You mean Tekken/Virtua Fighter knock-off? Other than some minor blood added, it's nothing like MK.Silentpony said:But wasn't the point of this Mortal Kombat knock-off is that it had more knockers?
Bouncing breasts and skimpy outfits that serve no purpose in combat are very much objectification, regardless of whether or not the women are real. The guys in these games are designed in such a way that they look like they can kick your ass. Any eye candy for women is more coincidence than anything.CritialGaming said:It's not about them TAKING my "VIDDYAGEAMEZ", it was never about that. It is about these people demanding shit changes to suit THEM. Nevermind what the developers wanted to create, never mind what the fans have grown used to in the series or even look forward to series content, these people look at something and instead of doing exactly what you just said and not buying it...they instead DEMAND that the game change, that the developers change their vision of the game to suit what these people deam to be okay.
Sadly they don't even want to buy or even play the game in the first place. Like Anita Sark, they just want to label everything sexist and oppressive when they don't actually give a shit about gaming in the first place.
I wouldn't have a problem if this was a movement highlighting a legit problem, like racism or sexist in real world game development. Like when people accused Quantum Dream and David CAge of sexism, I just nodded and said, "Yeah that's fucked up and shouldn't ever happen."
Game characters aren't real people or even real things. They are computer programs, ones and zeros, this isn't sexism this isn't the objectification of women. These women compete on equal footing with their male counterparts, they just happen to be good looking which I don't understand why it's a problem. You can point to their outfits, but I don't understand how a tight form fitting outfit on a woman is sexism and objectification but that same outfit on a rippling strong muscle man is fine.
People can claim it's for equality all they want, but that isn't the truth. The fact is these people wanted the women treated in a very unique and special way, where they somehow have to be strong, smart, brave, attractive, heroic, capable, self-reliant, all while also not being abused, objectified, sexualized, and any other negative buzzwords. And you and I BOTH know that no female character will EVER hit the mark that is acceptable to these people.
And perhaps that is what upsets me the most, the constant shifting of the goalpost. I thought the new Tomb Raider series was great as Lara overcomes a world of shit, but then people say "Lara never takes control, she only ever reacts and never show her power on her own," which baffles me. How else do you expect the story to be interesting, if Lara is just a badass and can single-handedly run around and take down an army without conflict upon herself, then what's the point? Also isn't that exactly what the old school Lara was, confident and capable and never on the receiving end of any adversity, yet because she was attractive...it was bad?
I just don't fucking understand it.
Look, you can call it niche all you want, but Senran Kagura: Peach Beach Splash, theMC1980 said:*snip*
1. Just because niche, does not mean it should be undermined. Code of Princess sold well for it was supposed to do. The game didn't garner much controversy other than some embarrassment from IGN.MC1980 said:In the same time period DOAX3 came out, Koei was localising c-tier Omega Force Warriors games on the Vita, with 100 dollar collectors editions.altnameJag said:Nah, they're just cheap cowards. Emphasis on cheap.
...
And you believe KT scrapped localization for DoAX3 because they were tired of being bitched at?
'Cheapness' was never a concern with Koei, if a SKU can sell like 10k copies they'll make it. Only reason they stopped localising Vita versions of their games, which they still make btw, is because it's just so dead at this point they can't even scrounge together that many units outside of Japan.
Now look at DOAX, both of the games prior to 3 sold more the 200k outside Japan. 3 would have done atleast a 100k. The 'cheapness' excuse falls apart completely when you realise how low the bar is for Tecmo to localise a game, and how much prior DOAX sold.
So what happened? Well, DOA5 selling like shit happened, combined with the afformentioned climate being intolerant towards a game like this. How do those 2 relate?
DOA used to be Tecmo's flagship series, comfortably selling more than a million copies per game. 3 and 4 each moved 2 million units. Here comes 5 a while later, cost of development increases, but popularity of the series, 3D fighters in general, decreases. The initial goal was to sell 1 mill, reserved compared the prior performances. 5 falls short of that by a few 100k. At this point, Koei desperately tries to scrounge together a monetisation scheme that allows it to reach it's sales target, leading to several updated retail releases of the game, ports all over the place, the free-to-play version, and the mountains of DLC.
