue from a self-preservation point of view because their experiences will not be adversely affected in any way. When they argue against it, they are basically arguing over what others should or shouldn't find fun.
Agreed, but I don't think that the best way to embrace diversity is to compensate for any and all differences that may affect how one might experience the game. While differences should be acknowledged, understood and accepted, they alone aren't always a good enough reason to somehow alter a work. The developers should warn people about flashing lights in their game but they shouldn't be required to remove them only because certain people can't play the game with them in it. More so if the flashing lights are a conscious design decision that the developers feel is important to the experience. Rather than trying to design the games to be enjoyable by the largest demographic possible, we should be less dicriminative of what other people play and enjoy as their own entertainment.
Nobody is demanding anything. We are
offering. Nobody's asking that they pass a law that forces all games to cater to everyone. We are merely saying that
if the developers want to do X, we will pay them money for it, just like you can say that
if the new DmC has a hardcore mode like the old games, you will buy the game (because the game as-is is too easy for you), but you are not demanding that the game be harder to please you.
It's not a matter of entitlement. We don't feel entitled to an easy mode. It's a matter of capitalism. We have the capital, and if the developers want to cater to our needs, they will have our capital. That's it.
Jayemsal said:
Wow, I suppose all I can say is..
THIS.
Fucking this.
I have a feeling we're going to get along very well.
I couldn't agree more.
Captcha: that's all, folks. Oh, dear Captcha, I wish.