Dawn of War II: Golly gee willikers!

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Stormcloud23

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Aug 15, 2008
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Ok guys, so i just played the beta for DoW2 and I was left wondering *ahem* "WHAT THE HELL DID THEY DO TO THIS GAME!?!?!?!" I enjoyed the first one a lot but relic managed to remove all the strategy from a REAL TIME STRATEGY game. You can't construct buildings, base defenses and each race only has about 7 or 8 units. if you've played it, what are you're thoughts on this massive pile of trash?
 

InifniteWit

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Oct 24, 2008
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Strategies have nothing to do with building things it has to do with using your available resources to defeat the enemies. If you ask me the whole 'Base building' mechanic is played out and stale. Come on people get out there and play Total War. You want to try some real time strategy try that.
 

Lord George

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Aug 25, 2008
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I like it, it lends more tactics to the actual fighting in a game then the usual, build best building to research and mass build best troops and then mass attack.

Also isn't this in the wrong section shouldn't it be in the gaming section
 

theultimateend

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Stormcloud23 said:
Ok guys, so i just played the beta for DoW2 and I was left wondering *ahem* "WHAT THE HELL DID THEY DO TO THIS GAME!?!?!?!" I enjoyed the first one a lot but relic managed to remove all the strategy from a REAL TIME STRATEGY game. You can't construct buildings, base defenses and each race only has about 7 or 8 units. if you've played it, what are you're thoughts on this massive pile of trash?
I'm just warning you in advance. You have entered the one website with a pretty substantial amount of people who will fight you to the death over how superior this design is.

I'm personally with you 100%, I dont' feel this is a Dawn of War sequal. But there is about to be a flood (if they notice this thread) of people assaulting you verbally for sucking your thumb and having a baby blanket.

Trust me :p.
 

SquirrelPants

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Dec 22, 2008
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I play 40k, the board game sort of thing, and on no occasion have I ever needed to build a building to deploy my armies and whatnot, so therefore, since the video game and the game-game should be based off the same system, they took the buildings out.
Note: I have NOT played Dawn of War or the Dawn of War 2 beta.
 

rogueshadows

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Dec 15, 2008
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theultimateend said:
You have entered the one website with a pretty substantial amount of people who will fight you to the death over how superior this design is.
he's right. in real war, you don't start with one guy who can build a building that can then magically summon units. you start with an army, and you try to crush your enemies' armies, and THEN you start building things.
 

Abedeus

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george144 said:
I like it, it lends more tactics to the actual fighting in a game then the usual, build best building to research and mass build best troops and then mass attack.

Also isn't this in the wrong section shouldn't it be in the gaming section
True.

If you think RTS must have an advanced base building system... Then go play Simcity, damn it. I want RTS games to actually have fights, not to wait 10 minutes before each side builds up and then MAYBE attack.

Also, you do know that STRATEGY is usually a war strategy, not "how to build a pretty base"? That's one of the reasons I didn't like DoW - I had to build a base every new game. It was so god damn boring, I didn't even know why I'm still playing till I got to the actual GAME part of the GAME.
 

Steelfists

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So Relic decided NOT to make Soulstorm with better graphics and the Essence engine. All abord the fucking whaambulance.
I really hate it when people get at devs for trying to innovate. Relic has stated that DoW 2 is more single-player focused. In the campaign, you only get about 11 troops, so naturally they had to change the mechanics. These more micro-managing oriented mechanics stay the same in MP.
I think Relic have taken a brave step foward, and I applaud them. I also thank my lucky stars that people like you don't make games.
 

MaxFan

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Nov 15, 2008
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I couldn't get into the first Dawn of War because I didn't care for the building things. And I like RTS's, it's just that I was already familiar with 40k from the tabletop game and it didn't translate right (I guess it's a form of the argument "they changed it, now it sucks").