Well, Tecmo Koei is shitting it's pants at how their biggest IP is losing popularity. DOAX3 is being made, pretty on the cheap really. Not a huge sales driver, but easily profiatble. But, this type of game would get shit on pretty hard in the current enviroment by western media. Tecmo, fearing the negative publicity will further damage the DOA brand in the west, decides to shitcan releasing DOAX3 here. Furthermore, you see what they did with DOA6 so far, parts of that can be traced back to this aswell. Happily never after, the end.
So, dumbed down to incredible stupidity, yes, the bitching is the reason why Xtreme 3 didn't release here.
As an aside, yes DOA would get far more toxicity thrown at it by media, compared to something like Gal Gun and Senran Kagura. Easy answer too, DOA is a known brand that has a degree of popularity. The other two are niche garbage. Soul Calibur 6, despite being the only game from a long running, moderately popular fighting game series with open bazongas like that at this point, now that DOA6 bailed, got shit for it at E3. And it will get shit on come review time.
No joke, one article complained how it's a relic of past times that shouldn't exist today. Funny, years ago the complaint was that every fighter was homogenous T&A, the wool being the argument "we just want more that's different, we're not taking anything away". That turned into, a couple of new things, but mostly just the old going homogenous in the opposite direction and the holdovers getting battered for not doing the same.
You bring up 2 games, both ports/rereleases of old games at this point, admit one of them had controversy when it first released. The other one is a game nobody knows even existed before this new version came out.CoCage said:...I find their pathetix excuse funny, because Dragon's Crown Pro just released with little to no controversy after the first time around, and Code of Princess comes out at the end of the month
What, is every port of Dragon's Crown supposed to have an even bigger controversy in your mind? That's nonsensical. You admited you know it had controversy, for the exact reason the people you mock say something like DC would. You do realise you just brought up a game that validates not you, but the people you find pathetix?
And Code of Princess is such a non-entity, most people who follow games don't know it exists. It is horribly niche, compared to Dragons Crown, let alone anything bigger. That's like bringing up Umihara Kawase in a conversation about the popularity of platformers. I don't even know if you know what that is, if you do, congrats you are one of the 3 people in 10.000.000 that know. It's not a benchmark of anything.
altnameJag said:Look, you can call it niche all you want, but Senran Kagura: Peach Beach Splash, theMC1980 said:*snip*wet T-shirtwater-gun shooter spin-off had comparable sales in Japan.
Not counting Senran KaguraBS's worldwide release, just Japan. So, I'll agree that KT with worried that it's flagship franchise is losing steam, because it's flagship franchise had turned into horny weeb trash, and sells like horney weeb trash. I mean, I like a lot of weeb trash, but I'm not gonna claim that it isn't weeb trash.
Marvelous will release its weeb trash in the US, and Estival Versus has a bit in the main story where a gal with puppeteer powers holds two other characters in place to sexually assault them and gets a near-literal slap on the wrist as punishment. And they took a rightful drubbing in review scores for it.
Only reason DoA gets talked about more was because, once upon a time, it was better than weeb trash. Like how Nic Cage has an Oscar.
So yeah, KT were cowards to not release DoAX3 outside of Asia. Or, possibly, they knew that DoA6 was on the horizon and wanted to salvage what reputation they had left. Hence the focus on fighting and not making their female characters look like well rendered Illusion models with toddler faces.
(Of course, we're talking about yet another game that "the critics all hate" that's got a metacritic critic score of ~7.5/10 and a metacritic user score of ~7.5/10. Well, DoA5, anyway. DoAX3's reused assets and near total lack of actual game didn't do anything to wow critics)
See, like I said earlier. Some people on this thread were having a heart attack over nothing.hanselthecaretaker said:Ok, I just read IGN?s preview [http://m.ign.com/articles/2018/06/25/e3-2018-dead-or-alive-6-first-hands-on-can-team-ninja-balance-familiar-and-fresh], and it actually doesn?t sound too bad. More like a reasonable compromise of old and new. From the hysteria I would?ve assumed they were changing characters? measurements and completely white washing everything, but it looks even less drastic than what NR did with MKX.
