Dead Rising 3 Ditches The Race Against The Clock

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silver wolf009

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Jan 23, 2010
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This thing is going to fail, partly because it's an exclusive on a console that isn't going to sell well, and partly because it's driving away its fanbase. Even if it is good, I can only see this drastically hurting the Dead Rising franchise.

And in a world where well received game that does relatively well in sales ends with the entire franchise ending, well fuck me, another franchise I liked down the tube!

Why PROTOTYPE?! WHY!!
 

hermes

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Mar 2, 2009
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Ohhh, boy.

Personally, I hated that feature. It was ruthless and it went against some of the main features of the game (namely, the exploration and the capacity to goof around), it also made it unwinnable under certain conditions.

However, one of the most used criticisms to what they showed of Dead Rising 3 is that the game looks like it lost most of the charm by focusing on a "grittier, more realistic" (and therefore, more generic) setting (forget about drill buckets in shopping malls, the future is killing zombies with machine guns and cars in a suburban neighborhood). Now they decide to remove (not fix, just plainly delete) one of the features that separated it from, lets say, Arapice Island in Saints Row 3 and expect people to get excited about facebook notifications... This doesn't bode well for fans of the series.
 

Vausch

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Dec 7, 2009
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I'm willing to admit the timer in the game did create some problems for me in DR2, mostly because of the fact that you pretty much can't beat the game on your first playthrough (not with the S ending, anyway). I mean I had to restart around the time you fought the guy on the motorcycle because I didn't have a dodge roll and he was otherwise impossible to hit. I think I only got lucky because he glitched into a wall and I just wailed on him with a hammer-axe.

But then again, I didn't mind the timer because it added a sense of urgency and made the game feel slightly like there was reason to get things done as quick as possible while still giving you enough time to just screw around for a while. Seems ridiculous to take out something that was the main focus of the last two.

Then again, again, Extra Credits did an episode called "In Service to the Brand" where they said mechanics kept from older games put into a new setting can hurt the new one because they don't make sense to be there, like the constant gunning and looting in Bioshock Infinite.

I dunno, I just think this one dropped the ball overall. It's like they're trying to cram all this next-gen stuff into the game and make it try to appeal to CoD fanboys (their words cuz they're idiots) and make it integrate with reality when they forgot about just making the game enjoyable to play.
 

kenu12345

Seeker of Ancient Knowledge
Aug 3, 2011
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Oh boy, another one of my favorite games deciding to drop some of its best feature cause the casual masses find it too 'hard' or not 'gritty' enough
 

Chaos Isaac

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Jun 27, 2013
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The timer was a pretty bad aspect, really. While yes, having a time limit was neat and added some urgency, you really didn't have enough time to get a lot of things done. Which was super annoying and distracting when you ran into a psychopath who didn't die easily unless you had a few of the super good combo weapons. I mean, walking around in the open while the motorcycle dick and later the sniper assholes kept taking shots at me was annoying enough with out a time limit going, "Oh, you don't have time to deal with these guys 'cause you'd miss this this and this during the time it would take to bash their brains out."

Honestly though, I would have preferred that they restructured the time mechanic. Missions pass time for a certain amount, though if you did it quickly it wouldn't take as much time off the clock or something. Or just give you more damn time, or a free run mode where you can do all the side missions and rescues without the story being affected.
 

karloss01

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Jul 5, 2009
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They didn't have to remove the timer completely they could have just put in an option to toggle it before you start a new game.
 

LT Cannibal 68

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Dec 9, 2010
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DaedricDuke said:
No...NOOOOOOOOOOOOOOOOOOOO! Why did they get rid of the clock!? It was the best bloody feature of the game and made it so much more intense and claustrophobic. No other game that I know of used this feature to heighten the atmosphere! Dead Rising is...dead to me now. This is worse than Fable 3.
the clock is still there, it's called nightmare mode which is essentially like dr1 and dr2 with clock and bathroom saves.
normal mode is like explained above.
 

FPLOON

Your #1 Source for the Dino Porn
Jul 10, 2013
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karloss01 said:
They didn't have to remove the timer completely they could have just put in an option to toggle it before you start a new game.
That's the one thing that makes me torn about this particular decision. I mean, this would have created two different modes of playing the game that you could choose from... Like if the timer element was keeping you from exploring the world or you would rather have that original challenge back during gameplay...