But if the new game has less of that going on and more to do with effective use of your available resources, I might check it out.
 

theultimateend

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rogueshadows said:
theultimateend said:
You have entered the one website with a pretty substantial amount of people who will fight you to the death over how superior this design is.
he's right. in real war, you don't start with one guy who can build a building that can then magically summon units. you start with an army, and you try to crush your enemies' armies, and THEN you start building things.
Yeah because in real war you have bioweapons devouring your DNA, 12 foot tall humans shooting at each other with massive firearms and bipedal walkers, and there is a race of spores that battle you with nonfunctional equipment powered on by their own psychic powers.

Oh wait...

Then again I can't recall one race save for 'maybe' eldar that was 'magically' summoning anything.

Steelfists said:
So Relic decided NOT to make Soulstorm with better graphics and the Essence engine. All abord the fucking whaambulance.
I really hate it when people get at devs for trying to innovate. Relic has stated that DoW 2 is more single-player focused. In the campaign, you only get about 11 troops, so naturally they had to change the mechanics. These more micro-managing oriented mechanics stay the same in MP.
I think Relic have taken a brave step foward, and I applaud them. I also thank my lucky stars that people like you don't make games.
I never quite got the logic behind accusing other people of whining and then going on a drama quest?

MaxFan said:
I couldn't get into the first Dawn of War because I didn't care for the building things. And I like RTS's, it's just that I was already familiar with 40k from the tabletop game and it didn't translate right (I guess it's a form of the argument "they changed it, now it sucks").

But if the new game has less of that going on and more to do with effective use of your available resources, I might check it out.
See I honestly wouldn't be too upset if they DID make an honest rendition of the tabletop where you build your armies by the points rule and then battle with them. You could save favorite setups and use them for quick battles.

I just feel this current rendition is like a mutant baby in between the two.

Plus they stripped out basically all the content and still only had time for 4 races? :p That was the biggest surprise to me. I can understand simplifying the game down to playing with your eyes closed, but the fact that there is almost nothing to it caught me off guard. But then again that's what 40 dollar expansion packs are for.
 

Ultrajoe

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Apr 24, 2008
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rogueshadows said:
theultimateend said:
You have entered the one website with a pretty substantial amount of people who will fight you to the death over how superior this design is.
he's right. in real war, you don't start with one guy who can build a building that can then magically summon units. you start with an army, and you try to crush your enemies' armies, and THEN you start building things.
I agree. It adds the need for long-term consideration and unit-management. DoW2 is more tactical, more varied strategically. Despite some juvenile comments on the lines of 'if it was real we wouldn't have aliens', combat is the same between all combatants and this design lends itself to the creation of a more viable tactical experience.

Better in terms of game time.
Better in terms of strategy.
Eliminates static plays.
Heightens the need to use the resources available.

You can go back to you base-building rituals if you wish, but RTS has always been about strategy and innovation on the fly. If you turn that down when it comes in such a pretty package then you can hardly call yourself an RTS fan.
 

gmer412

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Feb 21, 2008
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I haven't played it, but I never really liked the base building element in RTSes. I either spent too long on it and was wiped out early, or I didn't spend enough time on building a secure base and was wiped out early.
 

Calax

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:sigh: why do people insist that what DOWII is doing is revolutionary? Myth did it 10 years ago fer crying out loud!
 

SquirrelPants

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gmer412 said:
I haven't played it, but I never really liked the base building element in RTSes. I either spent too long on it and was wiped out early, or I didn't spend enough time on building a secure base and was wiped out early.
When I used to play the AOE games, I would just build a huge goddamn wall all around the corner of the map I was in. The first thing I had fully upgraded were walls.
And see, that's the advantage to some games: You build an HQ and try to upgrade, then you bring some of your guys somewhere else and build a second HQ, and so on.
Though I still HATE the building part of RTSes.
 

darkless

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Calax said:
:sigh: why do people insist that what DOWII is doing is revolutionary? Myth did it 10 years ago fer crying out loud!
Yeah but very few people knew or cared about it then even though it was awesome it didnt get the media attention and so it died.

