I was actually justr trying to make a point just like you with that "hyperbole" but okey.Zachary Amaranth said:You're really unfamiliar with hyperbole? And the meaning of smilies?aguspal said:Now you are just making it out to be as if the game was 100% mircomanagament
Well then, I don't know what else to say.
Actually, I do. An intentionally facetious message like that really didn't mandate a ranting lecture on how to play the game.
Nonetheless, its not like it is a real life work or anything, you just got to think a litte bit on how to do the missions more effectively time wise...Seriously is not that damned hard as some seem to think, especially not a reason to quit the whole game because of it- at least from a feature standpoint- if you really, REALLY belive it gets in your way of having fun... Well, I also dont know what else to say.
This. This whole post so much.ObsidianJones said:I was talking about the original two games and why the added timer gave the zombies some kind of.... threat. As you needed to wade through them as quick as you could. If it wasn't for the fact that you had to get to somewhere, A lot of us would get bored fighting a stock standard foe that has no variations. That's why I stated 'A mall and a few casinos' instead of talking about the LA clone they created.Matthew Jabour said:Watch the video. There's new types, and some of them look pretty interesting.
but even then, I'm wrong.
I forgot the added Bonus the Timer gave: The zombies at night.
More aggressive (for no reason), Took a bit more damage, (for no reason) and Creepier (because of Red eyes). Because of the timer, every so often you had to change your tactics. WOULD you go try to save this couple while carrying this old lady? More than likely, they'd get eaten by the more aggressive night time zombies. Would you do a mission as quick as you could and hold you can find a route to get those people back?
The Timer had a lot more benefit than people give it credit for. It made the game seem more challenging, it gave you reason to change up your tactics and actually play more conservatively, and it gave you two different modes when you beat the game (in Dead Rising 1)
Not to mention they could extend further what the time feature does- make a lot of different events happen at a given time- change the positions of the survivors etc (I am just making those up, probably not that good but you get the point, theres PLENTY of possibilities). Especially since you are suppused to do multiple playthougsts (Again, fail spelling).
The whole DR2 (I mention DR2/DR Off the record mainly because its the only one I played because PC) has quite a lot of potential with its time sistem that people just simply see to quick to bash on it simply because its a timer... Kinda like that one belief that escort missions in games are shit, other facts be damned.