Dawn of War II: Golly gee willikers!

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Dealin Burgers

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Simriel said:
Dow2 Is a real time tactical, Not a real time strategy
Tactic:
?noun 1. tactics (def. 1).
2. a system or a detail of tactics.
3. a plan, procedure, or expedient for promoting a desired end or result.
?adjective 4. of or pertaining to arrangement or order; tactical.

Strategy:
1. Also, strategics. the science or art of combining and employing the means of war in planning and directing large military movements and operations.
2. the use or an instance of using this science or art.
3. skillful use of a stratagem: The salesperson's strategy was to seem always to agree with the customer.
4. a plan, method, or series of maneuvers or stratagems for obtaining a specific goal or result: a strategy for getting ahead in the world.

Kindly read a dictionary good sir.
 

Archaon6044

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is it public or do i have to register for it? also, i assume it'll be available from their main site?

edit: and do i really have to have steam? i've managed to avoid it so far
 

theultimateend

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Dealin Burgers said:
meatloaf231 said:
I'd have to agree. I think real-time tactics fits better than real-time strategy. It's more about the skirmishes, about thinking on your feet and trying to out-think and out-maneuver the enemy. I much prefer this over the typical RTS base-building formula.
Why not call base building RTS's Real Time Economy? Makes just as much sense, no?

theultimateend said:
Same reason people act like HAlo was revolutionary for FPS's :p.

"Hey did I play this years ago on the N64 a few times?" "Yeah but it didn't have Master Chief!"

I remember a kid telling me Halo invented dual wielding :p.
Not to get off topic, but while halo certainly didn't invent dual weilding it was the first game to do it correctly.
Really? I don't recall anyone complaining about dual wielding in Perfect Dark for N64 >_> <_<

Then again I don't recall anyone complaining about PD period.

As for your building comment. I just personally feel that when you remove the threat of losing structures you essentially eliminate the one thing that ever got my heart rate going.

I've done at least 50 matches on DoWII (before I decided I cant' get myself to like it) and not one ever peaked my heart rate. It just feels shallow, which is odd because I love the tabletop (back before it was 9k dollars for a single tank). Maybe a year of balancing will get it to feel right for me. I'm just big on thinking, I like games that get my mind going, that's why I liked the old Command and Conquers (before EA swallowed Westwood whole) I really felt like there was thought involved in them.

ANYWHO I'm gonna get out of here before the next orbital bombardment of textual abuse begins.

Ultrajoe said:
All else, i'm getting it to play as my beloved Tyranids.

Fear of God? I'm going eat your god, eh? Where is your god now!?

In mah bellah!
They tyranid only feel like tyranids because they look like them.

Otherwise they felt really really really really really really really really really really really really really really really really really really lacking.

I just always visualized them as an even more prominent form of Orks in terms of numbers, now they are just little platoons. It's like you are playing the (very very) initial invasion squad of Tyranids. Which I guess is ok, but it just doesn't feel worth the wait.

Flesh Hooks is fun though =3
 

Archaon6044

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i can't get steam to work. it tells me it won't install because i have an error with my "F: Drive". i'll you what the problem there is, i havn't got an F: drive, and i have no peripherals attached that might be an f Drive
 

JakePwnsAtLife

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Stormcloud23 said:
Ok guys, so i just played the beta for DoW2 and I was left wondering *ahem* "WHAT THE HELL DID THEY DO TO THIS GAME!?!?!?!" I enjoyed the first one a lot but relic managed to remove all the strategy from a REAL TIME STRATEGY game. You can't construct buildings, base defenses and each race only has about 7 or 8 units. if you've played it, what are you're thoughts on this massive pile of trash?
With you 100%~ Seriously, they killed the strategy! That's the reason I liked DOW so much in the first place. Not to mention it kills my computer. I have to put it on fuzzy graphics and slow everything to get it to run....and I have pretty much a brand new laptop. So I say long live DOW1!
 

