DaedricDuke said:
No...NOOOOOOOOOOOOOOOOOOOO! Why did they get rid of the clock!? It was the best bloody feature of the game and made it so much more intense and claustrophobic. No other game that I know of used this feature to heighten the atmosphere! Dead Rising is...dead to me now. This is worse than Fable 3.
The clock is what turned a ton of people away from playing it. I played the first one for all of a few hours, found out the controls(especially the guns) were very clunky, and since they made it timed there was really no point in playing because it would just mean a ton of frustration, one thing I just won't have in the games I play.
Now here is what they could have done:
I found out that the first game had an unlimited time mode, which had to be unlocked by beating the game a certain way. Well, here's the thing, it would have made a whole lot more sense to have unlimited time mode available from the start.
If anything should be unlocked it is harder modes and the timed game, because that is how normal games are made. You don't lock normal difficulty behind the hard timed mode.
Now all the other stuff they've done to change DR3 is stupid, the grittiness and all that it stupid.
But removing the timed mode, that is a step sideways at least, they could have had a timed mode, but kept the main game not timed originally.
But no timed mode does mean that I would be able to do what I wanted to do with the first game, and that is explore without worry of a stupid shit timer ruining the experience. The timer is why I couldn't play the first game. And really, any game that has a timer as the core point hanging over the player's head, is a game that I won't buy, because that just isn't gaming, that is a challenge yes, but that is a side point, not why I play games. I play for story and fun gameplay, an extremely restrictive timer makes the gameplay awful and not fun.