Braid had a pretty large budget for an indie game, and was also basically "Mario meets Prince of Persia, with a pretentious, unintelligible story."
Shadow of the Colossus was backed by Sony themselves, and has a pretty weird control scheme that can cause quite a lot of issues.
Limbo probably could've stood to be an hour shorter than it was.
Final Fantasy XIII is, at this point, basically Square Enix throwing darts at a wall and trying to see what sticks so they can use it for the next game.
Dead Space was always a third-person shooter. The only issue I take with this one comparatively speaking is that there are human enemies. Even Necromorphs with guns would be... moderately acceptable, it's not all that different from the Flood in Halo then, just give them abysmal accuracy or something, but human enemies in a Dead Space game doesn't really make sense.
But I'd compare the Dead Space franchise more to the Alien franchise than anything.
First one: Genuinely creepy atmosphere, clunky action sequences, gruesome and unsettling.
Second one: More action focused, more dialogue and exposition, still creepy and gruesome but not as inherently creepy as the first.
Third one (You can draw the parallel to Alien 3 or Alien: Resurrection depending on your preferences here): Over-the-top action, more interaction with other people, silly new designs for enemies, and a narrative disconnection from the previous entries in the franchise. Of course, since Dead Space 3 isn't even out yet, this is all speculation and hence shouldn't really be taken seriously.
I was never a huge fan of Dead Space in the first place, though, so I might not be the best one to examine it.
Shadow of the Colossus was backed by Sony themselves, and has a pretty weird control scheme that can cause quite a lot of issues.
Limbo probably could've stood to be an hour shorter than it was.
Final Fantasy XIII is, at this point, basically Square Enix throwing darts at a wall and trying to see what sticks so they can use it for the next game.
Dead Space was always a third-person shooter. The only issue I take with this one comparatively speaking is that there are human enemies. Even Necromorphs with guns would be... moderately acceptable, it's not all that different from the Flood in Halo then, just give them abysmal accuracy or something, but human enemies in a Dead Space game doesn't really make sense.
But I'd compare the Dead Space franchise more to the Alien franchise than anything.
First one: Genuinely creepy atmosphere, clunky action sequences, gruesome and unsettling.
Second one: More action focused, more dialogue and exposition, still creepy and gruesome but not as inherently creepy as the first.
Third one (You can draw the parallel to Alien 3 or Alien: Resurrection depending on your preferences here): Over-the-top action, more interaction with other people, silly new designs for enemies, and a narrative disconnection from the previous entries in the franchise. Of course, since Dead Space 3 isn't even out yet, this is all speculation and hence shouldn't really be taken seriously.
I was never a huge fan of Dead Space in the first place, though, so I might not be the best one to examine it.