Calax

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Dealin Burgers said:
Simriel said:
Dow2 Is a real time tactical, Not a real time strategy
Tactic:
?noun 1. tactics (def. 1).
2. a system or a detail of tactics.
3. a plan, procedure, or expedient for promoting a desired end or result.
?adjective 4. of or pertaining to arrangement or order; tactical.

Strategy:
1. Also, strategics. the science or art of combining and employing the means of war in planning and directing large military movements and operations.
2. the use or an instance of using this science or art.
3. skillful use of a stratagem: The salesperson's strategy was to seem always to agree with the customer.
4. a plan, method, or series of maneuvers or stratagems for obtaining a specific goal or result: a strategy for getting ahead in the world.

Kindly read a dictionary good sir.
Actually dispite the dictionary the other guy is right. Tactics are generally used on a smaller scale, aka Micromanagement to victory. Strategy on the other hand is on a grand scale, aka Macromanagement.

Strategy relies more upon taking resource sites and the overall situation. Tactics is more based around how a unit operates and holds against certain things. In game terms usually a game with a large number of units and economy management is Strategy (Total War, Supreme Commander are the two best examples, starcraft to a lesser degree), Tactical games rely upon a smaller population of units and how you use them to outwit your opponent (Company of Heroes, Dawn of War and World in Conflict are the biggest contenders here, but Warcraft III also fits).

I think that Tactical games often revolve around clicks per second in a match while strategy games rely more upon build orders.
 

Dealin Burgers

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Calax said:
Actually dispite the dictionary the other guy is right. Tactics are generally used on a smaller scale, aka Micromanagement to victory. Strategy on the other hand is on a grand scale, aka Macromanagement.

Strategy relies more upon taking resource sites and the overall situation. Tactics is more based around how a unit operates and holds against certain things. In game terms usually a game with a large number of units and economy management is Strategy (Total War, Supreme Commander are the two best examples, starcraft to a lesser degree), Tactical games rely upon a smaller population of units and how you use them to outwit your opponent (Company of Heroes, Dawn of War and World in Conflict are the biggest contenders here, but Warcraft III also fits).

I think that Tactical games often revolve around clicks per second in a match while strategy games rely more upon build orders.
Grah! They're synonymous you fool.
I might concede to it being labelled a tactical RTS.
 

Samirat

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Ultrajoe said:
All else, i'm getting it to play as my beloved Tyranids.

Fear of God? I'm going eat your god, eh? Where is your god now!?

In mah bellah!
I don't know what this means, but it is quite clearly the most awesome post I have ever seen. Lack of comprehension didn't prevent me from getting my mind totally blown.
 

Naterstein

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I havent played the Beta, but what Ive heard about the differences is cool. I dug DoW1, but really like that they got rid of the building aspect.

I hope the combat is really well done, because superior tactics should be at the heart of any RTS rather than clickfest building.

IIRC, isnt there a RPG element as well? Like you can upgrade or level up your surviving squad members? That would be excellent for campaigns.
 

InifniteWit

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Ultrajoe said:
All else, i'm getting it to play as my beloved Tyranids.

Fear of God? I'm going eat your god, eh? Where is your god now!?

In mah bellah!
That's a bad idea I'm pretty sure he's got a self-destruct function.
 

theultimateend

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Naterstein said:
I havent played the Beta, but what Ive heard about the differences is cool. I dug DoW1, but really like that they got rid of the building aspect.

I hope the combat is really well done, because superior tactics should be at the heart of any RTS rather than clickfest building.

IIRC, isnt there a RPG element as well? Like you can upgrade or level up your surviving squad members? That would be excellent for campaigns.
Most of the superior tactics atm are just clickfests haha.

But that will probably even out once a bunch of pasty white people get really involved in the game. Start writing programs that'll monitor DPS output and feed back real time information in a handy ui overlay.
 

Wicky_42

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Dealin Burgers said:
theultimateend said:
Same reason people act like HAlo was revolutionary for FPS's :p.

