Dear Darkspawn, You just don't do 'it' for me anymore.

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Zechnophobe

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Feb 4, 2010
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Hader said:
Did you like, not play Origins? Or Awakening?

They aren't as bland as you are making them out to be. Well, I have to say they look much more bland in in the Dragon Age 2 demo, but that's just aesthetics. Awakening gave quite a bit of insight to the darkspawn, past the "mindless horde of evil" bit.
Y'know, a few people have responded like this, do you want to be the first to give some examples of what you mean? For extra points only use DA:O.
 

zwoodco10

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Jan 15, 2011
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I never read the codex regarding Darkspawn, and I realize that they aren't "boring" or "generic." And I also know that they have a true "drive."

The whole point of the Darkspawn is that they personify humanity's thirst for power. The Tevinter Mages already had unspeakable powers over the elements and such, yet they wanted more. As a result, they tried to move on God's domain. However, they were too weak-willed to actually be able to take God's powers, and were thus turned into the Darkspawn. This also lead to the corruption of the Fade.

Now they are driven to search out Old Gods to awaken and corrupt, so that they can gain more power.

That seems pretty damn deep to me...

Long description =/= deep.
 

Hader

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Zechnophobe said:
Hader said:
Did you like, not play Origins? Or Awakening?

They aren't as bland as you are making them out to be. Well, I have to say they look much more bland in in the Dragon Age 2 demo, but that's just aesthetics. Awakening gave quite a bit of insight to the darkspawn, past the "mindless horde of evil" bit.
Y'know, a few people have responded like this, do you want to be the first to give some examples of what you mean? For extra points only use DA:O.
Awakening. Play it.

Origins serves to make you think of the darkspawn like that. Awakening is trying to prove there's much more to the darkspawn than Origins lets on. Hence one reason for the name, Awakening.
 

Midnight Crossroads

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Axolotl said:
What about the Dragon Age setting was interesting? Almost all of it was WHFRP with the serial number filed off, hypersimplfied and then brought closer to Forgotten Realms. Even the name is lazy and generic. Sure it differed slightly in some ways from the generic fantasy setting but it wasn't Planescape, the whole setting was just paint by numbers DnD setting just with a much higher rate of extreme heamophilia. Sure the Darkspawn were probably the worst element but overall their blandness was par for the course within the game.
I agree with this. I'll add on that I felt everything DA:O did make interesting was left out of the actual game. You read about it in the codex or listened to someone talk about it. I read about the demons, the locations, the lore, and that was it. It was if Bioware was saying, "Man, this would be such a cool addition to the game... Well, let's add more generic stuff instead."
 

Oroboros

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Feb 21, 2011
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Backstory also =/= drive. While their origins might be somewhat better thought-out, the actual motivations of the darkspawn are pretty basic-hivemind of evil zombie-orc drones that want to take over everything. This doesn't strike me as particularly deep. As mentioned before, many of the characteristics of the darkspwn are not unique and were taken from other sources. plagiarism =/= deep. Hubris and greed are not unique motivations for their creators either, as those are rather stock as far as motivations go. A splinter group of darkspawn does not add much in the way of depth when the majority of the race is incapable of speaking or having individual drives or goals.
 

Oroboros

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CrimsonAssassin said:
DeadlyYellow said:
Trollocs and Myrddraal are better.
Robert Jordan ftw, however, I can't see a game being made of that incredible series.
There actually was one. A shooter where you played an aes sedai and blew up trollocs, whitecloaks and black ajah. It was pretty entertaining, I thought. Good luck finding it anywhere though.
 

Something Amyss

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mexicola said:
Yeah, like it has been said the whole DA setting is very bland so Darkspawn don't strike me as a gaping whole in an otherwise flawless narrative.
They do seem par for the course. Maybe it's is a "throwback" thing, but they're hardly a blight on a shining gem of a setting.

....See what I did there?
 

Zechnophobe

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Feb 4, 2010
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Hader said:
Zechnophobe said:
Hader said:
Did you like, not play Origins? Or Awakening?

They aren't as bland as you are making them out to be. Well, I have to say they look much more bland in in the Dragon Age 2 demo, but that's just aesthetics. Awakening gave quite a bit of insight to the darkspawn, past the "mindless horde of evil" bit.
Y'know, a few people have responded like this, do you want to be the first to give some examples of what you mean? For extra points only use DA:O.
Awakening. Play it.

Origins serves to make you think of the darkspawn like that. Awakening is trying to prove there's much more to the darkspawn than Origins lets on. Hence one reason for the name, Awakening.
I gave you the opportunity to explain, and you have returned to rhetoric. This makes me sad. Perhaps someone else will have the gumption.
 

Distazo

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Feb 25, 2009
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Oroboros said:
CrimsonAssassin said:
DeadlyYellow said:
Trollocs and Myrddraal are better.
Robert Jordan ftw, however, I can't see a game being made of that incredible series.
There actually was one. A shooter where you played an aes sedai and blew up trollocs, whitecloaks and black ajah. It was pretty entertaining, I thought. Good luck finding it anywhere though.
Huh, well who would have thunk it? Literally the last genre of gaming I would adapt Jordan into is a shooter but what the hell do I know?
 

