rogueshadows said:
theultimateend said:
You have entered the one website with a pretty substantial amount of people who will fight you to the death over how superior this design is.
he's right. in real war, you don't start with one guy who can build a building that can then magically summon units. you start with an army, and you try to crush your enemies' armies, and THEN you start building things.
I agree. It adds the need for long-term consideration and unit-management. DoW2 is more tactical, more varied strategically. Despite some juvenile comments on the lines of 'if it was real we wouldn't have aliens', combat is the same between all combatants and this design lends itself to the creation of a more viable tactical experience.
Better in terms of game time.
Better in terms of strategy.
Eliminates static plays.
Heightens the need to use the resources available.
You can go back to you base-building rituals if you wish, but RTS has always been about strategy and innovation on the fly. If you turn that down when it comes in such a pretty package then you can hardly call yourself an RTS fan.