"Hey did I play this years ago on the N64 a few times?" "Yeah but it didn't have Master Chief!"

I remember a kid telling me Halo invented dual wielding :p.
Not to get off topic, but while halo certainly didn't invent dual weilding it was the first game to do it correctly.
If I remember right, Red Faction 2 had dual weapons that could be fired independently of each other using the two triggers, and came out before Halo 2. Only downside was that they were Goldeneye-style duals - pair of the same weapon. Though come to think of it, you could have mixed duals in Goldeneye if you were cunning, and Tanya dropped an RCP90/Grenade launcher combo that was lols worthy, and, I believe, unmatched since :D
 

SP MeaslyBinkie

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I played the beta but have mixed feelings about it but one thing I don`t understand is putting the Orks and Tyranids in since basically they play the same both CQC focused armys with large amounts of units.I think maybe Imperial Guard would have been a better choice than Orks.
 

Zykon TheLich

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SP MeaslyBinkie said:
I think maybe Imperial Guard would have been a better choice than Orks.
Gotta have 2 lots of bad guys and 2 lots of good guys. But yeah, fuck the Orks, I love the guard.

Just to add something sensible, I really liked DoW, but in some ways I was disappointed that it wasnt a computerised version of the TT game. I played briefly in the early 90's and thought it would be nice to be able to play without emptying my bank account and ruining my street cred. Maybe this will fix that. Maybe I will prefer DoW. Only time will tell.
 

Kikosemmek

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I can understand the shock if you were expecting a traditional RTS in DoW II, since I also expected the same thing, but after playing a couple of matches I actually found that I liked the game. It's like a non-shit version of DotA. It's going to be a multiplayer riot.
 

theultimateend

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scumofsociety said:
SP MeaslyBinkie said:
I think maybe Imperial Guard would have been a better choice than Orks.
Gotta have 2 lots of bad guys and 2 lots of good guys. But yeah, fuck the Orks, I love the guard.

Just to add something sensible, I really liked DoW, but in some ways I was disappointed that it wasnt a computerised version of the TT game. I played briefly in the early 90's and thought it would be nice to be able to play without emptying my bank account and ruining my street cred. Maybe this will fix that. Maybe I will prefer DoW. Only time will tell.
Not to shit in your cereal but nobody in Warhammer is a hero. That's the entire point (I've felt) is that when war reaches its pinnacle there will be no question that all sides are evil. As opposed to modern war where we insist that someone is the good guy.

I mean the closest I can see to heroes is 'maybe' the Tau and even then its only because they seem to be the only race that would be really friendly to you (supposedly from what I read in a codex) if you were willing to go down on them.
 

Medic Heavy

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To be honest I came in wielding a pitch fork and came out a total and rabid fan boy.I don't know why i just absolutely love this game. Maybe it's I'm obsessed with flanking people maybe it's because of all the hype i have. Maybe both.

I have no idea but I'm always being kicked for ''Lagging'' and strangely enough I'm always stating to get the upper hand when I'm ''Lagging''. But really I've only finished about 2 games in the 9 hours and about 30 attempts I've tried to finish a game.

I also really wanted the imperial guard.
 

theultimateend

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Medic Heavy said:
To be honest I came in wielding a pitch fork and came out a total and rabid fan boy.I don't know why i just absolutely love this game. Maybe it's I'm obsessed with flanking people maybe it's because of all the hype i have. Maybe both.

I have no idea but I'm always being kicked for ''Lagging'' and tangelo enough I'm always stating to get the upper hand when I'm ''Lagging''. But really I've only finished about 2 games in the 9 hours and about 30 attempts I've tried to finish a game.

I also really wanted the imperial guard.
I've actually enjoyed the experience on these forums. I've never been to a place where everyone almost unanimously is in conflict with the rest of the gaming universe :p.

It's nice to get both sides. I feel like a super spy or something.