lolnotheultimateend said:To clarify I'm only really aggrivated they said its a sequal to DoW.Ultrajoe said:I agree. It adds the need for long-term consideration and unit-management. DoW2 is more tactical, more varied strategically. Despite some juvenile comments on the lines of 'if it was real we wouldn't have aliens', combat is the same between all combatants and this design lends itself to the creation of a more viable tactical experience.rogueshadows said:he's right. in real war, you don't start with one guy who can build a building that can then magically summon units. you start with an army, and you try to crush your enemies' armies, and THEN you start building things.theultimateend said:You have entered the one website with a pretty substantial amount of people who will fight you to the death over how superior this design is.
Better in terms of game time.
Better in terms of strategy.
Eliminates static plays.
Heightens the need to use the resources available.
You can go back to you base-building rituals if you wish, but RTS has always been about strategy and innovation on the fly. If you turn that down when it comes in such a pretty package then you can hardly call yourself an RTS fan.
Had they called it something different like Warhammer: Something catchy here, I'd be perfectly cool with it.
I mean how pissed would you have been if they had called Firewarrior DoWIII or something. I know that's a WAY more extreme example but when you start making HUGE changes it isn't a sequal anymore its a new game with similar themes.
I guess I am too.OneHP said:I guess I'm one of the minority that like base building....
PersianLlama said:I guess I am too.OneHP said:I guess I'm one of the minority that like base building....
Don't get me wrong. They SHOULD have it about 40k but not call it Dawn of War II. It's extremely misleading. Go play Master of Orion II and then try (I'd say play but its not a game) Master of Orion III.Crazzee said:lolnotheultimateend said:To clarify I'm only really aggrivated they said its a sequal to DoW.Ultrajoe said:I agree. It adds the need for long-term consideration and unit-management. DoW2 is more tactical, more varied strategically. Despite some juvenile comments on the lines of 'if it was real we wouldn't have aliens', combat is the same between all combatants and this design lends itself to the creation of a more viable tactical experience.rogueshadows said:he's right. in real war, you don't start with one guy who can build a building that can then magically summon units. you start with an army, and you try to crush your enemies' armies, and THEN you start building things.theultimateend said:You have entered the one website with a pretty substantial amount of people who will fight you to the death over how superior this design is.
Better in terms of game time.
Better in terms of strategy.
Eliminates static plays.
Heightens the need to use the resources available.
You can go back to you base-building rituals if you wish, but RTS has always been about strategy and innovation on the fly. If you turn that down when it comes in such a pretty package then you can hardly call yourself an RTS fan.
Had they called it something different like Warhammer: Something catchy here, I'd be perfectly cool with it.
I mean how pissed would you have been if they had called Firewarrior DoWIII or something. I know that's a WAY more extreme example but when you start making HUGE changes it isn't a sequal anymore its a new game with similar themes.
Dawn of War was supposed to be a game of the tabletop game. It was completely different, however.
Dawn of War 2 is going back to the basic principles of the original game, and therefore IS still part of the 40K series. Because it IS 40K, it's more like the original one than Dawn of War is.
Nah escapist just has odd ratios of people. You go on the DoWII forums or even most irc networks and you'll find a dramatically different take on the matter haha.PersianLlama said:I guess I am too.OneHP said:I guess I'm one of the minority that like base building....
ahh, but you two are not screaming about DoWII having no strategy.PersianLlama said:I guess I am too.OneHP said:I guess I'm one of the minority that like base building....
But...Dawn of War II is called Dawn of War II because it's a 40K game that follows the "Dawn of War" campaign! I honestly don't see how that's misleading at all!theultimateend said:PersianLlama said:I guess I am too.OneHP said:I guess I'm one of the minority that like base building....Don't get me wrong. They SHOULD have it about 40k but not call it Dawn of War II. It's extremely misleading. Go play Master of Orion II and then try (I'd say play but its not a game) Master of Orion III.Crazzee said:lolnotheultimateend said:To clarify I'm only really aggrivated they said its a sequal to DoW.Ultrajoe said:I agree. It adds the need for long-term consideration and unit-management. DoW2 is more tactical, more varied strategically. Despite some juvenile comments on the lines of 'if it was real we wouldn't have aliens', combat is the same between all combatants and this design lends itself to the creation of a more viable tactical experience.rogueshadows said:he's right. in real war, you don't start with one guy who can build a building that can then magically summon units. you start with an army, and you try to crush your enemies' armies, and THEN you start building things.theultimateend said:You have entered the one website with a pretty substantial amount of people who will fight you to the death over how superior this design is.
Better in terms of game time.
Better in terms of strategy.
Eliminates static plays.
Heightens the need to use the resources available.
You can go back to you base-building rituals if you wish, but RTS has always been about strategy and innovation on the fly. If you turn that down when it comes in such a pretty package then you can hardly call yourself an RTS fan.
Had they called it something different like Warhammer: Something catchy here, I'd be perfectly cool with it.
