
http://www.ign.com/articles/2018/06/08/e3-2018-dead-or-alive-6-first-hands-on-can-team-ninja-balance-familiar-and-fresh
The sixth game in the Dead or Alive series has been announced for PC, Xbox One and PS4. It currently has an Early 2019 release date. It features 4k graphics, new stages, improved training mode, a new but unrevealed Solo mode and several new systems including a Super/Ultra meter similar to those seen in Street Fighter or Guilty Gear which allows the performance of Break Rushes/Break Holds, as well as borrowing a simple "Autocombo" feature from games like Marvel vs. Capcom or Dragonball Fighter Z, with each character having one combo that can be performed by pressing one button only, called a "Fatal Rush". However this combo still is affected by the normal rules of the game and can still be countered, held or sidestepped and leaves you vulnerable to whiff punishing.
Subjective Opinion begins here!
The new gameplay features sound great, and though not available in the current demo played by the interviewers the stages are apparently being designed to have a decent set of competitive AND whacky stages like previous games, as opposed to DoA5's mostly tame stages. Fatal Rush sounds like something that will help new players, but easily and heavily punished by more experienced players.
There is ONE dark cloud though.
Shimbori, the game's design director, has gone ahead and stated that the female characters have deliberately had their sexual characteristics reduced and downplayed AGAIN, instead saying that he wanted to make "a cool and mature game".
The two females feature in the trailer and screenshots, Kasumi and Helena, have noticeably smaller proportions and their default outfits appear to be far more modest.
He has attempted to do this twice before; both in Ninja Gaiden 3 and Dead or Alive 5; and both times fan outcry made Team Ninja backtrack. One thing DoA players had seemed to agree on was that DoA5 represented the best compromise; the female characters were no longer as ridiculous as say, DoA 4/3 and looked far more natural/realistic, but maintained familiar looks and appeal that they had before.
My opinion is probably already guessed by a few people but...why?
This change appeals to no one, and only makes dedicated fans upset. Sex appeal/extremely hot women and DoA go hand-in-hand; a DoA with diminished sex appeal is akin to Street Fighter with no fireballs or Tekken without lightning punches and ridiculous hair - it's part and parcel of the series.
What's ironic is that by trying to lessen the focus on the sexiness to appeal to a broader base...they leave the door open to Soul Caliber and Tekken and other games.