In my opinion, I actually liked the timer element in the original DR, since it did make me plan ahead as to what I should do next before I had to advance the actual story. It was a fairly good gimmick that, at least, kept me from forgetting the main objectives right off the bat. It wasn't perfect and I can see why people did have problems with the timer as a whole, but I really don't think they should have completely took it out by any means...

But, whatever, I guess... If it makes more people want to play this game now, then who am I to complain with results? (Plus, I not getting an Xbox One, anyway... and I don't have a smartphone, so that's all I can say on the matter...)
 

Mr. Omega

ANTI-LIFE JUSTIFIES MY HATE!
Jul 1, 2010
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You know, a lot of people didn't like perma-death in Fire Emblem. So you know what Nintendo did? They made a mode in Fire Emblem that didn't have perma-death, but kept it in for people who did like it.

What novelty!

edit: and just now i learn about nightmare mode. should have read the rest of the interview...
 
Sep 24, 2008
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Count me as one of those who liked the Timer.

I remember spending days replaying the original Dead Rising game after beating it just to see if I could save EVERYONE at a certain time. I planned everything out in my head. I knew exactly what I was going to take with me, I made sure every move was the right one. The pressure to perform and succeed made it a better game for me.

And when I just wanted to explore, I popped in Sandbox mode.

BUT, and here's the important part... That's why the Timer was so needed.

It took me an hour and a half of looking around the Mall in Sandbox mode before I saw everything I needed to see. Zombies attacked me, Survivors attacked me. But by that time, I was so massively over leveled that there was no challenge for me.
And just seeing how long I could survive without having any other purpose than that begged the question of why would I want to?

Dead Rising 2 was just plain stupid with the timer. Ok. I get it. My darling little Blonde Girl needs her zombrex. I want to be a good dad... But why do I need to give it to her. Follow my reasoning here. Most of the people are knowledgeable about zombies. You have a member of the Zombie-Love group in your posse. There are signs up on what to do if someone around you is acting zombie-ish. They built in Zombie protection rooms into major places of recreation for Sweet Zombie Jesus's sakes.

... So why can't one of them just give her the Zombrex? I'll murder every last one of those shambling hordes with a smile on my face to get her the Zombrex. But if Katie needs a steady supply and this place has a lot... Ok, can you do me a favor and give my daughter a shot while I try to look for a pizza for you? Fair is fair.

If Dead Rising 3 has a world as big as the Sandbox Game changers (GTA, Saint's Row) then a timer is not needed. Hell, it might even be unfair if you're at one side of this city that goes for miles and you need to be at the other side. Time will tell.

Also, please tell me this is a timed exclusive. And we'll get it on PC. I don't mind change, but I do mind buying a box I don't want to play one game.
 

The_Echo

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Mar 18, 2009
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So... they took Dead Rising and removed the part that made it Dead Rising?

To me, the time limit was one of the coolest parts of the game! It kept the game moving and imbued the whole game with a looming sense of urgency, something we're hard-pressed to find in most zombie apocalypse games.
 

Stevepinto3

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Jun 4, 2009
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Remember when sequels ADDED things instead of taking them away for gimmicks that add nothing to gameplay?

This has "appeal to a wider audience" written all over it. Removing elements that require thought and attention, unnecessary multi-media crap, changing the tone from wacky humor to grimdark. I guess we can say goodbye to another fun series because its publishers want the kind of money CoD brings in but don't actually know how to go about doing that.
 

Sonic Doctor

Time Lord / Whack-A-Newbie!
Jan 9, 2010
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DaedricDuke said:
No...NOOOOOOOOOOOOOOOOOOOO! Why did they get rid of the clock!? It was the best bloody feature of the game and made it so much more intense and claustrophobic. No other game that I know of used this feature to heighten the atmosphere! Dead Rising is...dead to me now. This is worse than Fable 3.
The clock is what turned a ton of people away from playing it. I played the first one for all of a few hours, found out the controls(especially the guns) were very clunky, and since they made it timed there was really no point in playing because it would just mean a ton of frustration, one thing I just won't have in the games I play.

