Mortis Nuncius said:
rhizhim said:
you know that the protagonist is the only brightly colored object in all the pictures you provided and the zombie mass is mostly dressed in dark colors...
i hate to say it but ...making a point FAIL!
See above.
No, the second paragraph.
And don't tell me you hated saying it. I can tell by the all-caps "fail" that you just loved it (please note this is not a genuine remark).
By the way, in case you missed that second to last bit in my original post, I stated I know how dull the overall palette looks. It's very apparent in the zombies' design.
So, pointing out the "failing" point-making fail!
If you take into account my pointing out the point you were pointlessly pointing to...
At any rate, complaining about the lack of vibrancy in the zombies (no, not you, that other guy) comes across to me as just looking for things to complain about. Sure, they're more dull than before. But that's besides the point. If anything, it's giving more room for the real zany parts of the game to stand out.
Like this guy said.
Yopaz said:
You know, the wacky parts probably wouldn't stand out as much if the colour palette was more vibrant so I think they're actually on the right track. This is where Saints Row The Third went overboard. Everything wacky was just ordinary.
OT: While this is neat an all I can't help but thinking that I would never notice if two zombies are the same or not. Oh well, at least you won't see two identical guys standing next to each other.
YES! YES! YES!
YOU GOT ME! i was planning this all along and yes i LOVED saying it. i loved it so much that i made love to my keyboard afterwards. IT WAS GLORIOUS!
anyways you responded to this:
Detail like this is impressive, but
ultimately wasted when the enemies come in large seething hordes;
that are now a dull color palette of gun metal grey and caramel diarrhea brown.
by posting pictures of the exact thing it said with the addition that its ok because you can focus more on the whacky stuff i.e. your avatar.
when its not ok, really. you dont have to make everything monotone colored in order to make the whacky stuff more obvious or "stand out".(only if you having a hard time finding things or tend to get too distracted by brightly colored stuff like someone with an attention deficit disorder)
the scenery is also important. unless you like to walk around the most boring colored levels with the most boring colored enemy type that blend into each other.
if so, i recommend Bientot l ete Extravagant
http://media.pcgamer.com/files/2012/12/bientotlete.jpg