Most of the changes sound like they?re actually for the better, like all characters showing damage and injuries as well as more interactive and gameplay-augmenting stage interactions. Realistic characters can be a plus even though the series is known for over the top action. Helena and Kasumi still look the same dimensionally for what it?s worth, and I?m pretty sure there will still be hidden unlockable costumes as well.
What?s sad is these developers don?t realize that unless they?re hardcore feminists, most normal chicks actually don?t mind T&A displays. Hell, look at how most gamer-age girls dress for Halloween. Also, there?s all those cosplay fans. [https://www.pinterest.com/misstechbunny/female-cosplay-costume/]Gergar12 said:I have noticed while games in the west have been less sexualized, and this was correlated with the number of female players increasing.
https://www.newsweek.com/video-games-getting-less-sexist-485497
I don't care as long as violence in games doesn't decrease. I like the Bulletstorm(s), and Fallouts too much.
https://www.techtimes.com/articles/8547/20140617/as-games-become-more-realistic-their-depiction-of-violence-gets-more-extreme.htm
First of all, the all caps are really not necessary.CritialGaming said:THEY ARENT REAL PEOPLE!!!!!! Fictional characters! FICCCCCCCTIOOONNNNAALLLL CHARACTERS!!!!Agent_Z said:How is this equal treatment? Let's not forget that some of these characters are teenagers.
Are you so dense that you buy into the bullshit that people are corrupted by the things they see in media? Do you seriously buy into the plot that seeing pretty girls will somehow make you a sexist pig?
If so, you gotta wonder why people don't boycott Victoria's Secret for all the pretty ladies in underwear. And if you dare use the argument that they use the underwear clad women to sell their product and don't see the equal counterpart to video game characters, then....i just...i can't even.
FACT: People, both men and women alike, like to see pretty women period. It does not make it a problem. It's a false narrative that this new wave of feminism likes to portray.
It's bullshit, stop it.
If you don't like what the game is doing, don't buy it. Simple. If enough people stopped buying the game because the sexualization was a problem for them, the developers would organically make the change.
Yeah, there's no getting through to him. I tried. Even with the news that is not a big of a deal as he and others are making it out to be, he's still complaining.Agent_Z said:First of all, the all caps are really not necessary.CritialGaming said:THEY ARENT REAL PEOPLE!!!!!! Fictional characters! FICCCCCCCTIOOONNNNAALLLL CHARACTERS!!!!Agent_Z said:How is this equal treatment? Let's not forget that some of these characters are teenagers.
Are you so dense that you buy into the bullshit that people are corrupted by the things they see in media? Do you seriously buy into the plot that seeing pretty girls will somehow make you a sexist pig?
If so, you gotta wonder why people don't boycott Victoria's Secret for all the pretty ladies in underwear. And if you dare use the argument that they use the underwear clad women to sell their product and don't see the equal counterpart to video game characters, then....i just...i can't even.
FACT: People, both men and women alike, like to see pretty women period. It does not make it a problem. It's a false narrative that this new wave of feminism likes to portray.
It's bullshit, stop it.
If you don't like what the game is doing, don't buy it. Simple. If enough people stopped buying the game because the sexualization was a problem for them, the developers would organically make the change.
Secondly, please explain to me why a fighting game series is taking marketing tips from a line of sexy women's underwear? Yeah people like to look at pretty men and women but it's not like a video game is the only place to get this. The Internet, strip clubs and porno shops exist after all.
And I guess it's all just a coincidence that fandoms have started getting a reputation for toxicity and that stuff like DOA exists.
And I'm sure you'll follow your own advice and not buy this game since the lack of fanservice offends you?
But hey, I'm talking to a guy who doesn't see how sexualised teenagers is kind of an issue, so maybe this conversation is just a lost cause.
I suppose we'll see.hanselthecaretaker said:altnameJag said:Look, you can call it niche all you want, but Senran Kagura: Peach Beach Splash, theMC1980 said:*snip*wet T-shirtwater-gun shooter spin-off had comparable sales in Japan.