Hader

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Zechnophobe said:
I gave you the opportunity to explain, and you have returned to rhetoric. This makes me sad. Perhaps someone else will have the gumption.
Perhaps because I don't make it habit to go around yapping spoilers? I can tell you haven't played Awakening so I figured if I told you at least that it builds on the story of the darkspawn, you might be inclined to play it yourself.

If you're that damn sad then you could surely use one of these darkspawn happy pills anyways.
 

Zechnophobe

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Feb 4, 2010
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I played most of the way
Hader said:
Zechnophobe said:
I gave you the opportunity to explain, and you have returned to rhetoric. This makes me sad. Perhaps someone else will have the gumption.
Perhaps because I don't make it habit to go around yapping spoilers? I can tell you haven't played Awakening so I figured if I told you at least that it builds on the story of the darkspawn, you might be inclined to play it yourself.

If you're that damn sad then you could surely use one of these darkspawn happy pills anyways.
I played awakenings up until about 80% through. Changed computers, and didn't reinstall.
 

Zechnophobe

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Feb 4, 2010
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CrimsonAssassin said:
Oroboros said:
CrimsonAssassin said:
DeadlyYellow said:
Trollocs and Myrddraal are better.
Robert Jordan ftw, however, I can't see a game being made of that incredible series.
There actually was one. A shooter where you played an aes sedai and blew up trollocs, whitecloaks and black ajah. It was pretty entertaining, I thought. Good luck finding it anywhere though.
Huh, well who would have thunk it? Literally the last genre of gaming I would adapt Jordan into is a shooter but what the hell do I know?
Side note on this topic: But this could totally work. Imagine a Magicka type first person shooter based on Wheel of Time. Sound a bit more feasible now? I don't think that WAS what the wheel of time game was, but I could totally see it.
 

FoolKiller

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I actually like how things are handled in Dragon Age and Mass Effect. It allowed you to delve into their history as much or as little as you want. If you just wanted to experience the gameplay and the story, its okay. If you wanted to learn about the minutiae of the all the species, that was also an option.
 

Oroboros

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Feb 21, 2011
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Zechnophobe said:
CrimsonAssassin said:
Oroboros said:
CrimsonAssassin said:
DeadlyYellow said:
Trollocs and Myrddraal are better.
Robert Jordan ftw, however, I can't see a game being made of that incredible series.
There actually was one. A shooter where you played an aes sedai and blew up trollocs, whitecloaks and black ajah. It was pretty entertaining, I thought. Good luck finding it anywhere though.
Huh, well who would have thunk it? Literally the last genre of gaming I would adapt Jordan into is a shooter but what the hell do I know?
Side note on this topic: But this could totally work. Imagine a Magicka type first person shooter based on Wheel of Time. Sound a bit more feasible now? I don't think that WAS what the wheel of time game was, but I could totally see it.
The spell variety was indeed very nice, ranging from various shields, to your standard fireballs, puzzle solving spells, etc. Boss fights with other channelers were always challenging, because you had to be ready to switch between offensive spells, shields, and healing spells. It's unfortunate the genre did not catch on.

More on topic, I found it extremely disheartening to see a good rpg maker like Bioware stoop to hackwork. Hopefully they won't do more of the same in their future games, but then again, not a whole lot of people seem to have played DA and read Wheel of Time, so they didn't really get a lot of flack for it to dissuade them from doing something similar in the future.
 

StBishop

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Sep 22, 2009
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Zechnophobe said:
I played most of the way
Hader said:
Zechnophobe said:
I gave you the opportunity to explain, and you have returned to rhetoric. This makes me sad. Perhaps someone else will have the gumption.
Perhaps because I don't make it habit to go around yapping spoilers? I can tell you haven't played Awakening so I figured if I told you at least that it builds on the story of the darkspawn, you might be inclined to play it yourself.

If you're that damn sad then you could surely use one of these darkspawn happy pills anyways.
I played awakenings up until about 80% through. Changed computers, and didn't reinstall.
I felt like the entire game was foreshadowing. There's a big reveal right before the last boss (literally "right before" as in the cinematic then boss battle).
Reveals at the end are pretty standard and if you really want to know it's
that the architect is a mutated, sentient darkspawn who is trying to "awaken" the other darkspawn to stop the blights. He tried to awaken the arch deamon with the theory that with a freed old god then he would free all the darkspawn it commanded at once. It backfired and led to a blight... The blight. The Mother, the ugly broodmother in most of the cinematics, referred to the architect as The Father. She was one of his attempts to free a broodmother who would give birth to free darkspawn, but she was mental and ended up making the free darkspawn do shitty stuff anyway. (like kill the guy who's body gets inhabited by justice) and this essentially shows the human element that some people wanted, the architect does want something more for the darkspawn but unfortunately The Mother is mental and ruins it for everyone.
Sorry if that is slightly incoherent but editing text is a nightmare on tue iPhone and I'm in somewhat of a hurry.

Seriously, go finish awakening. It's worth it.