Shawn MacDonald said:
bullet_sandw1ch said:
Shawn MacDonald said:
So when you put the game on easy and blasted your way through, is that what your basing it off of? See when you put Dead Space on anything but normal, it becomes one of the harder Survival horror games to beat. See when I mention this, people always roll their eyes and go you shouldnt't have to. Thats when I go, well they have a difficulty setting and if you want the experience, put it on a harder difficulty and stop bitching.
you are kidding me, right? dead space 1 AND 2 were two of the easiest games ive ever played. when you beat a game using the starting weapon with only 4 deaths on the hardest difficulty, theres something wrong.
So when you stop lying, and tell me you died way more than that because everybody I have talked to(I know alot of people that have played Dead Space) they had a hella of a time. So when your ready, I will be waiting.
I didn't wish to get involved with this thread, since I find such complaining about a game we don't even have an hour of footage available left, to be utterly idiotic. But, this post I just quoted made me want to chip in.
I didn't die once on Hardcore Mode for Dead Space 2, nor Insanity for Dead Space 1. Each game, once you've already played through them once, are quite predictable and allow players to plan ahead. Just because you and your friends couldn't either be patient enough or be far more strategic, doesn't mean everyone else encountered your issues. Hell, I had enough ammo at the end of my Hardcore run to repeatedly shoot The Stalking Necromorph who couldn't die into the fan, killing it. Then again, most of the time in the game, I'd pick up something that I could use as a weapon with telekinesis and impale the morphs with them.
Want to know why I love the series? It isn't because of the horror, those nerves died years ago when Silent Hill mentally scarred me for life (which I love it for). Dead Space is like Resident Evil: Once you realize that you have a Grenade Launcher (or Plasma Gun), you don't really feel that afraid when you apply said weapons in a smart manner. What I love the Dead Space series for is its lovecraftian feel. The insight into how the human mind is truly a fragile thing, easily broken with the simplest of events. How there are things that humanity wasn't meant to uncover and as such, will suffer for once they've uncovered it (Markers, which I hypothesize are actually a higher form of life's version of a weapon of mass destruction. Send it to a planet, let the morphs take over, glass the planet, and move on.)
Psychology is where the true horror is. The type of horror that just builds up, creeping its way into your orifices, and spiritually violating you as you go along. Dead Space had a small form of this, but it lies only in the mental breaking of the various characters the players uncover or come across. It is mostly Action-Horror, with raccoon scares and the occasional close up on a mutilated face. With Dead Space 3 going into a frozen planet with new variants of the morphs and soldiers to face, it'll be interesting to see how they'll execute things. I won't let trivial matters such as Cover and Human enemies ruin it. Heck, they've seemingly removed the multiplayer to provide an optional co-op mode, which operates differently from Resident Evil 5, in which if you play single player, the AI will not be there to bug you.
So, is it that much to ask my fellow gamers to be patient? Then again, gamers these days don't seem to know the value of waiting, so I guess it might be.