Not counting Senran KaguraBS's worldwide release, just Japan. So, I'll agree that KT with worried that it's flagship franchise is losing steam, because it's flagship franchise had turned into horny weeb trash, and sells like horney weeb trash. I mean, I like a lot of weeb trash, but I'm not gonna claim that it isn't weeb trash.
Marvelous will release its weeb trash in the US, and Estival Versus has a bit in the main story where a gal with puppeteer powers holds two other characters in place to sexually assault them and gets a near-literal slap on the wrist as punishment. And they took a rightful drubbing in review scores for it.
Only reason DoA gets talked about more was because, once upon a time, it was better than weeb trash. Like how Nic Cage has an Oscar.
So yeah, KT were cowards to not release DoAX3 outside of Asia. Or, possibly, they knew that DoA6 was on the horizon and wanted to salvage what reputation they had left. Hence the focus on fighting and not making their female characters look like well rendered Illusion models with toddler faces.
(Of course, we're talking about yet another game that "the critics all hate" that's got a metacritic critic score of ~7.5/10 and a metacritic user score of ~7.5/10. Well, DoA5, anyway. DoAX3's reused assets and near total lack of actual game didn't do anything to wow critics)
It?s ?weeb trash? though, so why would they? The ?new direction? isn?t going to rescue the company, either. Most people who played DoA before were doing so at least partially to be titilated, so what will be the excuse to now once that?s gone? Is the fighting really going to be significantly better than whatever else is out there? I suppose we shall soon find out.
Okay, so if reputation has very little to do with how it sells, why do they care about think pieces talking about their weird doll proportions?MC1980 said:I appreciate you not attempting to argue what I said, I'll take it as a sign that I done did wrote a gud'n. We were however talking about western performance of games, so the Japanese performance of Senran Kagura and how it relates to DOAX3 is completely irrelevant.
DOA3/4 were also not any less of a weeb trashpit than 5, especially initially. Those were the games where characters looked like CGI anime dolls, made to Itagaki's specifications. And they did a lot better, not because of that obviously. 5 was actually supposed to be respectable when it came out, but it failed, so DLC turned towards milking the naughty bits dry.
As an aside, the reputation of DOA has absolutely little to do with how it sells.
...
User score arguments are a silly tangent. It's partially my fault though. I do apologise for writing "come review time". In my mind, I was more thinking the release window of the game and the type of coverage it would get.
So, they're trying to pull a netherrealms and make their fighters look more like people. Which is their stated goal in this interview. And some people are going mental because, somehow, these aren't "pretty girls":MC1980 said:Trends, as the aformentioned decreased popularity of 3D fighters, plus the fact that most fighters are visually unimpressive these days compared to open-world games of all things. Note, this is about fidelity, not artstyle. When Tekken, DOA and whatever else were in their prime, they were the visual tour de force. The top of what then would be AAA visuals, and content. Other games couldn't compete.
DOA used to be like that. Now? Like most Japanese fighters, it can no longer do any of that, so sales reflect their inability to grow. Netherrealm made the blueprint for a hugely successful fighter today, AAA visuals and high quality, marketable SP content. Both expensive. DOA5, for example, had neither. Sales reflect that. Tits and Ass? Not really a factor why DOA5 sold less. In DOA's heyday, a lot of its popularity rode on that, made it distinct, funnily enough. Again, DOA didn't outperform Virtua Fighter because it was the better game. Doesn't stop Tecmo from shitting their pants and reacting the way they did though.
...is this somehow not what KT's doing?CritialGaming said:FACT: People, both men and women alike, like to see pretty women period. It does not make it a problem. It's a false narrative that this new wave of feminism likes to portray.
It's bullshit, stop it.
If you don't like what the game is doing, don't buy it. Simple. If enough people stopped buying the game because the sexualization was a problem for them, the developers would organically make the change.
You assume that people have access to these things. Some places have shitty internet, some people don't go to strip clubs or porno shops. Also how is porn and strip clubs not objectifying but fake bouncy tits in a video game is? Explain your reasoning on that.Agent_Z said:First of all, the all caps are really not necessary.
