To each their own, but here's my problems:
Sanat said:
- Involved and highly satisfying combat
I was not satisfied at all. My weapons broke too easily, and kicking the enemies was the only reliable tactic. I will award bonus points for allowing flying jump-kicks do more damage.
- A great selection and variety of weapons both ranged and melee
all of which broke too easily or weren't keepers until you find your next piece of trash to bash zombies with
- A surprisingly interesting and detailed storyline with plenty of logs and diaries to read
and zero likable characters. I wanted to kill my player character more than the zombies. A few of the NPCs were retarded too
- An upgrade system that was better than most examples that I have seen in First Person games
I'll grant that point, but I only saw it in the form of my brother and roommate's games. It still looked like weapon degradation was too sharp for the amount of time it would have taken to make those weapons.
- Interesting and well balanced enemies
disagree again. It was zombie, zombie, brute zombie, zombie, You run up to and kick all of them, with the exception of the brute.
no argument there, but what game doesn't have great graphics these days? Even so, the character animations looked quite shoddy. I loved the environments though
- Entertaining and interesting characters with unique skill trees and traits
I didn't see anything that sharply resembled a good character build beyond the basic "do more damage" passive skills. What wasn't passive didn't sound interesting.
And of course, the gore. And the introductory trailer goes without saying as being a fantastic and highly emotional piece of video.
which made me want to kill the not-zombie people even more. Every single one of them was an asshole.
You're perfectly welcome to like the game, but I hated every aspect of it. I found nothing redeeming about it.