As for DOW II I like that bases where removed with the bases i could just keep churning out men and it wasn't fun if i have a limited amount of soldiers to complete the objective with that's awesome it means i really gotta think about what I'm doing.
 

meatloaf231

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Feb 13, 2008
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Ultrajoe said:
rogueshadows said:
theultimateend said:
You have entered the one website with a pretty substantial amount of people who will fight you to the death over how superior this design is.
he's right. in real war, you don't start with one guy who can build a building that can then magically summon units. you start with an army, and you try to crush your enemies' armies, and THEN you start building things.
I agree. It adds the need for long-term consideration and unit-management. DoW2 is more tactical, more varied strategically. Despite some juvenile comments on the lines of 'if it was real we wouldn't have aliens', combat is the same between all combatants and this design lends itself to the creation of a more viable tactical experience.

Better in terms of game time.
Better in terms of strategy.
Eliminates static plays.
Heightens the need to use the resources available.

You can go back to you base-building rituals if you wish, but RTS has always been about strategy and innovation on the fly. If you turn that down when it comes in such a pretty package then you can hardly call yourself an RTS fan.
I'd have to agree. I think real-time tactics fits better than real-time strategy. It's more about the skirmishes, about thinking on your feet and trying to out-think and out-maneuver the enemy. I much prefer this over the typical RTS base-building formula.
 

theultimateend

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Ultrajoe said:
rogueshadows said:
theultimateend said:
You have entered the one website with a pretty substantial amount of people who will fight you to the death over how superior this design is.
he's right. in real war, you don't start with one guy who can build a building that can then magically summon units. you start with an army, and you try to crush your enemies' armies, and THEN you start building things.
I agree. It adds the need for long-term consideration and unit-management. DoW2 is more tactical, more varied strategically. Despite some juvenile comments on the lines of 'if it was real we wouldn't have aliens', combat is the same between all combatants and this design lends itself to the creation of a more viable tactical experience.

Better in terms of game time.
Better in terms of strategy.
Eliminates static plays.
Heightens the need to use the resources available.

You can go back to you base-building rituals if you wish, but RTS has always been about strategy and innovation on the fly. If you turn that down when it comes in such a pretty package then you can hardly call yourself an RTS fan.
To clarify I'm only really aggrivated they said its a sequal to DoW.

Had they called it something different like Warhammer: Something catchy here, I'd be perfectly cool with it.

I mean how pissed would you have been if they had called Firewarrior DoWIII or something. I know that's a WAY more extreme example but when you start making HUGE changes it isn't a sequal anymore its a new game with similar themes.

Calax said:
:sigh: why do people insist that what DOWII is doing is revolutionary? Myth did it 10 years ago fer crying out loud!
Same reason people act like HAlo was revolutionary for FPS's :p.

"Hey did I play this years ago on the N64 a few times?" "Yeah but it didn't have Master Chief!"

I remember a kid telling me Halo invented dual wielding :p.
 

SquirrelPants

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darkless said:
Calax said:
:sigh: why do people insist that what DOWII is doing is revolutionary? Myth did it 10 years ago fer crying out loud!
Yeah but very few people knew or cared about it then even though it was awesome it didnt get the media attention and so it died.

As for DOW II I like that bases where removed with the bases i could just keep churning out men and it wasn't fun if i have a limited amount of soldiers to complete the objective with that's awesome it means i really gotta think about what I'm doing.
I agree with you, but I have to ask, do you really not use any pauses in your sentences or anything? o_O
 

Madshaw

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Jun 18, 2008
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Crazzee said:
I play 40k, the board game sort of thing, and on no occasion have I ever needed to build a building to deploy my armies and whatnot, so therefore, since the video game and the game-game should be based off the same system, they took the buildings out.
Note: I have NOT played Dawn of War or the Dawn of War 2 beta.
well said
 

PersianLlama

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Aug 31, 2008
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Stormcloud23 said:
Ok guys, so i just played the beta for DoW2 and I was left wondering *ahem* "WHAT THE HELL DID THEY DO TO THIS GAME!?!?!?!" I enjoyed the first one a lot but relic managed to remove all the strategy from a REAL TIME STRATEGY game. You can't construct buildings, base defenses and each race only has about 7 or 8 units. if you've played it, what are you're thoughts on this massive pile of trash?
I didn't even bother to play it because I refuse to make a Windows LIVE account, but from what I've heard, it's not that great.