Secondly, please explain to me why a fighting game series is taking marketing tips from a line of sexy women's underwear? Yeah people like to look at pretty men and women but it's not like a video game is the only place to get this. The Internet, strip clubs and porno shops exist after all.
The toxicity from these fandoms isn't because they are toxic by default. It's coming from suddenly people are calling them sexist pigs for liking a thing they've liked for over a decade. It's defense of a hobby that this recent wave of SJW's has suddenly decided is a problem. People will defend things they love, sometimes not very nicely which is not exactly helpful.And I guess it's all just a coincidence that fandoms have started getting a reputation for toxicity and that stuff like DOA exists.
This just shows me that you are simply looking to argue with me, without really reading what I'm saying. But since I said it in a post before the random forum rollback, I'll say it again.And I'm sure you'll follow your own advice and not buy this game since the lack of fanservice offends you?
It's an issue to you because you clearly have no concept of other cultures. Japan's age of consent is 13 years old, however the government has mandated that no adult activities in any form of media may involve anyone under the age of 18. And even in normal society it is frowned on under 18. However that doesn't disregard the fact that Japan has a kind of fetishistic thing about underage looking women. Loli for example, the drawing of young girls that engage in sexual behavior but end up being 1000 year old demons to get around the law. Since this is a Japanese developer you kinda get where these characters come from.But hey, I'm talking to a guy who doesn't see how sexualised teenagers is kind of an issue, so maybe this conversation is just a lost cause.
Devs have forever not had the right to make what they want unless they're self-publishing as well. Publishers want devs to make games that pander to the demographic that they think will sell the most. Why do you think EA has Bioware making a Destiny/Division clone? You think Bioware independently decided to make Anthem? When Heavenly Sword was shown at E3, that was the only game out of 3,000 shown games that was a new IP with a female protagonist. It's not like that happened way back in the 50s or something, that was this century and last-gen. I'm not some EssJayDubya but I personally want more diversity for sheer variety purposes alone. Obviously someone was telling devs to make games with male protagonists. The gaming demographic is ever shifting and it isn't the same as it once was so the pandering will also shift over time as well. Sure, it may be a fetish in Japan with teenage girls but that demographic now seems to be too niche to pander to and Koei Tecmo wants more sales than that will yield. Also, Japan is the least important market in terms of sales out of the big 3 that also include North America and Europe. There isn't some EssJayDubya conspiracy group pushing some agenda on everyone, it's merely a shift in the demographics and the pandering adjusting to said new demographics. Do you actually think some group is pushing an agenda that is influencing CEOs and shareholders of gaming companies to make less money? If pushing diversity is bad for the bottom line, it ain't going to be pushed.CritialGaming said:I will absolutely defend any developers RIGHT to make their fighting game and their characters however they wish. Because there is one thing I can't stand more than anything is other people TELLING me what I or anyone else should find offensive as if you all stand on some absolute moral authority.
Wait if Japan is the least important market, then how come so many japanese developed games never come out of Japan? Clearly it matters enough to only make games for them.Phoenixmgs said:Devs have forever not had the right to make what they want unless they're self-publishing as well. Publishers want devs to make games that pander to the demographic that they think will sell the most. Why do you think EA has Bioware making a Destiny/Division clone? You think Bioware independently decided to make Anthem? When Heavenly Sword was shown at E3, that was the only game out of 3,000 shown games that was a new IP with a female protagonist. It's not like that happened way back in the 50s or something, that was this century and last-gen. I'm not some EssJayDubya but I personally want more diversity for sheer variety purposes alone. Obviously someone was telling devs to make games with male protagonists. The gaming demographic is ever shifting and it isn't the same as it once was so the pandering will also shift over time as well. Sure, it may be a fetish in Japan with teenage girls but that demographic now seems to be too niche to pander to and Koei Tecmo wants more sales than that will yield. Also, Japan is the least important market in terms of sales out of the big 3 that also include North America and Europe. There isn't some EssJayDubya conspiracy group pushing some agenda on everyone, it's merely a shift in the demographics and the pandering adjusting to said new demographics. Do you actually think some group is pushing an agenda that is influencing CEOs and shareholders of gaming companies to make less money? If pushing diversity is bad for the bottom line, it ain't going to be pushed.