Now here is what they could have done:

I found out that the first game had an unlimited time mode, which had to be unlocked by beating the game a certain way. Well, here's the thing, it would have made a whole lot more sense to have unlimited time mode available from the start.

If anything should be unlocked it is harder modes and the timed game, because that is how normal games are made. You don't lock normal difficulty behind the hard timed mode.

Now all the other stuff they've done to change DR3 is stupid, the grittiness and all that it stupid.

But removing the timed mode, that is a step sideways at least, they could have had a timed mode, but kept the main game not timed originally.

But no timed mode does mean that I would be able to do what I wanted to do with the first game, and that is explore without worry of a stupid shit timer ruining the experience. The timer is why I couldn't play the first game. And really, any game that has a timer as the core point hanging over the player's head, is a game that I won't buy, because that just isn't gaming, that is a challenge yes, but that is a side point, not why I play games. I play for story and fun gameplay, an extremely restrictive timer makes the gameplay awful and not fun.
 

kenu12345

Seeker of Ancient Knowledge
Aug 3, 2011
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So I'm just curious here but am the only here who honestly had no problem doing everything in the game in the time limit AND have time to fuck around with?
 

Inco

Swarm Agent
Sep 12, 2008
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Didn't they say at E3 that they were including the "nightmare mode" for people who wanted the timers and the difficulty of the original games?
Hell, if they did, then I don't care about them ditching the clock in the vanilla mode since I will just jump straight to nightmare. I did Pretty much the same thing with Fire Emblem awakening (And lets just say, the normal difficulty on classic is easy as hell still.)

Eh, if they decide that the next course of action is to tone down the psychopaths I will be really pissed. Be it both gameplay and story wise.

EDIT
kenu12345 said:
So I'm just curious here but am the only here who honestly had no problem doing everything in the game in the time limit AND have time to fuck around with?
Nope, I did that also and it really wasn't too hard once you learn of the locations, people and weapons that are needed and can prioritise who to get in what order.
 

SushiJaguar

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Sep 12, 2010
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I'd like to take a moment to dance through the thread throwing flowers around and sing; "Capcom are fucking retaaaaar-ded~"

I'd also like to extend a suggestion to all the people who didn't like the teim mechanic and complain about us complaining about its removal. That suggestion is; Maybe you should've read the blurb on the back and checked out the gameplay before you bought it! And maybe you shouldn't whine about a game innovating and doing things differently! It would also be nice if we could have our niche games without everyone needing to be on the bandwagon. It's a little bit elitist, but you guys already have all your terribly easy zombie games with no imagination at all, like Nazi Zombies or The Walking Dead: Survival Instinct. Go play that if you don't want to be rushed.

Besides, nobody ever said you had to do the case files. That's a thing I think a lot of people complaining about the time mechanic didn't realise. That every single thing in Dead Rising in OPTIONAL.
 

Tanis

The Last Albino
Aug 30, 2010
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I wonder if they're willing to add it back as as 'hardcore' mode or something.
 

Strazdas

Robots will replace your job
May 28, 2011
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Eomega123 said:
Strazdas said:
i dont want urgency in any of my games.
Then have you considered perhaps that Dead Rising was not a game for you? I don't say that Dead Space should take out limb removal because I don't like not being able to just pump enemies full of lead and kill them, I just don't play Dead Space games. Urgency was a central theme of Dead Rising, having to ballance out exploration, your own survival, discovering the conspiracy, and the survival of others. You couldn't just meander about as you pleased because the game actually aknowledged that you were in a god damn zombie apocalypse and if you dicked about people were going to die. You could dick about, and the game allowed you to dick about by letting you carry over your progress from one try to the next, but to get rid the timer entirely would be like getting rid of Super Meat Boy's wall slide or Minecraft's night monsters. It wouldn't neccesarily make it a bad game, but it certainly wouldn't be a Dead Rising game.
Indeed i have. Still, i can certainly celebrate remval of feature i hate from a game i would like to play, no?
And you really jsut compared Dead Rising timer to night mosnters in minecraft? really?
 

Souplex

Souplex Killsplosion Awesomegasm
Jul 29, 2008
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I liked the time limit. It made things feel frantic and gave you direction and motivation.
Its the reason immortality would be terrible, no ticking clock to motivate you.