It's a great game.
The plot is simple and straightforward, but at the same time I can get behind the protagonist's motivations and goals (save his brother and resurrect humanity). There isn't much more to the plot, but the banter between Death and the various NPCs is quite enjoyable.
The visual style is interesting, with plenty of color in the right places, stylized characters and creatures and an overall over-the-top aesthetic. I'm fucking sick and tired of people calling every fantasy game with stylized visuals a "WoW ripoff". Seriously, WoW hardly invented the style, it was around a loooong time before Blizzard was ever founded.
Gameplay is fun, the platforming is enjoyable, combat is fast and satisfying, puzzles progress nicely towards more complicated. In the second half of the game I had to stop and think, but never did it feel like the game was being unfair (well, except for the burning elevator sequence).
The RPG elements (leveling, loot) is an extra layer that doesn't detract anything from the game. Sure, not that much depth there, but it still provides options on how to approach the combat (Execute build, Crit build, Tank build, Elemental build, Spellcaster build, etc.).
The soundtrack is brilliant. I haven't heard music this good in a game in a while. Especially the slower songs, perfectly haunting and melancholy.
Finally, the game gets bonus points for reminding me of Soul Reaver, which I adore. Heck, Death even resembles Raziel a fair bit in overall look and movements.
All in all, an awesome game. I loved the first Darksiders and the sequel takes everything I liked about that game, ramps it up and adds a bunch of new stuff. Now if you'll excuse me, I got some angels to kill...
The plot is simple and straightforward, but at the same time I can get behind the protagonist's motivations and goals (save his brother and resurrect humanity). There isn't much more to the plot, but the banter between Death and the various NPCs is quite enjoyable.
The visual style is interesting, with plenty of color in the right places, stylized characters and creatures and an overall over-the-top aesthetic. I'm fucking sick and tired of people calling every fantasy game with stylized visuals a "WoW ripoff". Seriously, WoW hardly invented the style, it was around a loooong time before Blizzard was ever founded.
Gameplay is fun, the platforming is enjoyable, combat is fast and satisfying, puzzles progress nicely towards more complicated. In the second half of the game I had to stop and think, but never did it feel like the game was being unfair (well, except for the burning elevator sequence).
The RPG elements (leveling, loot) is an extra layer that doesn't detract anything from the game. Sure, not that much depth there, but it still provides options on how to approach the combat (Execute build, Crit build, Tank build, Elemental build, Spellcaster build, etc.).
The soundtrack is brilliant. I haven't heard music this good in a game in a while. Especially the slower songs, perfectly haunting and melancholy.
Finally, the game gets bonus points for reminding me of Soul Reaver, which I adore. Heck, Death even resembles Raziel a fair bit in overall look and movements.
All in all, an awesome game. I loved the first Darksiders and the sequel takes everything I liked about that game, ramps it up and adds a bunch of new stuff. Now if you'll excuse me, I got some angels to kill...