I mean how pissed would you have been if they had called Firewarrior DoWIII or something. I know that's a WAY more extreme example but when you start making HUGE changes it isn't a sequal anymore its a new game with similar themes.
Dawn of War was supposed to be a game of the tabletop game. It was completely different, however.
Dawn of War 2 is going back to the basic principles of the original game, and therefore IS still part of the 40K series. Because it IS 40K, it's more like the original one than Dawn of War is.
The former is an upgrade of its predecessor (MooI) and its utterly amazing, MooIII was a 'revolutionary' take on it and it felt nothing like the Moo series. Consequently it also tanked so hard that it went from 50 bucks to 9.99 in about 30 days.
Basically what I'm getting at is there is a difference between a sequel and a new game. This is a new game and not a sequel. Period.
Frankly I didn't even notice that the DoW series was going on a coherent campaign story. It just seemed like they were jumping all over the place.Crazzee said:But...Dawn of War II is called Dawn of War II because it's a 40K game that follows the "Dawn of War" campaign! I honestly don't see how that's misleading at all!theultimateend said:PersianLlama said:I guess I am too.OneHP said:I guess I'm one of the minority that like base building....Don't get me wrong. They SHOULD have it about 40k but not call it Dawn of War II. It's extremely misleading. Go play Master of Orion II and then try (I'd say play but its not a game) Master of Orion III.Crazzee said:lolnotheultimateend said:To clarify I'm only really aggrivated they said its a sequal to DoW.Ultrajoe said:I agree. It adds the need for long-term consideration and unit-management. DoW2 is more tactical, more varied strategically. Despite some juvenile comments on the lines of 'if it was real we wouldn't have aliens', combat is the same between all combatants and this design lends itself to the creation of a more viable tactical experience.rogueshadows said:he's right. in real war, you don't start with one guy who can build a building that can then magically summon units. you start with an army, and you try to crush your enemies' armies, and THEN you start building things.theultimateend said:You have entered the one website with a pretty substantial amount of people who will fight you to the death over how superior this design is.
Better in terms of game time.
Better in terms of strategy.
Eliminates static plays.
Heightens the need to use the resources available.
You can go back to you base-building rituals if you wish, but RTS has always been about strategy and innovation on the fly. If you turn that down when it comes in such a pretty package then you can hardly call yourself an RTS fan.
Had they called it something different like Warhammer: Something catchy here, I'd be perfectly cool with it.
I mean how pissed would you have been if they had called Firewarrior DoWIII or something. I know that's a WAY more extreme example but when you start making HUGE changes it isn't a sequal anymore its a new game with similar themes.
Dawn of War was supposed to be a game of the tabletop game. It was completely different, however.
Dawn of War 2 is going back to the basic principles of the original game, and therefore IS still part of the 40K series. Because it IS 40K, it's more like the original one than Dawn of War is.
The former is an upgrade of its predecessor (MooI) and its utterly amazing, MooIII was a 'revolutionary' take on it and it felt nothing like the Moo series. Consequently it also tanked so hard that it went from 50 bucks to 9.99 in about 30 days.
Basically what I'm getting at is there is a difference between a sequel and a new game. This is a new game and not a sequel. Period.
I will admit that next-gen versions of games are really screwy, but this isn't going next-gen on us, it's going LAST-gen to give the tabletop fans something that they can still say relates to their interests.
It's catchy.Wouldukindly said:I just realized, why the hell is it called Dawn of War anyway? It's Warhammer 40k, the Great Crusade has been going on for ten thousand years! And the Horus Heresy and all that were pretty big wars too! Hell, the Necrons were killin' off the galaxy hundreds of thousands of years before that too? Is it a pun?
Sorry about that spelling and punctuation aren't my strong suits, I have to go back through my posts a couple of times in order to catch all the mistakes because this spellchecker i got sucks, so sometimes my own spelling irritates me so much i skip the punctuation part and pray nobody notices, looks like you caught me.Crazzee said:I agree with you, but I have to ask, do you really not use any pauses in your sentences or anything?darkless said:Yeah but very few people knew or cared about it then even though it was awesome it didnt get the media attention and so it died.Calax said::sigh: why do people insist that what DOWII is doing is revolutionary? Myth did it 10 years ago fer crying out loud!
As for DOW II I like that bases where removed with the bases i could just keep churning out men and it wasn't fun if i have a limited amount of soldiers to complete the objective with that's awesome it means i really gotta think about what I'm doing.![]()
Why not call base building RTS's Real Time Economy? Makes just as much sense, no?meatloaf231 said:I'd have to agree. I think real-time tactics fits better than real-time strategy. It's more about the skirmishes, about thinking on your feet and trying to out-think and out-maneuver the enemy. I much prefer this over the typical RTS base-building formula.
Not to get off topic, but while halo certainly didn't invent dual weilding it was the first game to do it correctly.theultimateend said:Same reason people act like HAlo was revolutionary for FPS's.
"Hey did I play this years ago on the N64 a few times?" "Yeah but it didn't have Master Chief!"
I remember a kid telling me Halo invented dual wielding.